static void Open(MultiScene multiScene) { bool cancelled = !EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); if (cancelled) { return; } EditorSceneManager.RestoreSceneManagerSetup(multiScene.ToSceneSetups()); }
static void Update(MultiScene multiScene) { multiScene.UpdateSceneSetups(EditorSceneManager.GetSceneManagerSetup()); }