public void ReleaseChar() { CreateCharacters(); if (BattleSceneTimer.GetInst().m_iSec >= 0) { EnableCharacters(); } }
private void Awake() { _inst = this; m_iSec = -1; PauseTimer(); }
private void OnDestroy() { _inst = null; }
private void _OnBattleStart() { BattleManager.GetInst().BattleCam.enabled = true; BattleSceneTimer.GetInst().BeginTimer(); }
//--时间Trigger------------------------------------------------------------------------------------------- public BattleTriggerManager() { BattleSceneTimer.GetInst().AddTickFunc(Tick); }
public void FinalEnemyBorned() { _iFinalEnemyBornSec = BattleSceneTimer.GetInst().m_iSec; }