void OnCollisionEnter(Collision other) { if (_marathonAgent != null) { _marathonAgent.SensorCollisionEnter(_collider, other); } }
void OnCollisionEnter(Collision other) { if (_marathonAgent != null) { _marathonAgent.SensorCollisionEnter(_collider, other); } if (_onSensorCollision != null) { _onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject); } }