// Post a work item and wait for it to be processed // Return true if the item was processed w/in 2 sec else false internal bool PostSyncWorkItem(QueueItem workItem) { Debug.Assert(!_quitting, "Can't add items to queue when quitting"); SyncQueueItem syncItem = new SyncQueueItem(workItem); _q.Enqueue(syncItem); _ev.Set(); return syncItem._ev.WaitOne(2000, false); }
//------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors internal SyncQueueItem(QueueItem qItem) { _ev = new AutoResetEvent(false); _qItem = qItem; }
// Post a work item to the queue (from another thread) internal bool PostWorkItem(QueueItem workItem) { Debug.Assert(!_quitting, "Can't add items to queue when quitting"); _q.Enqueue(workItem); _ev.Set(); return true; }