/// <summary> /// Delete n elements of vector /// </summary> internal virtual void Delete(int index, int count, ref SpanPosition latestPosition) { DeleteInternal(index, count); if (index <= latestPosition.Index) latestPosition = new SpanPosition(); }
public SpanRider(SpanVector spans, SpanPosition latestPosition, int cp) { _spans = spans; _spanPosition = new SpanPosition(); _cp = 0; _cch = 0; At(latestPosition, cp); }
/// <summary> /// Delete n elements of vector /// </summary> internal virtual void Delete(int index, int count, ref SpanPosition latestPosition) { DeleteInternal(index, count); if (index <= latestPosition.Index) { latestPosition = new SpanPosition(); } }
public bool At(SpanPosition latestPosition, int cp) { bool inRange = _spans.FindSpan(cp, latestPosition, out _spanPosition); if (inRange) { // cp is in range: // - Length is the distance to the end of the span // - CurrentPosition is cp _cch = _spans[_spanPosition.Index].length - (cp - _spanPosition.CP); _cp = cp; } else { // cp is out of range: // - Length is the default span length // - CurrentPosition is the end of the last span _cch = int.MaxValue; _cp = _spanPosition.CP; } return(inRange); }
public bool At(SpanPosition latestPosition, int cp) { bool inRange = _spans.FindSpan(cp, latestPosition, out _spanPosition); if (inRange) { // cp is in range: // - Length is the distance to the end of the span // - CurrentPosition is cp _cch = _spans[_spanPosition.Index].length - (cp - _spanPosition.CP); _cp = cp; } else { // cp is out of range: // - Length is the default span length // - CurrentPosition is the end of the last span _cch = int.MaxValue; _cp = _spanPosition.CP; } return inRange; }
public SpanRider(SpanVector spans, SpanPosition latestPosition) : this(spans, latestPosition, latestPosition.CP) { }
private SpanPosition Set(int first, int length, object element, Equals equals, SpanPosition spanPosition) { bool inRange = FindSpan(first, spanPosition, out spanPosition); // fs = index of first span partly or completely updated // fc = character index at start of fs int fs = spanPosition.Index; int fc = spanPosition.CP; // Find the span that contains the first affected cp if (!inRange) { // The first cp is past the end of the last span if (fc < first) { // Create default run up to first Add(new Span(_defaultObject, first - fc)); } if ( Count > 0 && equals(_spans[Count-1].element, element)) { // New Element matches end Element, just extend end Element _spans[Count - 1].length += length; // Make sure fs and fc still agree if (fs == Count) { fc += length; } } else { Add(new Span(element, length)); } } else { // Now find the last span affected by the update int ls = fs; int lc = fc; while ( ls < Count && lc + _spans[ls].length <= first + length) { lc += _spans[ls].length; ls++; } // ls = first span following update to remain unchanged in part or in whole // lc = character index at start of ls // expand update region backwards to include existing Spans of identical // Element type if (first == fc) { // Item at [fs] is completely replaced. Check prior item if (fs > 0 && equals(_spans[fs - 1].element, element)) { // Expand update area over previous run of equal classification fs--; fc -= _spans[fs].length; first = fc; length += _spans[fs].length; } } else { // Item at [fs] is partially replaced. Check if it is same as update if (equals(_spans[fs].element, element)) { // Expand update area back to start of first affected equal valued run length = first + length - fc; first = fc; } } // Expand update region forwards to include existing Spans of identical // Element type if ( ls < Count && equals(_spans[ls].element, element)) { // Extend update region to end of existing split run length = lc + _spans[ls].length - first; lc += _spans[ls].length; ls++; } // If no old Spans remain beyond area affected by update, handle easily: if (ls >= Count) { // None of the old span list extended beyond the update region if (fc < first) { // Updated region leaves some of [fs] if (Count != fs + 2) { if (!Resize(fs + 2)) throw new OutOfMemoryException(); } _spans[fs].length = first - fc; _spans[fs + 1] = new Span(element, length); } else { // Updated item replaces [fs] if (Count != fs + 1) { if (!Resize(fs + 1)) throw new OutOfMemoryException(); } _spans[fs] = new Span(element, length); } } else { // Record partial elementtype at end, if any object trailingElement = null; int trailingLength = 0; if (first + length > lc) { trailingElement = _spans[ls].element; trailingLength = lc + _spans[ls].length - (first + length); } // Calculate change in number of Spans int spanDelta = 1 // The new span + (first > fc ? 1 : 0) // part span at start - (ls - fs); // existing affected span count // Note part span at end doesn't affect the calculation - the run may need // updating, but it doesn't need creating. if (spanDelta < 0) { DeleteInternal(fs + 1, -spanDelta); } else if (spanDelta > 0) { Insert(fs + 1, spanDelta); // Initialize inserted Spans for (int i = 0; i < spanDelta; i++) { _spans[fs + 1 + i] = new Span(null, 0); } } // Assign Element values // Correct Length of split span before updated range if (fc < first) { _spans[fs].length = first - fc; fs++; fc = first; } // Record Element type for updated range _spans[fs] = new Span(element, length); fs++; fc += length; // Correct Length of split span following updated range if (lc < first + length) { _spans[fs] = new Span(trailingElement, trailingLength); } } } // Return a known valid span position. return new SpanPosition(fs, fc); }
/// <summary> /// Set an element as a reference to a character range; takes a SpanPosition of a recently accessed /// span for performance and returns a known valid SpanPosition /// </summary> public SpanPosition SetReference(int first, int length, object element, SpanPosition spanPosition) { return Set(first, length, element, SpanVector._referenceEquals, spanPosition); }
/// <summary> /// Set an element as a value to a character range; takes a SpanPosition of a recently accessed /// span for performance and returns a known valid SpanPosition /// </summary> public SpanPosition SetValue(int first, int length, object element, SpanPosition spanPosition) { return Set(first, length, element, SpanVector._equals, spanPosition); }
/// <summary> /// Finds the span that contains the specified character position. /// </summary> /// <param name="cp">position to find</param> /// <param name="latestPosition">Position of the most recently accessed span (e.g., the current span /// of a SpanRider) for performance; FindSpan runs in O(1) time if the specified cp is in the same span /// or an adjacent span.</param> /// <param name="spanPosition">receives the index and first cp of the span that contains the specified /// position or, if the position is past the end of the vector, the index and cp just past the end of /// the last span.</param> /// <returns>Returns true if cp is in range or false if not.</returns> internal bool FindSpan(int cp, SpanPosition latestPosition, out SpanPosition spanPosition) { Debug.Assert(cp >= 0); int spanCount = _spans.Count; int spanIndex, spanCP; if (cp == 0) { // CP zero always corresponds to span index zero spanIndex = 0; spanCP = 0; } else if (cp >= latestPosition.CP || cp * 2 < latestPosition.CP) { // One of the following is true: // 1. cp is after the latest position (the most recently accessed span) // 2. cp is closer to zero than to the latest position if (cp >= latestPosition.CP) { // case 1: scan forward from the latest position spanIndex = latestPosition.Index; spanCP = latestPosition.CP; } else { // case 2: scan forward from the start of the span vector spanIndex = 0; spanCP = 0; } // Scan forward until we find the Span that contains the specified CP or // reach the end of the SpanVector for (; spanIndex < spanCount; ++spanIndex) { int spanLength = _spans[spanIndex].length; if (cp < spanCP + spanLength) { break; } spanCP += spanLength; } } else { // The specified CP is before the latest position but closer to it than to zero; // therefore scan backwards from the latest position spanIndex = latestPosition.Index; spanCP = latestPosition.CP; while (spanCP > cp) { Debug.Assert(spanIndex > 0); spanCP -= _spans[--spanIndex].length; } } // Return index and cp of span in out param. spanPosition = new SpanPosition(spanIndex, spanCP); // Return true if the span is in range. return spanIndex != spanCount; }
private SpanPosition Set(int first, int length, object element, Equals equals, SpanPosition spanPosition) { bool inRange = FindSpan(first, spanPosition, out spanPosition); // fs = index of first span partly or completely updated // fc = character index at start of fs int fs = spanPosition.Index; int fc = spanPosition.CP; // Find the span that contains the first affected cp if (!inRange) { // The first cp is past the end of the last span if (fc < first) { // Create default run up to first Add(new Span(_defaultObject, first - fc)); } if (Count > 0 && equals(_spans[Count - 1].element, element)) { // New Element matches end Element, just extend end Element _spans[Count - 1].length += length; // Make sure fs and fc still agree if (fs == Count) { fc += length; } } else { Add(new Span(element, length)); } } else { // Now find the last span affected by the update int ls = fs; int lc = fc; while (ls < Count && lc + _spans[ls].length <= first + length) { lc += _spans[ls].length; ls++; } // ls = first span following update to remain unchanged in part or in whole // lc = character index at start of ls // expand update region backwards to include existing Spans of identical // Element type if (first == fc) { // Item at [fs] is completely replaced. Check prior item if (fs > 0 && equals(_spans[fs - 1].element, element)) { // Expand update area over previous run of equal classification fs--; fc -= _spans[fs].length; first = fc; length += _spans[fs].length; } } else { // Item at [fs] is partially replaced. Check if it is same as update if (equals(_spans[fs].element, element)) { // Expand update area back to start of first affected equal valued run length = first + length - fc; first = fc; } } // Expand update region forwards to include existing Spans of identical // Element type if (ls < Count && equals(_spans[ls].element, element)) { // Extend update region to end of existing split run length = lc + _spans[ls].length - first; lc += _spans[ls].length; ls++; } // If no old Spans remain beyond area affected by update, handle easily: if (ls >= Count) { // None of the old span list extended beyond the update region if (fc < first) { // Updated region leaves some of [fs] if (Count != fs + 2) { if (!Resize(fs + 2)) { throw new OutOfMemoryException(); } } _spans[fs].length = first - fc; _spans[fs + 1] = new Span(element, length); } else { // Updated item replaces [fs] if (Count != fs + 1) { if (!Resize(fs + 1)) { throw new OutOfMemoryException(); } } _spans[fs] = new Span(element, length); } } else { // Record partial elementtype at end, if any object trailingElement = null; int trailingLength = 0; if (first + length > lc) { trailingElement = _spans[ls].element; trailingLength = lc + _spans[ls].length - (first + length); } // Calculate change in number of Spans int spanDelta = 1 // The new span + (first > fc ? 1 : 0) // part span at start - (ls - fs); // existing affected span count // Note part span at end doesn't affect the calculation - the run may need // updating, but it doesn't need creating. if (spanDelta < 0) { DeleteInternal(fs + 1, -spanDelta); } else if (spanDelta > 0) { Insert(fs + 1, spanDelta); // Initialize inserted Spans for (int i = 0; i < spanDelta; i++) { _spans[fs + 1 + i] = new Span(null, 0); } } // Assign Element values // Correct Length of split span before updated range if (fc < first) { _spans[fs].length = first - fc; fs++; fc = first; } // Record Element type for updated range _spans[fs] = new Span(element, length); fs++; fc += length; // Correct Length of split span following updated range if (lc < first + length) { _spans[fs] = new Span(trailingElement, trailingLength); } } } // Return a known valid span position. return(new SpanPosition(fs, fc)); }
/// <summary> /// Set an element as a reference to a character range; takes a SpanPosition of a recently accessed /// span for performance and returns a known valid SpanPosition /// </summary> public SpanPosition SetReference(int first, int length, object element, SpanPosition spanPosition) { return(Set(first, length, element, SpanVector._referenceEquals, spanPosition)); }
/// <summary> /// Set an element as a value to a character range; takes a SpanPosition of a recently accessed /// span for performance and returns a known valid SpanPosition /// </summary> public SpanPosition SetValue(int first, int length, object element, SpanPosition spanPosition) { return(Set(first, length, element, SpanVector._equals, spanPosition)); }
/// <summary> /// Finds the span that contains the specified character position. /// </summary> /// <param name="cp">position to find</param> /// <param name="latestPosition">Position of the most recently accessed span (e.g., the current span /// of a SpanRider) for performance; FindSpan runs in O(1) time if the specified cp is in the same span /// or an adjacent span.</param> /// <param name="spanPosition">receives the index and first cp of the span that contains the specified /// position or, if the position is past the end of the vector, the index and cp just past the end of /// the last span.</param> /// <returns>Returns true if cp is in range or false if not.</returns> internal bool FindSpan(int cp, SpanPosition latestPosition, out SpanPosition spanPosition) { Debug.Assert(cp >= 0); int spanCount = _spans.Count; int spanIndex, spanCP; if (cp == 0) { // CP zero always corresponds to span index zero spanIndex = 0; spanCP = 0; } else if (cp >= latestPosition.CP || cp * 2 < latestPosition.CP) { // One of the following is true: // 1. cp is after the latest position (the most recently accessed span) // 2. cp is closer to zero than to the latest position if (cp >= latestPosition.CP) { // case 1: scan forward from the latest position spanIndex = latestPosition.Index; spanCP = latestPosition.CP; } else { // case 2: scan forward from the start of the span vector spanIndex = 0; spanCP = 0; } // Scan forward until we find the Span that contains the specified CP or // reach the end of the SpanVector for (; spanIndex < spanCount; ++spanIndex) { int spanLength = _spans[spanIndex].length; if (cp < spanCP + spanLength) { break; } spanCP += spanLength; } } else { // The specified CP is before the latest position but closer to it than to zero; // therefore scan backwards from the latest position spanIndex = latestPosition.Index; spanCP = latestPosition.CP; while (spanCP > cp) { Debug.Assert(spanIndex > 0); spanCP -= _spans[--spanIndex].length; } } // Return index and cp of span in out param. spanPosition = new SpanPosition(spanIndex, spanCP); // Return true if the span is in range. return(spanIndex != spanCount); }