public MTSpeedState(MTSpeed action, GameObject target) : base(action, target) { InnerActionState = (MTFiniteTimeActionState)action.InnerAction.StartAction (target); Speed = action.Speed; }
public MTSpeedState(MTSpeed action, GameObject target) : base(action, target) { InnerActionState = (MTFiniteTimeActionState)action.InnerAction.StartAction(target); Speed = action.Speed; }