コード例 #1
0
        void Ti_EditorWatchTick(object sender, EventArgs e)
        {
            if (modEditor.Visible == false)
            {
                // disable timer
                ti_EditorWatch.Enabled = false;

                // HIER MÜSSEN ÜBERGEBENE DATEN BEHANDELT WERDEN SOFERN WELCHE ÜBERGEBEN WURDEN
                if (modEditor.NewData)
                {
                    ModList.Lvi_Modlist.Add(modEditor.LviModData);
                    ModList.SaveMods();
                    LoadItemsToListView();
                }
                if (modEditor.EditedData)
                {
                    // search the correct item in the modlist and overwrite it
                    for (int i = 0; i < ModList.Lvi_Modlist.Count; i++)
                    {
                        if (ModList.Lvi_Modlist[i].SubItems[0].Text == modEditor.LviModData.SubItems[0].Text)
                        {
                            ModList.Lvi_Modlist[i] = modEditor.LviModData;
                            ModList.SaveMods();
                            LoadItemsToListView();
                        }
                    }
                }

                // delete active modEditor object and enable main form
                modEditor = null;
                this.BringToFront();
                this.Enabled = true;
            }
        }
コード例 #2
0
 void Btn_NewModClick(object sender, EventArgs e)
 {
     if (modEditor == null)
     {
         modEditor = new ModEditor(ModList.GetNextID);
         modEditor.Show();
         modEditor.BringToFront();
         this.Enabled           = false;
         ti_EditorWatch.Enabled = true;
     }
 }
コード例 #3
0
 void Btn_EditModClick(object sender, EventArgs e)
 {
     // check if item is selected befor starting some action
     if (lv_ModList.SelectedItems.Count > 0)
     {
         // search selected entry in modlist List
         // start modeditor with selected modlist List item
         modEditor = new ModEditor(lv_ModList.SelectedItems[0]);
         // start timer and disable form
         modEditor.Show();
         modEditor.BringToFront();
         this.Enabled           = false;
         ti_EditorWatch.Enabled = true;
     }
 }