/// <summary> /// Replaces the canon ScienceHouse map with AdvancedScienceHouse. Enables the players to access additional /// options from Robin. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void InitialScienceLab(object sender, EventArgs e) { GameLocation scienceHouse = Game1.getLocationFromName("ScienceHouse");; int index = Game1.locations.IndexOf(scienceHouse); Game1.locations[index] = new AdvancedScienceHouse(Path.Combine("Maps", "ScienceHouse"), "ScienceHouse", scienceHouse); CustomManager.SetScienceIndex(index); }