/// <summary> /// Generates stroke nodes along a given path. /// Drops any previously genererated nodes. /// </summary> /// <param name="path"></param> internal void MoveTo(IEnumerable <Point> path) { System.Diagnostics.Debug.Assert((path != null) && (IEnumerablePointHelper.GetCount(path) != 0)); Point[] points = IEnumerablePointHelper.GetPointArray(path); if (_erasingStrokeNodes == null) { _erasingStrokeNodes = new List <StrokeNode>(points.Length); } else { _erasingStrokeNodes.Clear(); } _bounds = Rect.Empty; _nodeIterator = _nodeIterator.GetIteratorForNextSegment(points.Length > 1 ? FilterPoints(points) : points); for (int i = 0; i < _nodeIterator.Count; i++) { StrokeNode strokeNode = _nodeIterator[i]; _bounds.Union(strokeNode.GetBoundsConnected()); _erasingStrokeNodes.Add(strokeNode); } #if POINTS_FILTER_TRACE _totalPointsAdded += path.Length; System.Diagnostics.Debug.WriteLine(String.Format("Total Points added: {0} screened: {1} collinear screened: {2}", _totalPointsAdded, _totalPointsScreened, _collinearPointsScreened)); #endif }