void Update() { if (transport != null) { txt.text = transport.RoomName; } else { transport = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport>(); } }
private void Start() { transport = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport>(); }