コード例 #1
0
        public override ParametersAsTransform getCurrentTransformParameters()
        {
            var toReturn = new ParametersAsTransform();

            toReturn.position = origin + new Vector3(parameters[0].value, parameters[1].value, parameters[2].value);

            return(toReturn);
        }
コード例 #2
0
        public override ParametersAsTransform getCurrentTransformParameters()
        {
            float theta  = Mathf.Deg2Rad * parameters[0].value;
            float phi    = Mathf.Deg2Rad * parameters[1].value;
            float radius = parameters[2].value;

            var toReturn = new ParametersAsTransform();

            toReturn.position = origin + new Vector3(Mathf.Sin(theta), Mathf.Sin(phi), Mathf.Cos(theta)) * radius;

            var forwardVec = toReturn.position - origin;

            forwardVec.Normalize();
            toReturn.rotation = Quaternion.LookRotation(forwardVec, Vector3.RotateTowards(forwardVec, Vector3.up, Mathf.Deg2Rad * 90, 0.0f));

            return(toReturn);
        }