public TileMap(Tileset tileset, MapLayer layer) { tilesets = new List<Tileset>(); tilesets.Add(tileset); mapLayers = new List<MapLayer>(); mapLayers.Add(layer); mapWidth = mapLayers[0].Width; mapHeight = mapLayers[0].Height; }
protected override void LoadContent() { Texture2D spriteSheet = Game.Content.Load<Texture2D>(@"Textures\Characters\Overworld\" + GameRef.CharacterSelectScreen.SelectedCharacter.Replace(" ", String.Empty).ToLower() + "_20x20_8"); Dictionary<AnimationKey, Animation> animations = new Dictionary<AnimationKey, Animation>(); Animation animation = new Animation(2, 20, 20, 0, 0); animations.Add(AnimationKey.Down, animation); animation = new Animation(2, 20, 20, 0, 20); animations.Add(AnimationKey.Left, animation); animation = new Animation(2, 20, 20, 0, 40); animations.Add(AnimationKey.Right, animation); animation = new Animation(2, 20, 20, 0, 60); animations.Add(AnimationKey.Up, animation); sprite = new AnimatedSprite(spriteSheet, animations); Texture2D tilesetTexture = Game.Content.Load<Texture2D>(@"Textures\Tilesets\ponyville_tileset"); tileset = new Tileset(tilesetTexture, 11, 9, 16, 16); tilesetTexture = Game.Content.Load<Texture2D>(@"Textures\Tilesets\example_tileset1"); Tileset tileset1 = new Tileset(tilesetTexture, 8, 8, 16, 16); tilesetTexture = Game.Content.Load<Texture2D>(@"Textures\Tilesets\example_tileset2"); Tileset tileset2 = new Tileset(tilesetTexture, 8, 8, 16, 16); List<Tileset> tilesets = new List<Tileset>(); tilesets.Add(tileset); tilesets.Add(tileset1); tilesets.Add(tileset2); MapLayer layer = TileMapLoader.LoadTmx(@"Content\Maps\ponyville.xml"); List<MapLayer> mapLayers = new List<MapLayer>(); mapLayers.Add(layer); map = new TileMap(tilesets, mapLayers); base.LoadContent(); }