private void learnSnap() { if (tileA.ObjectType.TileData.GetFaceType(tileFaceA) == null) { tileA.ObjectType.TileData.SetFaceType(tileFaceA, new TileFaceType(Guid.NewGuid())); } if (tileB.ObjectType.TileData.GetFaceType(tileFaceB) == null) { tileB.ObjectType.TileData.SetFaceType(tileFaceB, new TileFaceType(Guid.NewGuid())); } if (getTypeA().GetRoot() == getTypeB().GetRoot()) { return; } TileFaceType newRoot = new TileFaceType(Guid.NewGuid()); newRoot.Name = "AutoGen"; getTypeA().GetRoot().FlipWinding ^= winding; getTypeA().GetRoot().SetParent(newRoot); getTypeB().GetRoot().SetParent(newRoot); Quaternion rotation; Vector3 translation; Vector3 scale; ghost.WorldMatrix.Decompose(out scale, out rotation, out translation); tileA.Rotation = rotation; tileA.Position = translation; }
private SnapType getSnapType(TileFaceType faceType) { if (!typesMap.ContainsKey(faceType.GetRoot())) { typesMap.Add(faceType.GetRoot(), new SnapType("TileFaceType: " + randomNbGenerator.Next(10) + faceType.Name)); } return(typesMap[faceType.GetRoot()]); }
public SnapPoint GetPoint(TileData data, TileFace tileFace, TileFaceType faceType, bool winding) { var point = new SnapPoint(); point.Position = Math.Abs(Vector3.Dot((data.Dimensions * 0.5f), getFaceNormal(tileFace))) * getFaceNormal(tileFace); if (faceType != null) { point.SnapType = getSnapType(faceType); } point.Normal = getFaceNormal(tileFace); point.Up = getFaceUp(tileFace); point.ClockwiseWinding = winding; return(point); }
public void TestSerializeTileData() { TileData data = new TileData(Guid.NewGuid()); TileFaceType type = new TileFaceType(Guid.NewGuid()); type.FlipWinding = true; TileFaceType root = new TileFaceType(Guid.NewGuid()); type.SetParent(root); data.Dimensions = new Vector3(1, 2, 3); data.SetFaceType(TileFace.Front, type); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); data.Mesh = meshWallInnerCorner; var simpleMeshFactory = new SimpleMeshFactory(); simpleMeshFactory.AddMesh(meshWallInnerCorner); DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory, new SimpleTileFaceTypeFactory()); FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestTileData.xml"); diskTileDataFactory.SerializeTileData(data, stream); stream.Close(); FileStream readStream = File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestTileData.xml"); TileData readData = diskTileDataFactory.DeserializeTileData(readStream); readStream.Close(); }
public void SetParent(TileFaceType value) { parent = value; }
public void TestSnapTo() { XNAGame game = new XNAGame(); var snapper = new Snapper(); snapper.AddSnapper(new SnapperPointPoint()); var builder = new TileSnapInformationBuilder(); var tileData1 = new TileData(Guid.NewGuid()); tileData1.Dimensions = new Vector3(1, 2, 3); var tileData2 = new TileData(Guid.NewGuid()); tileData2.Dimensions = new Vector3(2, 2, 5); var faceSnapType1 = new TileFaceType(Guid.NewGuid()) { Name = "type1" }; var faceSnapType2 = new TileFaceType(Guid.NewGuid()) { Name = "type2" }; tileData1.SetFaceType(TileFace.Front, faceSnapType1); tileData1.SetFaceType(TileFace.Right, faceSnapType2); tileData2.SetFaceType(TileFace.Front, faceSnapType1); tileData2.SetFaceType(TileFace.Back, faceSnapType1); var list = new List <ISnappableWorldTarget>(); var worldTarget1 = new SimpleSnappableWorldTarget() { TileData = tileData1, SnapInformation = builder.CreateFromTile(tileData1), Transformation = new Transformation(Vector3.One, Quaternion.Identity, new Vector3(2, 1, 3)) }; var worldTarget2 = new SimpleSnappableWorldTarget() { TileData = tileData2, SnapInformation = builder.CreateFromTile(tileData2), Transformation = new Transformation(Vector3.One, Quaternion.Identity, new Vector3(-2, 1, 1)) }; list.Add(worldTarget1); list.Add(worldTarget2); var tileData1SnapInformation = builder.CreateFromTile(tileData1); var transformations = snapper.SnapTo(builder.CreateFromTile(tileData1), list); var colorTypeMap = new Dictionary <SnapType, Color>(); colorTypeMap.Add(worldTarget1.SnapInformation.SnapList[0].SnapType, Color.Red); colorTypeMap.Add(worldTarget1.SnapInformation.SnapList[1].SnapType, Color.Green); game.DrawEvent += delegate { for (int i = 0; i < list.Count; i++) { var iTarget = (SimpleSnappableWorldTarget)list[i]; renderTile(game, iTarget.Transformation.CreateMatrix(), iTarget.TileData, Color.White); renderSnapInformation(game, iTarget.Transformation.CreateMatrix(), iTarget.SnapInformation, colorTypeMap); } for (int i = 0; i < transformations.Count; i++) { var iTransformation = transformations[i]; renderTile(game, iTransformation.CreateMatrix(), tileData1, Color.Yellow); renderSnapInformation(game, iTransformation.CreateMatrix(), tileData1SnapInformation, colorTypeMap); } }; game.Run(); }
public void SetFaceType(TileFace face, TileFaceType value) { FaceTypes[(int)face - 1] = value; }
public void TestSerializeWorld() { var game = new XNAGame(); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); TileData data = new TileData(Guid.NewGuid()); TileFaceType type = new TileFaceType(Guid.NewGuid()); type.FlipWinding = true; TileFaceType root = new TileFaceType(Guid.NewGuid()); type.SetParent(root); data.Dimensions = new Vector3(1, 2, 3); data.SetFaceType(TileFace.Front, type); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); data.Mesh = meshWallInnerCorner; var builder = new TileSnapInformationBuilder(); var world = new World(); var objType = new WorldObjectType(data.Mesh, Guid.NewGuid(), builder); objType.TileData = data; var obj = world.CreateNewWorldObject(game, objType, renderer); obj.Position = Vector3.One * 3; var simpleMeshFactory = new SimpleMeshFactory(); simpleMeshFactory.AddMesh(meshWallInnerCorner); DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory, new SimpleTileFaceTypeFactory()); diskTileDataFactory.AddTileData(data); var typeFactory = new SimpleWorldObjectTypeFactory(); var serializer = new WorldSerializer(simpleMeshFactory, diskTileDataFactory, game, renderer, typeFactory, builder); FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); serializer.SerializeWorld(world, stream); stream.Close(); FileStream readStream = File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); var readWorld = new World(); serializer.DeserializeWorld(readWorld, readStream); readStream.Close(); }
public void TestAddDeleteMeshToFromWorld() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); var meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); var meshWallStraight = c.CreateMesh(importer); importer.AddMaterialFileStream("WallOuterCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.obj"); var meshWallOuterCorner = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); World world = new World(); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); WorldObjectPlaceTool placeTool = new WorldObjectPlaceTool(game, world, renderer, builder, new SimpleMeshFactory(), new SimpleTileFaceTypeFactory()); WorldObjectType type1 = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); WorldObjectType type2 = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); WorldObjectType type3 = new WorldObjectType(meshWallOuterCorner, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); var tileDataOuterCorner = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; tileDataStraight.Dimensions = type2.BoundingBox.Max - type2.BoundingBox.Min; tileDataOuterCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; var faceSnapType1 = new TileFaceType(Guid.NewGuid()) { Name = "type1" }; //var faceSnapType2 = new TileFaceType() { Name = "type2" }; tileDataInnerCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Front, true); tileDataInnerCorner.SetFaceType(TileFace.Left, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Left, true); tileDataStraight.SetFaceType(TileFace.Back, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Back, false); tileDataStraight.SetFaceType(TileFace.Front, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Right, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Right, true); type1.TileData = tileDataInnerCorner; type2.TileData = tileDataStraight; type3.TileData = tileDataOuterCorner; type1.SnapInformation = builder.CreateFromTile(tileDataInnerCorner); type2.SnapInformation = builder.CreateFromTile(tileDataStraight); type3.SnapInformation = builder.CreateFromTile(tileDataOuterCorner); List <WorldObjectType> typeList = new List <WorldObjectType>(); typeList.Add(type1); typeList.Add(type2); typeList.Add(type3); WorldObjectMoveTool moveTool = new WorldObjectMoveTool(game, world, builder, renderer); game.AddXNAObject(moveTool); game.AddXNAObject(placeTool); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); EditorGrid grid; grid = new EditorGrid(); grid.Size = new Vector2(100, 100); grid.Interval = 1; grid.MajorInterval = 10; bool mouseEnabled = false; game.UpdateEvent += delegate { if (placeTool.Enabled) { moveTool.Enabled = false; if (placeTool.ObjectsPlacedSinceEnabled() == 1) { placeTool.Enabled = false; } } else { moveTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad1)) { placeTool.PlaceType = typeList[0]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad2)) { placeTool.PlaceType = typeList[1]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad3)) { placeTool.PlaceType = typeList[2]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.LeftAlt)) { mouseEnabled = !mouseEnabled; } if (mouseEnabled) { game.Mouse.CursorEnabled = true; game.IsMouseVisible = true; game.SpectaterCamera.Enabled = false; } else { game.Mouse.CursorEnabled = false; game.IsMouseVisible = false; game.SpectaterCamera.Enabled = true; //activeWorldObject = null; } }; game.DrawEvent += delegate { grid.Render(game); }; game.Run(); }