// gets passed RomData.SequenceList in Builder.cs::WriteAudioSeq public static void RebuildAudioSeq(List <SequenceInfo> sequenceList) { // spoiler log output DEBUG StringBuilder log = new StringBuilder(); void WriteOutput(string str) { Debug.WriteLine(str); // we still want debug output though log.AppendLine(str); } List <MMSequence> oldSeq = new List <MMSequence>(); int f = RomUtils.GetFileIndexForWriting(Addresses.SeqTable); int basea = RomData.MMFileList[f].Addr; for (int i = 0; i < 128; i++) { MMSequence entry = new MMSequence(); int entryaddr = Addresses.SeqTable + (i * 16); entry.Addr = (int)ReadWriteUtils.Arr_ReadU32(RomData.MMFileList[f].Data, entryaddr - basea); var size = (int)ReadWriteUtils.Arr_ReadU32(RomData.MMFileList[f].Data, (entryaddr - basea) + 4); if (size > 0) { entry.Data = new byte[size]; Array.Copy(RomData.MMFileList[4].Data, entry.Addr, entry.Data, 0, entry.Size); } else { int j = sequenceList.FindIndex(u => u.Replaces == i); if (j != -1) { if ((entry.Addr > 0) && (entry.Addr < 128)) { if (sequenceList[j].Replaces != 0x28) // 28 (fairy fountain) { sequenceList[j].Replaces = entry.Addr; } else { entry.Data = oldSeq[0x18].Data; } } } } oldSeq.Add(entry); } List <MMSequence> newSeq = new List <MMSequence>(); int addr = 0; byte[] newAudioSeq = new byte[0]; for (int i = 0; i < 128; i++) { MMSequence newentry = new MMSequence(); if (oldSeq[i].Size == 0) { newentry.Addr = oldSeq[i].Addr; } else { newentry.Addr = addr; } if (sequenceList.FindAll(u => u.Replaces == i).Count > 1) { WriteOutput("Error: Slot " + i.ToString("X") + " has multiple songs pointing at it!"); } int p = RomData.PointerizedSequences.FindIndex(u => u.PreviousSlot == i); int j = sequenceList.FindIndex(u => u.Replaces == i); if (p != -1) { // found song we want to pointerize newentry.Addr = RomData.PointerizedSequences[p].Replaces; } else if (j != -1) { // new song to replace old slot found if (sequenceList[j].MM_seq != -1) { newentry.Data = oldSeq[sequenceList[j].MM_seq].Data; WriteOutput("Slot " + i.ToString("X2") + " -> " + sequenceList[j].Name); } else if (sequenceList[j].SequenceBinaryList != null && sequenceList[j].SequenceBinaryList.Count > 0) { if (sequenceList[j].SequenceBinaryList.Count > 1) { WriteOutput("Warning: writing song with multiple sequence/bank combos, selecting first available"); } newentry.Data = sequenceList[j].SequenceBinaryList[0].SequenceBinary; WriteOutput("Slot " + i.ToString("X2") + " := " + sequenceList[j].Name + " *"); } else // non mm, load file and add { byte[] data; if (File.Exists(sequenceList[j].Filename)) { using (var reader = new BinaryReader(File.OpenRead(sequenceList[j].Filename))) { data = new byte[(int)reader.BaseStream.Length]; reader.Read(data, 0, data.Length); } } else if (sequenceList[j].Name == nameof(Properties.Resources.mmr_f_sot)) { data = Properties.Resources.mmr_f_sot; } else { throw new Exception("Music not found as file or built-in resource." + sequenceList[j].Filename); } // I think this checks if the sequence type is correct for MM // because DB ripped sequences from SF64/SM64/MK64 without modifying them if (data[1] != 0x20) { data[1] = 0x20; } newentry.Data = data; WriteOutput("Slot " + i.ToString("X2") + " := " + sequenceList[j].Name); } } else // not found, song wasn't touched by rando, just transfer over { newentry.Data = oldSeq[i].Data; } // if the sequence is not padded to 16 bytes, the DMA fails // music can stop from playing and on hardware it will just straight crash var padding = 0x10 - newentry.Size % 0x10; if (padding != 0x10) { newentry.Data = newentry.Data.Concat(new byte[padding]).ToArray(); } newSeq.Add(newentry); // TODO is there not a better way to write this? if (newentry.Data != null) { newAudioSeq = newAudioSeq.Concat(newentry.Data).ToArray(); } addr += newentry.Size; } // discovered when MM-only music was fixed, if the audioseq is left in it's old spot // audio quality is garbage, sounds like static //if (addr > (RomData.MMFileList[4].End - RomData.MMFileList[4].Addr)) //else //RomData.MMFileList[4].Data = NewAudioSeq; int index = RomUtils.AppendFile(newAudioSeq); ResourceUtils.ApplyHack(Resources.mods.reloc_audio); RelocateSeq(index); RomData.MMFileList[4].Data = new byte[0]; RomData.MMFileList[4].Cmp_Addr = -1; RomData.MMFileList[4].Cmp_End = -1; //update sequence index pointer table f = RomUtils.GetFileIndexForWriting(Addresses.SeqTable); for (int i = 0; i < 128; i++) { ReadWriteUtils.Arr_WriteU32(RomData.MMFileList[f].Data, (Addresses.SeqTable + (i * 16)) - basea, (uint)newSeq[i].Addr); ReadWriteUtils.Arr_WriteU32(RomData.MMFileList[f].Data, 4 + (Addresses.SeqTable + (i * 16)) - basea, (uint)newSeq[i].Size); } //update inst sets used by each new seq // this is NOT the audiobank, its the complementary instrument set value for each sequence // IE, sequence 7 uses instrument set "10", we replaced it with sequnece ae which needs bank "23" f = RomUtils.GetFileIndexForWriting(Addresses.InstSetMap); basea = RomData.MMFileList[f].Addr; for (int i = 0; i < 128; i++) { // huh? paddr? pointer? padding? int paddr = (Addresses.InstSetMap - basea) + (i * 2) + 2; int j = -1; if (newSeq[i].Size == 0) // pointer, we need to copy the instrumnet set from the destination { j = sequenceList.FindIndex(u => u.Replaces == newSeq[i].Addr); } else { j = sequenceList.FindIndex(u => u.Replaces == i); } if (j != -1) { RomData.MMFileList[f].Data[paddr] = (byte)sequenceList[j].Instrument; } } //// DEBUG spoiler log output //String dir = Path.GetDirectoryName(_settings.OutputROMFilename); //String path = $"{Path.GetFileNameWithoutExtension(_settings.OutputROMFilename)}"; //// spoiler log should already be written by the time we reach this far //if (File.Exists(Path.Combine(dir, path + "_SpoilerLog.txt"))) // path += "_SpoilerLog.txt"; //else // TODO add HTML log compatibility // path += "_SongLog.txt"; //using (StreamWriter sw = new StreamWriter(Path.Combine(dir, path), append: true)) //{ // sw.WriteLine(""); // spacer // sw.Write(log); //} }
public static void WriteNewItem(Item location, Item item, List <MessageEntry> newMessages, bool updateShop, bool preventDowngrades, bool updateChest, ChestTypeAttribute.ChestType?overrideChestType, bool isExtraStartingItem) { System.Diagnostics.Debug.WriteLine($"Writing {item.Name()} --> {location.Location()}"); int f = RomUtils.GetFileIndexForWriting(GET_ITEM_TABLE); int baseaddr = GET_ITEM_TABLE - RomData.MMFileList[f].Addr; var getItemIndex = location.GetItemIndex().Value; int offset = (getItemIndex - 1) * 8 + baseaddr; var newItem = isExtraStartingItem ? Items.RecoveryHeart // Warning: this will not work well for starting with Bottle contents (currently impossible), because you'll first have to acquire the Recovery Heart before getting the bottle-less version. Also may interfere with future implementation of progressive upgrades. : RomData.GetItemList[item.GetItemIndex().Value]; var fileData = RomData.MMFileList[f].Data; var data = new byte[] { newItem.ItemGained, newItem.Flag, newItem.Index, newItem.Type, (byte)(newItem.Message >> 8), (byte)(newItem.Message & 0xFF), (byte)(newItem.Object >> 8), (byte)(newItem.Object & 0xFF), }; ReadWriteUtils.Arr_Insert(data, 0, data.Length, fileData, offset); // todo use Logic Editor to handle which locations should be repeatable and which shouldn't. if ((item.IsCycleRepeatable() && location != Item.HeartPieceNotebookMayor) || (item.Name().Contains("Rupee") && location.IsRupeeRepeatable())) { ReadWriteUtils.WriteToROM(cycle_repeat, (ushort)getItemIndex); cycle_repeat += 2; cycle_repeat_count += 2; ReadWriteUtils.WriteToROM(CYCLE_REPEAT_COUNT_ADDRESS, cycle_repeat_count); } var isRepeatable = item.IsRepeatable() || (!preventDowngrades && item.IsDowngradable()); if (!isRepeatable) { SceneUtils.UpdateSceneFlagMask(getItemIndex); } if (item == Item.ItemBottleWitch) { ReadWriteUtils.WriteToROM(0xB4997E, (ushort)getItemIndex); } if (item == Item.ItemBottleMadameAroma) { ReadWriteUtils.WriteToROM(0xB4998A, (ushort)getItemIndex); } if (item == Item.ItemBottleAliens) { ReadWriteUtils.WriteToROM(0xB49996, (ushort)getItemIndex); } if (item == Item.ItemBottleGoronRace) { ReadWriteUtils.WriteToROM(0xB499A2, (ushort)getItemIndex); } if (updateChest) { UpdateChest(location, item, overrideChestType); } if (location != item) { if (updateShop) { UpdateShop(location, item, newMessages); } if (location == Item.StartingSword) { ResourceUtils.ApplyHack(Values.ModsDirectory, "fix-sword-song-of-time"); } if (location == Item.MundaneItemSeahorse) { ResourceUtils.ApplyHack(Values.ModsDirectory, "fix-fisherman"); } if (location == Item.MaskFierceDeity) { ResourceUtils.ApplyHack(Values.ModsDirectory, "fix-fd-mask-reset"); } if (location == Item.ItemOcarina || location == Item.SongTime) { ResourceUtils.ApplyHack(Values.ModsDirectory, "fix-ocarina-checks"); ResourceUtils.ApplyHack(Values.ModsDirectory, "fix-song-of-time"); } } }