public static void RotateWheel(UIObject uiObject, int delta) { PointerInput.Move(uiObject: uiObject); RotateWheel(delta: delta); }
public void MovePointer(double offsetX, double offsetY) { var location = BoundingRectangle.Location; PointerInput.Move(point: new PointI(x: (int)(location.X + offsetX), y: (int)(location.Y + offsetY))); }