コード例 #1
0
        public static AbstractBlob CreateFromStream(ReadingContext SR)
        {
            // Read the magic and length (common to all blobs)
            UInt32 Magic = SR.ReadUInt32();
            UInt32 Length = SR.ReadUInt32();

            AbstractBlob Result;

            switch (Magic)
            {
                case CSMAGIC_CODEDIRECTORY:
                    Result = new CodeDirectoryBlob();
                    break;
                case CSMAGIC_CODEDIR_SIGNATURE:
                    Result = new CodeDirectorySignatureBlob();
                    break;
                case CSMAGIC_ENTITLEMENTS:
                    Result = new EntitlementsBlob();
                    break;
                case CSMAGIC_REQUIREMENTS_TABLE:
                    Result = new RequirementsBlob();
                    break;
                case CSMAGIC_EMBEDDED_SIGNATURE:
                    Result = new CodeSigningTableBlob();
                    break;
                case CSMAGIC_REQUIREMENT:
                default:
                    Result = new OpaqueBlob();
                    break;
            }
            Result.MyMagic = Magic;
            Result.UnpackageData(SR, Length);

            if (Config.bCodeSignVerbose)
            {
                Console.WriteLine("[Read blob with magic 0x{0:X} and length={1}]\n{2}", Magic, Length, Result.ToString());
            }

            return Result;
        }
コード例 #2
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			static public ExpressionOp ReadOperand(ReadingContext SR)
			{
				UInt32 OpVal = SR.ReadUInt32();
				ExpressionOp Op = null;
				switch (OpVal)
				{
					case kOpAnd:
						Op = new AndOp();
						break;

					case kOpIdent:
						Op = new IdentOp();
						break;

					case kOpGenericAnchor:
						Op = new ExpressionOp(OpVal);
						break;

					case kOpCertField:
						Op = new CertFieldOp();
						break;

					case kOpCertGeneric:
						Op = new CertGenericOp();
						break;

					case kOpAnchorHash:
						Op = new AnchorHashOp();
						break;

					default:
						throw new Exception("Unknown Expression Operand: " + OpVal.ToString());
				}

				Op.ReadData(SR);
				return Op;
			}
コード例 #3
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			// Read the segment
			SegmentName = SR.ReadFixedASCII(16);
			VirtualAddress = SR.ReadUInt(AddressSize);
			VirtualSize = SR.ReadUInt(AddressSize);
			FileOffset = SR.ReadUInt(AddressSize);
			FileSize = SR.ReadUInt(AddressSize);
			MaxProt = SR.ReadUInt32();
			InitProt = SR.ReadUInt32();
			UInt32 SectionCount = SR.ReadUInt32();
			Flags = SR.ReadUInt32();

			// Read the segment data
			//SR.PushPositionAndJump(FileOffset);
			//FileData = SR.ReadBytes(FileSize);
			//SR.PopPosition();

			// Read the sections belonging to the segment
			for (int SectionIndex = 0; SectionIndex < SectionCount; ++SectionIndex)
			{
				MachSection Section = new MachSection(AddressSize);
				Section.Read(SR);
				Sections.Add(Section);
			}
		}
コード例 #4
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			int DataSize = (int)CommandSize - (2 * sizeof(UInt32));
			Debug.Assert(DataSize >= 0);
			MyCommandData = SR.ReadBytes(DataSize);
		}
コード例 #5
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected abstract void UnpackageData(ReadingContext SR, int CommandSize);
コード例 #6
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void LoadFromBytes(byte[] Data)
		{
			MemoryStream Stream = new MemoryStream(Data, false);
			BinaryReader SR = new BinaryReader(Stream);
			ReadingContext Context = new ReadingContext(SR);
			Read(Context);
			SR.Close();
		}
コード例 #7
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public const UInt32 FAT_CIGAM = 0xBEBAFECA; // For little Endian.

		protected void Read(ReadingContext SR)
		{
			// Read the header to see if it is a FAT Binary or not.
			SR.bStreamLittleEndian = false;
			Magic = SR.ReadUInt32();
			bIsFatBinary = (Magic == FAT_MAGIC);

			if (bIsFatBinary)
			{
				Archs =  new List<FatBinaryArch>();
				NumArchs = SR.ReadUInt32();

				for (int ArchIdx = 0; ArchIdx < NumArchs; ArchIdx++)
				{
					SR.bStreamLittleEndian = false;

					FatBinaryArch Arch = new FatBinaryArch();

					Arch.CpuType = SR.ReadUInt32();
					Arch.CpuSubType = SR.ReadUInt32();
					Arch.Offset = SR.ReadUInt32();
					Arch.Size = SR.ReadUInt32();
					Arch.Align = SR.ReadUInt32();

					Archs.Add(Arch);

					MachObjectFile Exe = new MachObjectFile();

					SR.bStreamLittleEndian = true;
					SR.OpenFatArchiveAt(Arch.Offset);
					Exe.Read(SR);
					SR.CloseFatArchive();

					MachObjectFiles.Add(Exe);
				}
				SR.bStreamLittleEndian = true;
			}
			else
			{
				SR.bStreamLittleEndian = true;
				MachObjectFile Exe = new MachObjectFile();
				SR.Position = 0;
				Exe.Read(SR);
				MachObjectFiles.Add(Exe);
			}
		}
コード例 #8
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, UInt32 Length)
		{
			long StartOfBlob = SR.Position - sizeof(UInt32) * 2;

			Version = SR.ReadUInt32();
			Flags = SR.ReadUInt32();
			UInt32 HashOffset = SR.ReadUInt32();
			UInt32 IdentifierStringOffset = SR.ReadUInt32();
			SpecialSlotCount = SR.ReadUInt32();
			CodeSlotCount = SR.ReadUInt32();
			MainImageSignatureLimit = SR.ReadUInt32();
			BytesPerHash = SR.ReadByte();
			HashType = SR.ReadByte();
			Spare1 = SR.ReadByte();
			LogPageSize = SR.ReadByte();
			Spare2 = SR.ReadUInt32();
			ScatterCount = SR.ReadUInt32();

			// Read the identifier string
			SR.PushPositionAndJump(StartOfBlob + IdentifierStringOffset);
			Identifier = SR.ReadASCIIZ();
			SR.PopPosition();

			// Read the hashes
			long TotalNumHashes = SpecialSlotCount + CodeSlotCount;
			Hashes = new byte[TotalNumHashes * BytesPerHash];

			SR.PushPositionAndJump(StartOfBlob + HashOffset - BytesPerHash * SpecialSlotCount);
			for (long i = 0; i < TotalNumHashes; ++i)
			{
				byte[] Hash = SR.ReadBytes(BytesPerHash);
				Array.Copy(Hash, 0, Hashes, i * BytesPerHash, BytesPerHash);
			}
			SR.PopPosition();


			if (Config.bCodeSignVerbose)
			{
				PrintHash("Info:", cdSlotMax - cdInfoSlot);
				PrintHash("Requirements:", cdSlotMax - cdRequirementsSlot);
				PrintHash("ResourceDir:", cdSlotMax - cdResourceDirSlot);
				PrintHash("Application:", cdSlotMax - cdApplicationSlot);
				PrintHash("Entitlements:", cdSlotMax - cdEntitlementSlot);
			}
		}
コード例 #9
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		protected override void UnpackageData(ReadingContext SR, UInt32 Length)
		{
			if (Length > 0)
			{
				UInt32 ExpressionVal = SR.ReadUInt32();
				if (ExpressionVal == kReqExpression)
				{
					Expression = ExpressionOp.ReadOperand(SR);
				}
			}
		}
コード例 #10
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			public override void ReadData(ReadingContext SR)
			{
				CertificateIndex = (int)SR.ReadUInt32();
				UInt32 Count = SR.ReadUInt32();
				Hash = SR.ReadBytes((int)Count);
				Count = 4 - Count % 4;
				if (Count > 0 && Count < 4)
					SR.ReadBytes(Count);
			}
コード例 #11
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			public override void ReadData(ReadingContext SR)
			{
				OIDIndex = (int)SR.ReadUInt32();							// index of the OID value (always 1)
				UInt32 Count = SR.ReadUInt32();
				OID = SR.ReadBytes((int)Count);
				Count = 4 - Count % 4;
				if (Count > 0 && Count < 4)
					SR.ReadBytes(Count);

				MatchOp.MatchOp = SR.ReadUInt32();							// OID must exist
			}
コード例 #12
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			public override void ReadData(ReadingContext SR)
			{
				CertificateIndex = (int)SR.ReadUInt32();					// index in the mobile provision certificate list (always 0 for now)
				UInt32 Count = SR.ReadUInt32();
				FieldName = SR.ReadFixedASCII((int)Count);
				Count = 4 - Count % 4;
				if (Count > 0 && Count < 4)
					SR.ReadBytes(Count);
				MatchOp = new MatchSuffix();
				MatchOp.MatchOp = SR.ReadUInt32();											// must equal
				Count = SR.ReadUInt32();
				MatchOp.CertificateName = SR.ReadFixedASCII((int)Count);
				Count = 4 - Count % 4;
				if (Count > 0 && Count < 4)
					SR.ReadBytes(Count);
			}
コード例 #13
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			public override void ReadData(ReadingContext SR)
			{
				UInt32 Count = SR.ReadUInt32();
				BundleIdentifier = SR.ReadFixedASCII((int)Count);
				Count = 4 - Count % 4;
				if (Count > 0 && Count < 4)
					SR.ReadBytes(Count);
			}
コード例 #14
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			public override void ReadData(ReadingContext SR)
			{
				Op1 = ExpressionOp.ReadOperand(SR);
				Op2 = ExpressionOp.ReadOperand(SR);
			}
コード例 #15
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		/// <summary>
		/// Reads in a data blob, preserving the stream read pointer (Offset is relative to the start of the underlying stream)
		/// </summary>
		AbstractBlob ReadBlob(ReadingContext SR, long Offset)
		{
			SR.PushPositionAndJump(Offset);
			AbstractBlob Result = AbstractBlob.CreateFromStream(SR);
			SR.PopPosition();

			return Result;
		}
コード例 #16
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void Read(ReadingContext SR)
		{
			long BaseOffset = SR.Position - (2 * sizeof(UInt32));

			UInt32 SlotCount = SR.ReadUInt32();

			for (UInt32 i = 0; i < SlotCount; ++i)
			{
				// Read a slot
				UInt32 Key = SR.ReadUInt32();
				UInt32 Offset = SR.ReadUInt32();

				// Read it's associated blob
				AbstractBlob Blob = ReadBlob(SR, BaseOffset + Offset);

				// Add it to the slot table
				Slots.Add(new KeyValuePair<UInt32, AbstractBlob>(Key, Blob));
			}
		}
コード例 #17
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
 			EncryptedFileOffset = SR.ReadUInt32();
 			EncryptedFileSize = SR.ReadUInt32();
 			EncryptionMode = SR.ReadUInt32();
		}
コード例 #18
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			base.UnpackageData(SR, CommandSize);

			SR.PushPositionAndJump(BlobFileOffset);
			SR.bStreamLittleEndian = false;
			long SavedPosition = SR.Position;

			// Parse the blob
			Payload = AbstractBlob.CreateFromStream(SR) as CodeSigningTableBlob;

			if (Config.bCodeSignVerbose)
			{
				Console.WriteLine(Payload.ToString());
			}

			//SR.VerifyStreamPosition(SavedPosition, BlobFileSize);
			
			SR.PopPosition();
			SR.bStreamLittleEndian = true;
		}
コード例 #19
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			for (int i = 0; i < Payload.Length; ++i)
			{
				Payload[i] = SR.ReadUInt32();
			}
		}
コード例 #20
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void LoadFromFile(string Filename)
		{
			BinaryReader SR = new BinaryReader(File.OpenRead(Filename));
			ReadingContext Context = new ReadingContext(SR);
			Read(Context);
			SR.Close();
		}
コード例 #21
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void Read(ReadingContext SR)
		{
			long ExpectedStreamPosition = 0;
			int NumInt = 7;

			// Read the header
			Magic = SR.ReadUInt32();
			CpuType = SR.ReadUInt32();
			CpuSubType = SR.ReadUInt32();
			FileType = SR.ReadUInt32();
			UInt32 NumCommands = SR.ReadUInt32();
			UInt32 SizeOfCommands = SR.ReadUInt32();
			Flags = SR.ReadUInt32();

			if (Magic == MH_MAGIC_64)
			{
				Reserved64 = SR.ReadUInt32();
				NumInt++;
			}
			SR.VerifyStreamPosition(ref ExpectedStreamPosition, NumInt * sizeof(UInt32));

			// Read the commands
			Commands.Clear();
			for (int LoadCommandIndex = 0; LoadCommandIndex < NumCommands; ++LoadCommandIndex)
			{
				MachLoadCommand Command = MachLoadCommand.CreateFromStream(SR);
				Commands.Add(Command);

				if (Config.bCodeSignVerbose)
				{
					Console.WriteLine(" Read command: {0}", Command.ToString());
				}
			}
			SR.VerifyStreamPosition(ref ExpectedStreamPosition, SizeOfCommands);
		}
コード例 #22
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public void Read(ReadingContext SR)
		{
			SectionName = SR.ReadFixedASCII(16);
			SegmentName = SR.ReadFixedASCII(16);
			Addr = SR.ReadUInt(AddressSize);
			Size = SR.ReadUInt(AddressSize);
			UInt32 FileOffset = SR.ReadUInt32();
			LogAlignment = SR.ReadUInt32();
			RelocationOffset = SR.ReadUInt32();
			NumRelocations = SR.ReadUInt32();
			Flags = (int)SR.ReadUInt32();
			Reserved1 = SR.ReadUInt32();
			Reserved2 = SR.ReadUInt32();

			if (AddressSize == Bits.Num._64)
				Reserved3 = SR.ReadUInt32();

			if ((SectionType == S_ZEROFILL) || (SectionType == S_GB_ZEROFILL))
			{
				Debug.Assert(FileOffset == 0);
				SectionData = null;
			}
			else
			{
				SR.PushPositionAndJump((long)FileOffset);
				SectionData = SR.ReadBytes((int)Size);	  
				SR.PopPosition();
			}

			if (Config.bCodeSignVerbose)
			{
				Console.WriteLine("  v Read Section '{0}' in segment '{1}' with size {2} and offset 0x{3:X} and align {4} and flags {5:X}", SectionName, SegmentName, Size, FileOffset, 1 << (byte)LogAlignment, Flags);
			}
		}
コード例 #23
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected abstract void UnpackageData(ReadingContext SR, UInt32 Length);
コード例 #24
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ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		public static MachLoadCommand CreateFromStream(ReadingContext SR)
		{
			long StartingStreamPosition = SR.Position;

			// Read the code and size (common to all commands)
			UInt32 CommandCode = SR.ReadUInt32();
			UInt32 CommandSize = SR.ReadUInt32();

			UInt32 EffectiveCommand = CommandCode & ~(1 << 31);
			MachLoadCommand Result;
			switch (EffectiveCommand)
			{
				case LC_SEGMENT:
					Result = new MachLoadCommandSegment(Bits.Num._32);
					break;

				case LC_SEGMENT_64:
					Result = new MachLoadCommandSegment(Bits.Num._64);
					break;

				case LC_SYMTAB:
					Result = new MachLoadCommandSymbolTable();
					break;

				case LC_THREAD:
				case LC_UNIXTHREAD:
					Result = new MachLoadCommandMainThreadInfo();
					break;

				case LC_DYSYMTAB:
					Result = new MachLoadCommandDynamicSymbolTable();
					break;

				case LC_LOAD_DYLIB:
				case LC_LOAD_WEAK_DYLIB:
				case LC_ID_DYLIB:
					Result = new MachLoadCommandDylib();
					break;

				case LC_LOAD_DYLINKER:
				case LC_ID_DYLINKER:
					Result = new MachLoadCommandDynamicLinkerName();
					break;

				case LC_UUID:
					Result = new MachLoadCommandUUID();
					break;

				case LC_CODE_SIGNATURE:
					Result = new MachLoadCommandCodeSignature();
					break;

				case LC_ENCRYPTION_INFO:
					Result = new MachLoadCommandEncryptedSegmentInfo();
					break;

				case LC_DYLD_INFO:
					Result = new MachLoadCommandDynamicLoaderInfo();
					break;

				default:
					Result = new MachLoadCommandOpaque();
					break;
			}

			// MSB of CommandCode is LC_REQ_DYLD or 0, indicating if the command can (theoretically) be ignored
			// or is critical to loading
			Result.StartingLoadOffset = StartingStreamPosition;
			Result.Command = EffectiveCommand;
			Result.RequiredForDynamicLoad = (CommandCode >> 31) != 0;

			Result.UnpackageData(SR, (int)CommandSize);

			SR.VerifyStreamPosition(StartingStreamPosition, CommandSize);
			return Result;
		}
コード例 #25
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, UInt32 Length)
		{
			MyData = SR.ReadBytes(Length - (2 * sizeof(UInt32)));
		}
コード例 #26
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			BlobFileOffset = SR.ReadUInt32();
			BlobFileSize = SR.ReadUInt32();
		}
コード例 #27
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, uint Length)
		{
			Table.Read(SR);
		}
コード例 #28
0
ファイル: MachObjects.cs プロジェクト: xiangyuan/Unreal4
		protected override void UnpackageData(ReadingContext SR, int CommandSize)
		{
			SymbolTableOffset = SR.ReadUInt32();
			SymbolCount = SR.ReadUInt32();
			StringTableOffset = SR.ReadUInt32();
			StringTableSize = SR.ReadUInt32();
		}
コード例 #29
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			public virtual void ReadData(ReadingContext SR)
			{ }