private void loadLevel() { var s = new LevelSerializer(); level.ClearAll(); s.Deserialize(level, new FileInfo(TWDir.GameData.CreateSubdirectory("Scattered") + "\\Level.txt")); }
private void saveLevel() { var s = new LevelSerializer(); s.Serialize(level, new FileInfo(TWDir.GameData.CreateSubdirectory("Scattered") + "\\Level.txt")); }