/// <summary> /// play footstep sound /// </summary> /// <param name="collider">collider under character</param> private void _playFootstepClip(Collider collider) { FootstepsAudio fa = collider.GetComponent <FootstepsAudio>(); if (!fa) { return; } if (footstepsUser) { for (int i = 0; i < footstepsUser.footstepsClips.Length; i++) { AudioClip[] clips = footstepsUser.footstepsClips[i].clips; int hash = footstepsUser.footstepsClips[i].typeHash; if (fa.typeHash == hash) { int len = clips.Length; int rnd = Random.Range(0, len); m_Audio.PlayOneShot(clips[rnd]); return; } } } { int len = fa.FootstepClips.Length; int rnd = Random.Range(0, len); m_Audio.PlayOneShot(fa.FootstepClips[rnd]); } }
private FootstepsAudio ladderSounds; // sound clips that plays on ladder step /// <summary> /// initialize trigger /// </summary> public override void initialize() { base.initialize(); ladderSounds = GetComponent <FootstepsAudio>(); }