コード例 #1
0
        private void Awake()
        {
            _inst = this;
            loginBtn.onClick.AddListener(OnLogin);
            curServerBtn.onClick.AddListener(OnShowServerList);
            changeBtn.onClick.AddListener(OnShowAccount);
            wxBtn.onClick.AddListener(OnLogin);

            accountPanel.SetActive(false);
            wxNode.SetActive(false);
            hideNode.SetActive(false);
        #if PLATFORM_IOS_SDK || PLATFORM_ANDROID_SDK
            changeBtn.gameObject.SetActive(false);
            wxNode.SetActive(true);
            hideNode.SetActive(false);
        #endif
        }
コード例 #2
0
        private const int LONG_MESSAGE_END   = 5;               //长链接消息结束

        public override void ProcessMessage(ConnectBase conn, ByteBuffer data)
        {
            int type, errCode;
            int moduleId = data.readByte();

            switch (moduleId)
            {
            case LONG_CONNECTED:
                type = data.readByte();
                if (type == 0)
                {
                    LoginPanel.GetInst().OnPlatformLogin();
                }
                else
                {
                    CommonCommand.ExecuteLongBattle(Client2ServerList.GetInst().C2S_BATTLE_LOGIN, new ArrayList()
                    {
                        PlayerData.PlayerId
                    });
                }

                //ConnectLong.GetInst().ConnectedFunc();
                break;

            case LCONNECT_EXCEPTION:
                type    = data.readByte();
                errCode = data.readInt();
                if (10049 == errCode ||                                 //Cannot assign requested address
                    10051 == errCode ||                                 //Network is unreachable
                    10054 == errCode ||                                 //Connection reset by peer
                    10057 == errCode ||                                 //Socket is not connected
                    10058 == errCode ||                                 //Cannot send after socket shutdown
                    10060 == errCode ||                                 //Connection timed out
                    10061 == errCode ||                                 //Connection refused
                    0 == errCode)                                       //Directly send error
                {
                    if (type == 0)
                    {
                        ApplicationEntry.ToLoginScene();
                    }
                }
                else if (10053 != errCode)
                {
                    Debug.LogError(string.Format("LCONNECT_EXCEPTION-Code:{0}", errCode));
                }
                break;

            case SCONNECT_EXCEPTION:
                errCode = data.readInt();
                MsgBoxPanel.MsgCallback Reconnect = () =>
                {
                    ConnectShort co = (ConnectShort)conn;
                    SocketHandler.GetInst().ShortSend(co.m_Data, co.m_bFlag, co.m_bNeedEncrypt);
                    SocketHandler.ShortSendBackFun();
                };
                MsgBoxPanel.ShowMsgBox(string.Empty, (string)ApplicationConst.dictStaticText["22"], 1, Reconnect);
                break;

            case LONG_MESSAGE_END:
                Connecting.GetInst().ForceHide();
                break;

            default:
                break;
            }
        }
コード例 #3
0
 private void OnDestroy()
 {
     _inst = null;
 }