private void Awake() { _inst = this; loginBtn.onClick.AddListener(OnLogin); curServerBtn.onClick.AddListener(OnShowServerList); changeBtn.onClick.AddListener(OnShowAccount); wxBtn.onClick.AddListener(OnLogin); accountPanel.SetActive(false); wxNode.SetActive(false); hideNode.SetActive(false); #if PLATFORM_IOS_SDK || PLATFORM_ANDROID_SDK changeBtn.gameObject.SetActive(false); wxNode.SetActive(true); hideNode.SetActive(false); #endif }
private const int LONG_MESSAGE_END = 5; //长链接消息结束 public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int type, errCode; int moduleId = data.readByte(); switch (moduleId) { case LONG_CONNECTED: type = data.readByte(); if (type == 0) { LoginPanel.GetInst().OnPlatformLogin(); } else { CommonCommand.ExecuteLongBattle(Client2ServerList.GetInst().C2S_BATTLE_LOGIN, new ArrayList() { PlayerData.PlayerId }); } //ConnectLong.GetInst().ConnectedFunc(); break; case LCONNECT_EXCEPTION: type = data.readByte(); errCode = data.readInt(); if (10049 == errCode || //Cannot assign requested address 10051 == errCode || //Network is unreachable 10054 == errCode || //Connection reset by peer 10057 == errCode || //Socket is not connected 10058 == errCode || //Cannot send after socket shutdown 10060 == errCode || //Connection timed out 10061 == errCode || //Connection refused 0 == errCode) //Directly send error { if (type == 0) { ApplicationEntry.ToLoginScene(); } } else if (10053 != errCode) { Debug.LogError(string.Format("LCONNECT_EXCEPTION-Code:{0}", errCode)); } break; case SCONNECT_EXCEPTION: errCode = data.readInt(); MsgBoxPanel.MsgCallback Reconnect = () => { ConnectShort co = (ConnectShort)conn; SocketHandler.GetInst().ShortSend(co.m_Data, co.m_bFlag, co.m_bNeedEncrypt); SocketHandler.ShortSendBackFun(); }; MsgBoxPanel.ShowMsgBox(string.Empty, (string)ApplicationConst.dictStaticText["22"], 1, Reconnect); break; case LONG_MESSAGE_END: Connecting.GetInst().ForceHide(); break; default: break; } }
private void OnDestroy() { _inst = null; }