コード例 #1
0
ファイル: Program.cs プロジェクト: vulcanlee/CSharpThreading
        static void Main(string[] args)
        {
            ThreadPoolInformation threadPoolInformation = new ThreadPoolInformation();

            GetThreadPoolInformation(threadPoolInformation);
            AvailableWorkerThreads = threadPoolInformation.AvailableWorkerThreads;

            FindDefaultThreadOnThreadPool();

            Console.WriteLine(); Console.WriteLine();

            // 複製一份執行前的 ThreadPool 資訊
            ThreadPoolInformation threadPoolCurrentInformation = threadPoolInformation.Clone();

            ThreadPool.QueueUserWorkItem(x =>
            {
                while (true)
                {
                    ShowCurrentThreadUsage(threadPoolInformation, threadPoolCurrentInformation);
                    Thread.Sleep(10);
                }
            });
            Thread.Sleep(500);
            WebClient webClient = new WebClient();

            webClient.DownloadStringCompleted += (s, e) =>
            {
                Thread.Sleep(500);
                Console.WriteLine(); Console.WriteLine();
                Console.WriteLine("已經完成 WebClient 呼叫");
                int threadId = Thread.CurrentThread.ManagedThreadId;
                if (ThreadsOnThreadPool.ContainsKey(threadId))
                {
                    Console.WriteLine(">>>>   該執行緒為執行緒集區內的 工作執行緒 Worker Thread");
                }
                else
                {
                    Console.WriteLine("}}}}}   該執行緒為執行緒集區內的 工作執行緒 I/O Thread");
                }

                //ShowCurrentThreadUsage(threadPoolInformation, threadPoolCurrentInformation);
            };
            Console.WriteLine("開始使用 WebClient 呼叫 Web API (需時 5 秒)");
            webClient.DownloadStringAsync(new Uri(APIEndPoint));
            Thread.Sleep(500);
            Console.WriteLine(); Console.WriteLine();
            Console.WriteLine("等候 WebClient 呼叫完成時候的執行緒集區狀態");
            ShowCurrentThreadUsage(threadPoolInformation, threadPoolCurrentInformation);


            Console.WriteLine("Press any key for continuing...");
            Console.ReadKey();
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: vulcanlee/CSharpThreading
        private static void ShowCurrentThreadUsage(ThreadPoolInformation threadPoolInformation, ThreadPoolInformation threadPoolCurrentInformation)
        {
            int workerThreads;
            int completionPortThreads;

            // 傳回之執行緒集區的現在還可以容許使用多少的執行緒數量大小
            ThreadPool.GetAvailableThreads(out workerThreads, out completionPortThreads);
            threadPoolCurrentInformation.AvailableWorkerThreads         = workerThreads;
            threadPoolCurrentInformation.AvailableCompletionPortThreads = completionPortThreads;
            threadPoolCurrentInformation.BusyWorkerThreads         = threadPoolInformation.AvailableWorkerThreads - workerThreads;
            threadPoolCurrentInformation.BusyCompletionPortThreads = threadPoolInformation.AvailableCompletionPortThreads - completionPortThreads;
            ShowAvailableThreadPoolInformation(threadPoolCurrentInformation);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: vulcanlee/CSharpThreading
 // 顯示執行緒集區內上有多少空間,可以用來增加新執行緒的數量
 static void ShowAvailableThreadPoolInformation(ThreadPoolInformation threadPoolInformation)
 {
     if (BusyWorkerThreads != threadPoolInformation.BusyWorkerThreads)
     {
         Console.WriteLine($"   WorkItem Thread :" +
                           $" (Busy:{threadPoolInformation.BusyWorkerThreads}, Free:{threadPoolInformation.AvailableWorkerThreads}, Min:{threadPoolInformation.MinWorkerThreads}, Max:{threadPoolInformation.MaxWorkerThreads})");
     }
     if (BusyCompletionPortThreads != threadPoolInformation.BusyCompletionPortThreads)
     {
         Console.WriteLine($"   IOCP Thread :" +
                           $" (Busy:{threadPoolInformation.BusyCompletionPortThreads}, Free:{threadPoolInformation.AvailableCompletionPortThreads}, Min:{threadPoolInformation.MinCompletionPortThreads}, Max:{threadPoolInformation.MaxCompletionPortThreads})");
     }
     BusyWorkerThreads         = threadPoolInformation.BusyWorkerThreads;
     BusyCompletionPortThreads = threadPoolInformation.BusyCompletionPortThreads;
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: vulcanlee/CSharpThreading
        // 取得執行緒集區內的相關設定參數
        static void GetThreadPoolInformation(ThreadPoolInformation threadPoolInformation)
        {
            int workerThreads;
            int completionPortThreads;

            // 傳回之執行緒集區的現在還可以容許使用多少的執行緒數量大小
            ThreadPool.GetAvailableThreads(out workerThreads, out completionPortThreads);
            threadPoolInformation.AvailableWorkerThreads         = workerThreads;
            threadPoolInformation.AvailableCompletionPortThreads = completionPortThreads;

            // 擷取可並行使用之執行緒集區的要求數目。 超過該數目的所有要求會繼續佇列,直到可以使用執行緒集區執行緒為止
            ThreadPool.GetMaxThreads(out workerThreads, out completionPortThreads);
            threadPoolInformation.MaxWorkerThreads         = workerThreads;
            threadPoolInformation.MaxCompletionPortThreads = completionPortThreads;

            // 在切換至管理執行緒建立和解構的演算法之前,擷取執行緒集區隨著提出新要求,視需要建立的執行緒最小數目。
            ThreadPool.GetMinThreads(out workerThreads, out completionPortThreads);
            threadPoolInformation.MinWorkerThreads         = workerThreads;
            threadPoolInformation.MinCompletionPortThreads = completionPortThreads;

            // 如果目前電腦包含多個處理器群組,則這個屬性會傳回可供 Common Language Runtime (CLR) 使用的邏輯處理器數目
            threadPoolInformation.ProcessorCount = System.Environment.ProcessorCount;
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: vulcanlee/CSharpThreading
 public void ComputeBusyThreads(ThreadPoolInformation threadPoolInformation)
 {
     this.BusyWorkerThreads         = threadPoolInformation.AvailableWorkerThreads - this.AvailableWorkerThreads;
     this.BusyCompletionPortThreads = threadPoolInformation.BusyCompletionPortThreads - this.BusyCompletionPortThreads;
 }