コード例 #1
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        private void tvClassifications_BeforeExpand(object sender, System.Windows.Forms.TreeViewCancelEventArgs e)
        {
            classTreeNode ctn = e.Node as classTreeNode;

            if (ctn != null && !ctn.FilledIn)
            {
                Cursor.Current = Cursors.WaitCursor;
                PopulateClassNode(ctn);
                Cursor.Current = Cursors.Default;
            }
        }
コード例 #2
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        private classTreeNode BuildClassificationTree_Helper(string className, MOG_Project proj)
        {
            // create a new class treenode
            classTreeNode classNode = new classTreeNode(className.Substring(className.LastIndexOf("~") + 1));                   // extract only last part of the name

            foreach (string subclassName in proj.GetSubClassificationNames(className))
            {
                classNode.Nodes.Add(BuildClassificationTree_Helper(className + "~" + subclassName, proj));
            }

            return(classNode);
        }
コード例 #3
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        private ArrayList BuildClassificationTree(MOG_Project proj)
        {
            ArrayList nodeList = new ArrayList();

            foreach (string rootName in proj.GetRootClassificationNames())
            {
                classTreeNode rootNode = BuildClassificationTree_Helper(rootName, proj);
                nodeList.Add(rootNode);
            }

            return(nodeList);
        }
コード例 #4
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        private void tvClassifications_AfterSelect(object sender, System.Windows.Forms.TreeViewEventArgs e)
        {
            classTreeNode newSelectedNode = e.Node as classTreeNode;

            if (newSelectedNode != null)
            {
                this.propertyGrid.SelectedObject = newSelectedNode.props;
// MIGRATION: this caused a warning
//				if (newSelectedNode.IsNewClass)
//					newSelectedNode = newSelectedNode;
            }
        }
コード例 #5
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        private void PopulateNode(classTreeNode ctn)
        {
            if (ctn != null)
            {
                if (ctn.props == null)
                {
                    // need to get a brand new props
                    if (ctn.IsAssetFilenameNode)
                    {
                        // Get a new properties that we can edit
                        ctn.props = MOG_Properties.OpenFileProperties(new MOG_PropertiesIni());
                        // Load its inherited properties
                        ctn.props.PopulateInheritance(new MOG_Filename(ctn.FullPath).GetAssetClassification());
                        // Make sure we trigger the propertyGrid to redisplay this new props
                        this.propertyGrid.SelectedObject = ctn.props;
                    }
                    else
                    {
                        // Get the classification's properties that we can edit
                        ctn.props = MOG_Properties.OpenClassificationProperties(ctn.FullPath);
                        ctn.props.SetImmeadiateMode(true);

                        // build synctargetpath
                        if (ctn.assetTreeNode != null && ctn.assetTreeNode.FileFullPath != "")                                  // "" indicates don't set sync data path
                        {
                            string syncDataPath = ctn.assetTreeNode.FileFullPath;
                            if (syncDataPath.ToLower().StartsWith(this.projectRootPath.ToLower()))
                            {
                                syncDataPath = syncDataPath.Substring(this.projectRootPath.Length).Trim("\\".ToCharArray());
                            }

                            ctn.props.SyncTargetPath = syncDataPath;
                        }

                        // Make sure we trigger the propertyGrid to redisplay this new props
                        this.propertyGrid.SelectedObject = ctn.props;
                    }

                    //					// mark node as populated
                    //					ctn.FilledIn = true;
                }
                else
                {
                    // need to update the existing props
                    if (ctn.props.PopulateInheritance())
                    {
                        // Make sure we trigger the propertyGrid to redisplay this updated props
                        this.propertyGrid.SelectedObject = ctn.props;
                    }
                }
            }
        }
コード例 #6
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        private void PopulateClassNodeProps(classTreeNode ctn)
        {
            if (ctn != null)
            {
                // Get the classification's properties that we can edit
                ctn.props = MOG_Properties.OpenClassificationProperties(ctn.FullPath);
                ctn.props.SetImmeadiateMode(true);

                this.propertyGrid.SelectedObject = ctn.props;
// MIGRATION: this code was a warning - JWW
//				if (ctn.IsNewClass)
//					ctn = ctn;
            }
        }
コード例 #7
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        private void tvClassifications_MouseDown2(object sender, System.Windows.Forms.MouseEventArgs e)
        {
            classTreeNode newSelectedNode = this.tvClassifications.GetNodeAt(e.X, e.Y) as classTreeNode;

            if (newSelectedNode == null)
            {
                return;
            }

            this.tvClassifications.SelectedNodes.Clear();
            this.tvClassifications.SelectedNodes.Add(newSelectedNode);

            PopulateClassNodeProps(newSelectedNode);
        }
コード例 #8
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        // helps CountClassifications()
        private int CountClassifications_helper(classTreeNode tn)
        {
            int count = 0;

            if (!tn.IsAssetFilenameNode)
            {
                count = 1;                              // count tn
            }
            foreach (classTreeNode subNode in tn.Nodes)
            {
                count += CountClassifications_helper(subNode);
            }

            return(count);
        }
コード例 #9
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        private void CreateAllExtantClasses_Helper(MOG_Project proj, classTreeNode ctn)
        {
            if (ctn == null || ctn.TreeView == null)
            {
                return;
            }

            string fullClass = ctn.FullPath.Replace(ctn.TreeView.PathSeparator, "~");

            proj.ClassificationAdd(fullClass);

            foreach (classTreeNode subNode in ctn.Nodes)
            {
                CreateAllExtantClasses_Helper(proj, subNode);
            }
        }
コード例 #10
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        // remove a class node
        private void RemoveClassificationNode(classTreeNode node)
        {
            if (node == null || node.TreeView == null)
            {
                return;
            }

            if (ClassTreeContainsAssets(node.FullPath))
            {
                // can't remove it because it's got children
                ProjectConfigUtils.ShowMessageBoxExclamation("This Classification cannot be removed becuase it or its Subclassifications contain Assets.\nThese Assets must be removed before the Classification can be deleted.\nYou can use the 'Generate Report' feature in the MOG Client to remove this Classification's Assets.", "Unable to Remove Classification");
                return;
            }

            // make sure they know what they're doing
            if (ProjectConfigUtils.ShowMessageBoxConfirmation("Are you sure you want to remove this Classification and all its Subclassifications (if any)?", "Confirm Classification Removal") != DialogResult.Yes)
            {
                return;
            }

            if (this.immediateMode)
            {
                // kill it no matter what
                MOG_ControllerProject.GetProject().ClassificationRemove(node.FullPath);
                node.Remove();
                return;
            }


            if (node.IsNewClass)
            {
                // this is a new node, so it hasn't been saved to the DB yet -- so just remove its node and that's that
                node.Remove();
                if (this.newClasses.Contains(node))
                {
                    this.newClasses.Remove(node);
                }
            }
            else
            {
                // add it to the remove list so we'll remove it from the databse/INIs
                node.props.Classification = node.FullPath;
                this.removedClasses.Add(node);
                node.Remove();
            }
        }
コード例 #11
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        protected override void AddClassificationNode(classTreeNode parentNode)
        {
            if (parentNode == null)
            {
                if (this.tvClassifications.Nodes.Count > 0)
                {
                    parentNode = this.tvClassifications.Nodes[0] as classTreeNode;
                }
                else
                {
                    return;
                }
            }

            if (!parentNode.IsAssetFilenameNode)
            {
                base.AddClassificationNode(parentNode);
            }
        }
コード例 #12
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        public void LoadAssetTree(TreeNodeCollection nodes)
        {
            this.sourceNodes = nodes;

            this.tvClassifications.Nodes.Clear();

            this.tvClassifications.BeforeExpand += new TreeViewCancelEventHandler(tvClassifications_BeforeExpand);
            this.tvClassifications.MouseDown    += new MouseEventHandler(tvClassifications_MouseDown);
            this.tvClassifications.AfterSelect  += new TreeViewEventHandler(tvClassifications_AfterSelect);

            // populate first level
            foreach (AssetTreeNode atn in nodes)
            {
                classTreeNode classNode = EncodeNode(atn, null);
                this.tvClassifications.Nodes.Add(classNode);

                classNode.Expand();
            }
        }
コード例 #13
0
        public void LoadProjectClassifications2(MOG_Project proj)
        {
            if (proj != null)
            {
                this.tvClassifications.Nodes.Clear();
                this.newClasses.Clear();

                this.imageList      = new ImageList();
                this.imageArrayList = new ArrayList();

                this.tvClassifications.Enabled = true;


                foreach (string rootClassName in proj.GetRootClassificationNames())
                {
                    classTreeNode rootClassNode = new classTreeNode(rootClassName);
                    if (proj.GetSubClassificationNames(rootClassName).Count > 0)
                    {
                        rootClassNode.Nodes.Add(new classTreeNode("DUMMY_NODE"));
                    }

                    this.tvClassifications.Nodes.Add(rootClassNode);
                }

                // setup events
                this.tvClassifications.MouseDown    -= new MouseEventHandler(tvClassifications_MouseDown);
                this.tvClassifications.MouseDown    += new MouseEventHandler(tvClassifications_MouseDown2);
                this.tvClassifications.AfterSelect  += new TreeViewEventHandler(tvClassifications_AfterSelect2);
                this.tvClassifications.BeforeExpand += new TreeViewCancelEventHandler(tvClassifications_BeforeExpand);

                // expand the first level of nodes
                foreach (TreeNode tn in this.tvClassifications.Nodes)
                {
                    tn.Expand();
                }
            }
            else
            {
                // disable everything
                this.tvClassifications.Nodes.Add(new classTreeNode("<NO CURRENT PROJECT>"));
                this.tvClassifications.Enabled = false;
            }
        }
コード例 #14
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        private void tvClassifications_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
        {
            classTreeNode newSelectedNode = this.tvClassifications.GetNodeAt(e.X, e.Y) as classTreeNode;

            this.tvClassifications.SelectedNodes.Clear();
            this.tvClassifications.SelectedNodes.Add(newSelectedNode);

            if (newSelectedNode != null)
            {
                this.propertyGrid.SelectedObject = newSelectedNode.props;
                //if (newSelectedNode.IsNewClass)
                //	newSelectedNode = newSelectedNode;
            }
            else
            {
                MessageBox.Show("Selected node has no properties object");
            }

            //if (this.tvClassifications.SelectedNodes[0] != null  &&  this.tvClassifications.SelectedNodes[0] is classTreeNode)
            //	this.propertyGrid.SelectedObject = ((classTreeNode)this.tvClassifications.SelectedNodes[0]).props;
        }
コード例 #15
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        private void tvClassifications_AfterSelect(object sender, TreeViewEventArgs e)
        {
            classTreeNode ctn = e.Node as classTreeNode;

            PopulateNode(ctn);
        }
コード例 #16
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        private ArrayList BuildClassTreeFromClassNames(ArrayList classNames)
        {
            ArrayList classNodes = new ArrayList();

            if (classNames == null)
            {
                return(classNodes);
            }

            // now, sort them into ArrayLists based on how many tildes (~) they have
            int       numTildes  = 0;                   // start with no tildes (i.e., the root classifications)
            ArrayList classLists = new ArrayList();

            while (classNames.Count > 0)
            {
                ArrayList classList = new ArrayList();
                foreach (string className in classNames)
                {
                    if (CountTildes(className) == numTildes)
                    {
                        classList.Add(className);
                    }
                }

                // now, remove all the class names with 'numTildes' tildes from allClassNames
                foreach (string className in classList)
                {
                    classNames.Remove(className);
                }

                // add classList to our list of lists
                classLists.Add(classList);

                ++numTildes;
            }


            // okay, now we have an ArrayList of ArrayLists, each of which contains the class names with the number of blah blah blah
            util_MapList nodeMap = new util_MapList();

            for (int i = 0; i < classLists.Count; i++)
            {
                ArrayList classList = (ArrayList)classLists[i];
                foreach (string className in classList)
                {
                    if (i == 0)
                    {
                        // root nodes are a special case
                        classTreeNode rootNode = new classTreeNode(className);
                        rootNode.ImageIndex         = BLUEDOT_INDEX;
                        rootNode.SelectedImageIndex = BLUEDOT_INDEX;

                        rootNode.ForeColor = Color.Red;
                        nodeMap.Add(className.ToLower(), rootNode);                                     // add so we can look up the node later by its classification
                        classNodes.Add(rootNode);                                                       // add it to return value
                    }
                    else
                    {
                        // try to look up parent node
                        string parentClassName = GetParentClassName(className);
                        string classLeafName   = GetLeafClassName(className);

                        classTreeNode parentNode = nodeMap.Get(parentClassName.ToLower()) as classTreeNode;

                        if (parentNode != null)
                        {
                            // if we found a parent node, add a new node representing className to it, otherwise ignore
                            classTreeNode classNode = new classTreeNode(classLeafName);
                            classNode.ImageIndex         = ARROW_INDEX;
                            classNode.SelectedImageIndex = ARROW_INDEX;
                            classNode.ForeColor          = Color.Red;
                            parentNode.Nodes.Add(classNode);
                            nodeMap.Add(className.ToLower(), classNode);                                        // add for lookup later (to add children to this node)
                        }
                    }
                }
            }

            return(classNodes);
        }
コード例 #17
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        private void tvClassifications_AfterSelect2(object sender, TreeViewEventArgs e)
        {
            classTreeNode newSelectedNode = e.Node as classTreeNode;

            PopulateClassNodeProps(newSelectedNode);
        }