static bool SpecWpBonethunder(System.Object obj, System.Object owner, bool hit) { CharData keeper = (CharData)owner; if (keeper == null || keeper.Fighting == null || !hit) { return(false); } if (MUDMath.NumberPercent() < 10 && (keeper.Fighting.Hitpoints >= -9)) { Spell spell = StringLookup.SpellLookup("bonethunder"); if (!spell) { Log.Error("SpecWpBonethunder: 'bonethunder' spell not found. Check the spells file."); return(false); } SocketConnection.Act("&+w$n's&n $p&n &+wemits a horrible &+WCRACKING&n &+wnoise and&n $N&n &+wshreaks in agony!&N", keeper, (Object)obj, keeper.Fighting, SocketConnection.MessageTarget.everyone_but_victim); SocketConnection.Act("&+wYour&n $p&n &+wmakes a horrible&n &+WCRACKING&n &+wnoise and&n $N&n &+wshreaks in pain!", keeper, (Object)obj, keeper.Fighting, SocketConnection.MessageTarget.character); SocketConnection.Act("&+w$n's&n $p&n &+wmakes a horrible&n &+WCRACKING&n &+wnoise and you feel your bones breaking!&N", keeper, (Object)obj, keeper.Fighting, SocketConnection.MessageTarget.victim); spell.Invoke(keeper, keeper.Level, keeper.Fighting); return(true); } return(false); }
static bool SpecTrident(System.Object obj, System.Object owner, bool hit) { CharData keeper = (CharData)owner; if (!keeper || !keeper.Fighting || !hit) { return(false); } // Hum if (MUDMath.NumberPercent() < 10) { SocketConnection.Act("&+LA faint hum can be heard from&n $p&n &+Lcarried by&n $n&n.", keeper, (Object)obj, null, SocketConnection.MessageTarget.room); SocketConnection.Act("&+LA faint hum can be heard from&n $p&n &+Lyou are carrying.&n", keeper, (Object)obj, null, SocketConnection.MessageTarget.character); return(true); } // Weapon proc if (keeper.Fighting && MUDMath.NumberPercent() < 15) { Spell spell = StringLookup.SpellLookup("lightanddark"); if (!spell) { Log.Error("SpecTrident: 'lightanddark' spell not found. Check the spells file."); return(false); } SocketConnection.Act("&n$n&+c's &n&+Ctr&n&+cident &n&+bglows &+Bblue&n&+c as &n&+Csur&n&+crea&n&+Cl &n&+Bwat&n&+bers " + "&n&+Bbeg&n&+bin &n&+cto &n&+Cg&n&+cath&n&+Cer &n&+bat i&n&+Bt&n&+bs &n&+Cti&n&+cp.&n", keeper, (Object)obj, keeper.Fighting, SocketConnection.MessageTarget.room); spell.Invoke(keeper, keeper.Level, keeper.Fighting); return(true); } return(false); }
static bool SpecLightanddark(System.Object obj, System.Object owner, bool hit) { CharData keeper = (CharData)owner; if (!keeper || !keeper.Fighting || !hit) { return(false); } //Hum if (MUDMath.NumberPercent() < 10) { SocketConnection.Act("&+LA faint hum can be heard from&n $p&n &+Lcarried by&n $n&n.", keeper, (Object)obj, null, SocketConnection.MessageTarget.room); SocketConnection.Act("&+LA faint hum can be heard from&n $p&n &+Lyou are carrying.&n", keeper, (Object)obj, null, SocketConnection.MessageTarget.character); return(true); } // Weapon proc if (keeper.Fighting && MUDMath.NumberPercent() < 15) { Spell spell = StringLookup.SpellLookup("lightanddark"); if (!spell) { Log.Error("SpecLightanddark: 'lightanddark' spell not found. Check the spells file."); return(false); } SocketConnection.Act("&n$n&+L's sword fulgurates fiercely as a &+Csearing &+clight &+Lcollects at the blade's end. ", keeper, (Object)obj, keeper.Fighting, SocketConnection.MessageTarget.room); spell.Invoke(keeper, keeper.Level, keeper.Fighting); return(true); } return(false); }