public override void Update() { if (consoleKey.IsDown()) { console.toggleVisibility(); } }
public override void Update() { if (consoleKey.GetKeybindDown()) { console.toggleVisibility(); } if (Input.GetKeyDown(KeyCode.KeypadPlus)) { console.viewContainer.transform.GetChild(5).gameObject.GetComponent <ConsoleUIResizer>().LoadConsoleSize(); } }
public override void Update() { if (consoleKey.IsDown() && !consoleSizeKey.IsDown()) { console.toggleVisibility(); } if (consoleSizeKey.IsDown()) { ChangeConsoleSize(); } }
/* int conSizeStep = 0; * public void ChangeConsoleSize() //change to dynamic scale later * { * conSizeStep++; * switch(conSizeStep) * { * case 1: * consoleObj.GetComponent<RectTransform>().sizeDelta = new Vector2(346, 400); * logView.GetComponent<RectTransform>().sizeDelta = new Vector2(333, 370); * scrollbar.GetComponent<RectTransform>().sizeDelta = new Vector2(13, 370); * break; * case 2: * consoleObj.GetComponent<RectTransform>().sizeDelta = new Vector2(346, 500); * logView.GetComponent<RectTransform>().sizeDelta = new Vector2(333, 470); * scrollbar.GetComponent<RectTransform>().sizeDelta = new Vector2(13, 470); * break; * default: * consoleObj.GetComponent<RectTransform>().sizeDelta = new Vector2(346, 150); * logView.GetComponent<RectTransform>().sizeDelta = new Vector2(333, 120); * scrollbar.GetComponent<RectTransform>().sizeDelta = new Vector2(13, 120); * conSizeStep = 0; * break; * * } * * }*/ public override void Update() { if (consoleKey.IsDown() /* && !consoleSizeKey.IsDown()*/) { console.toggleVisibility(); } /*if (consoleSizeKey.IsDown()) * { * ChangeConsoleSize(); * }*/ }