コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MapListener" /> class.
        /// </summary>
        /// <param name="context">The application context.</param>
        /// <param name="plugin">The plugin.</param>
        /// <param name="sampleDockWindow">Reference to the sample dock window</param>
        public MapListener(IAppContext context, InitPlugin plugin, SampleDockWindow sampleDockWindow)
        {
            // Check input:
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            if (plugin == null)
            {
                throw new ArgumentNullException("plugin");
            }
            if (sampleDockWindow == null)
            {
                throw new ArgumentNullException("sampleDockWindow");
            }

            // Save local references:
            _context          = context;
            _sampleDockWindow = sampleDockWindow;

            // As show case:
            Debug.WriteLine("Number of loaded layers; " + _context.Layers.Count);

            // Create event handlers:
            plugin.ExtentsChanged += PluginOnExtentsChanged;
            plugin.ChooseLayer    += PluginOnChooseLayer;
            plugin.LayerSelected  += PluginOnLayerSelected;
        }
コード例 #2
0
ファイル: InitPlugin.cs プロジェクト: yangkf1985/MapWindow5
        /// <summary>
        /// The initialize method, called when the plug-in is loaded
        /// </summary>
        /// <param name="context">The application context.</param>
        public override void Initialize(IAppContext context)
        {
            // Save to local properties:
            _context = context;

            // Will better to preserve state if plugin is unloaded, therefore singleton
            // Because SampleDockWindow is injected in MenuListener and MapListener it should be call before them:
            _sampleDockWindow = context.Container.GetSingleton <SampleDockWindow>();

            _menuGenerator = context.Container.GetInstance <MenuGenerator>();
            _menuListener  = context.Container.GetInstance <MenuListener>();
            _mapListener   = context.Container.GetInstance <MapListener>();

            // Event handlers are in the MapListener class:

            // Just to show case:
            Debug.WriteLine("Number of layers loaded" + _context.Layers.Count());

            // adding all the available tools in the toolbox
            _context.Toolbox.AddTools(GetType().Assembly.GetTools());
        }