/// <summary> /// Applies the given filename patch to the in-memory RomData /// </summary> /// <param name="filename"></param> /// <returns>SHA256 hash of the patch.</returns> public static byte[] ApplyPatch(string filename) { var hashAlg = new SHA256Managed(); using (var filestream = File.OpenRead(filename)) using (var cryptoStream = new CryptoStream(filestream, hashAlg, CryptoStreamMode.Read)) using (var decompressStream = new GZipStream(cryptoStream, CompressionMode.Decompress)) using (var memoryStream = new MemoryStream()) { decompressStream.CopyTo(memoryStream); memoryStream.Seek(0, SeekOrigin.Begin); using (var reader = new BinaryReader(memoryStream)) { var magic = ReadWriteUtils.ReadU32(reader); var version = ReadWriteUtils.ReadU32(reader); // Validate patch magic and version values PatchUtils.Validate(magic, version); while (reader.BaseStream.Position != reader.BaseStream.Length) { var fileIndex = ReadWriteUtils.ReadS32(reader); var fileAddr = ReadWriteUtils.ReadS32(reader); var index = ReadWriteUtils.ReadS32(reader); var isStatic = ReadWriteUtils.ReadS32(reader) != 0 ? true : false; var length = ReadWriteUtils.ReadS32(reader); var data = reader.ReadBytes(length); if (fileIndex >= RomData.MMFileList.Count) { var newFile = new MMFile { Addr = fileAddr, IsCompressed = false, Data = data, End = fileAddr + data.Length, IsStatic = isStatic, }; RomUtils.AppendFile(newFile); } if (index == -1) { RomData.MMFileList[fileIndex].Data = data; if (data.Length == 0) { RomData.MMFileList[fileIndex].Cmp_Addr = -1; RomData.MMFileList[fileIndex].Cmp_End = -1; } } else { CheckCompressed(fileIndex); ReadWriteUtils.Arr_Insert(data, 0, data.Length, RomData.MMFileList[fileIndex].Data, index); } } } return(hashAlg.Hash); } }
public static int AddNewFile(string path, string filename) { byte[] buffer; using (BinaryReader data = new BinaryReader(File.OpenRead(Path.Combine(path, filename)))) { int len = (int)data.BaseStream.Length; buffer = new byte[len]; data.Read(buffer, 0, len); } int index = RomUtils.AppendFile(buffer); return(RomData.MMFileList[index].Addr); }
public static void WriteNewSoundSamples(List <InstrumentSetInfo> InstrumentSetList) { /// Writing all of our new samples in a single file at the end // in the event we run out of MMFile DMA indexes: These files dont need to be a hard file in the filesystem // they can be placed anywhere after the soundbank starting address on rom, instrument sample lookup doesnt use file system // adding to the file system is just useful for shifting in BuildROM() // issue: we don't know right now where the samples will be written to, because BuildRom will shift the files // for now we write samples, after audiobank/soundbank/samples are written, we'll update audiobank pointers // save extra soundsamples fid, and the samples with their data, for later (UpdateBankInstrumentPointers()) int fid = RomData.SamplesFileID = RomUtils.AppendFile(new byte[0x0]); RomData.ListOfSamples = new List <SequenceSoundSampleBinaryData>(); // for each custom instrument set that needs a custom sample foreach (InstrumentSetInfo instrumentSet in InstrumentSetList) { if (instrumentSet.InstrumentSamples != null && instrumentSet.InstrumentSamples.Count > 0) { foreach (SequenceSoundSampleBinaryData sample in instrumentSet.InstrumentSamples) { // test if sample was already added by another song (OOT instruments for instance) var previouslyWrittenSample = RomData.ListOfSamples.Find(u => sample.Hash == u.Hash); if (previouslyWrittenSample == null) // if sample not already written once before { // get the rom addr of our new file, our file will start at the end of the last file sample.Addr = (uint)RomData.MMFileList[fid].Data.Length; // concat our sample to sample collection file RomData.MMFileList[fid].Data = RomData.MMFileList[fid].Data.Concat(sample.BinaryData).ToArray(); // I don't know if samples need to be padded to 0x10 like sequences but might as well int paddingRemainder = RomData.MMFileList[fid].Data.Length % 0x10; if (paddingRemainder > 0) { RomData.MMFileList[fid].Data = RomData.MMFileList[fid].Data.Concat(new byte[paddingRemainder]).ToArray(); } RomData.ListOfSamples.Add(sample); } else // get address of previously used sample { sample.Addr = previouslyWrittenSample.Addr; } } } } }
// gets passed RomData.SequenceList in Builder.cs::WriteAudioSeq public static void RebuildAudioSeq(List <SequenceInfo> SequenceList, OutputSettings _settings) { // spoiler log output DEBUG StringBuilder log = new StringBuilder(); void WriteOutput(string str) { Debug.WriteLine(str); // we still want debug output though log.AppendLine(str); } List <MMSequence> OldSeq = new List <MMSequence>(); int f = RomUtils.GetFileIndexForWriting(Addresses.SeqTable); int basea = RomData.MMFileList[f].Addr; for (int i = 0; i < 128; i++) { MMSequence entry = new MMSequence(); if (i == 0x1E) // intro music when link gets ambushed { entry.Addr = 2; OldSeq.Add(entry); continue; } int entryaddr = Addresses.SeqTable + (i * 16); entry.Addr = (int)ReadWriteUtils.Arr_ReadU32(RomData.MMFileList[f].Data, entryaddr - basea); var size = (int)ReadWriteUtils.Arr_ReadU32(RomData.MMFileList[f].Data, (entryaddr - basea) + 4); if (size > 0) { entry.Data = new byte[size]; Array.Copy(RomData.MMFileList[4].Data, entry.Addr, entry.Data, 0, entry.Size); } else { int j = SequenceList.FindIndex(u => u.Replaces == i); if (j != -1) { if ((entry.Addr > 0) && (entry.Addr < 128)) { if (SequenceList[j].Replaces != 0x28) // 28 (fairy fountain) { SequenceList[j].Replaces = entry.Addr; } else { entry.Data = OldSeq[0x18].Data; } } } } OldSeq.Add(entry); } List <MMSequence> NewSeq = new List <MMSequence>(); int addr = 0; byte[] NewAudioSeq = new byte[0]; for (int i = 0; i < 128; i++) { MMSequence newentry = new MMSequence(); if (OldSeq[i].Size == 0) { newentry.Addr = OldSeq[i].Addr; } else { newentry.Addr = addr; } if (SequenceList.FindAll(u => u.Replaces == i).Count > 1) { WriteOutput("Error: Slot " + i.ToString("X") + " has multiple songs pointing at it!"); } int p = RomData.PointerizedSequences.FindIndex(u => u.PreviousSlot == i); int j = SequenceList.FindIndex(u => u.Replaces == i); if (p != -1) { // found song we want to pointerize newentry.Addr = RomData.PointerizedSequences[p].Replaces; } else if (j != -1) { // new song to replace old slot found if (SequenceList[j].MM_seq != -1) { newentry.Data = OldSeq[SequenceList[j].MM_seq].Data; WriteOutput("Slot " + i.ToString("X2") + " -> " + SequenceList[j].Name); } else if (SequenceList[j].SequenceBinaryList != null && SequenceList[j].SequenceBinaryList.Count > 0) { if (SequenceList[j].SequenceBinaryList.Count > 1) { WriteOutput("Warning: writing song with multiple sequence/bank combos, selecting first available"); } newentry.Data = SequenceList[j].SequenceBinaryList[0].SequenceBinary; WriteOutput("Slot " + i.ToString("X2") + " := " + SequenceList[j].Name + " *"); } else // non mm, load file and add { byte[] data; if (File.Exists(SequenceList[j].Filename)) { using (var reader = new BinaryReader(File.OpenRead(SequenceList[j].Filename))) { data = new byte[(int)reader.BaseStream.Length]; reader.Read(data, 0, data.Length); } } else if (SequenceList[j].Name == nameof(Properties.Resources.mmr_f_sot)) { data = Properties.Resources.mmr_f_sot; } else { throw new Exception("Music not found as file or built-in resource." + SequenceList[j].Filename); } // I think this checks if the sequence type is correct for MM // because DB ripped sequences from SF64/SM64/MK64 without modifying them if (data[1] != 0x20) { data[1] = 0x20; } newentry.Data = data; WriteOutput("Slot " + i.ToString("X2") + " := " + SequenceList[j].Name); } } else // not found, song wasn't touched by rando, just transfer over { newentry.Data = OldSeq[i].Data; } // if the sequence is not padded to 16 bytes, the DMA fails // music can stop from playing and on hardware it will just straight crash var Padding = 0x10 - newentry.Size % 0x10; if (Padding != 0x10) { newentry.Data = newentry.Data.Concat(new byte[Padding]).ToArray(); } NewSeq.Add(newentry); // TODO is there not a better way to write this? if (newentry.Data != null) { NewAudioSeq = NewAudioSeq.Concat(newentry.Data).ToArray(); } addr += newentry.Size; } // discovered when MM-only music was fixed, if the audioseq is left in it's old spot // audio quality is garbage, sounds like static //if (addr > (RomData.MMFileList[4].End - RomData.MMFileList[4].Addr)) //else //RomData.MMFileList[4].Data = NewAudioSeq; int index = RomUtils.AppendFile(NewAudioSeq); ResourceUtils.ApplyHack(Values.ModsDirectory, "reloc-audio"); RelocateSeq(index); RomData.MMFileList[4].Data = new byte[0]; RomData.MMFileList[4].Cmp_Addr = -1; RomData.MMFileList[4].Cmp_End = -1; //update sequence index pointer table f = RomUtils.GetFileIndexForWriting(Addresses.SeqTable); for (int i = 0; i < 128; i++) { ReadWriteUtils.Arr_WriteU32(RomData.MMFileList[f].Data, (Addresses.SeqTable + (i * 16)) - basea, (uint)NewSeq[i].Addr); ReadWriteUtils.Arr_WriteU32(RomData.MMFileList[f].Data, 4 + (Addresses.SeqTable + (i * 16)) - basea, (uint)NewSeq[i].Size); } //update inst sets used by each new seq // this is NOT the audiobank, its the complementary instrument set value for each sequence // IE, sequence 7 uses instrument set "10", we replaced it with sequnece ae which needs bank "23" f = RomUtils.GetFileIndexForWriting(Addresses.InstSetMap); basea = RomData.MMFileList[f].Addr; for (int i = 0; i < 128; i++) { // huh? paddr? pointer? padding? int paddr = (Addresses.InstSetMap - basea) + (i * 2) + 2; int j = -1; if (NewSeq[i].Size == 0) // pointer, we need to copy the instrumnet set from the destination { j = SequenceList.FindIndex(u => u.Replaces == NewSeq[i].Addr); } else { j = SequenceList.FindIndex(u => u.Replaces == i); } if (j != -1) { RomData.MMFileList[f].Data[paddr] = (byte)SequenceList[j].Instrument; } } //// DEBUG spoiler log output //String dir = Path.GetDirectoryName(_settings.OutputROMFilename); //String path = $"{Path.GetFileNameWithoutExtension(_settings.OutputROMFilename)}"; //// spoiler log should already be written by the time we reach this far //if (File.Exists(Path.Combine(dir, path + "_SpoilerLog.txt"))) // path += "_SpoilerLog.txt"; //else // TODO add HTML log compatibility // path += "_SongLog.txt"; //using (StreamWriter sw = new StreamWriter(Path.Combine(dir, path), append: true)) //{ // sw.WriteLine(""); // spacer // sw.Write(log); //} }
public static int AddNewFile(byte[] content) { int index = RomUtils.AppendFile(content); return(RomData.MMFileList[index].Addr); }