public GodGameOffline(WorldSimulationService worldSimulationService, Model.World world, WorldPersisterService persisterService, UserInputProcessingService userInputProcessingService, UIRenderingService uiRenderingService, DeveloperConsoleService developerConsoleService, ClearGameStateChangesService clearStateChangesSimulator, WorldRenderingSimulator worldRenderingSimulator, WorldRenderingService simpleWorldRenderer ) { World = world; this.WorldSimulationService = worldSimulationService; this.clearStateChangesSimulator = clearStateChangesSimulator; this.userInputProcessingService = userInputProcessingService; this.uiRenderingService = uiRenderingService; this.developerConsoleService = developerConsoleService; this.clearStateChangesSimulator = clearStateChangesSimulator; this.worldRenderingSimulator = worldRenderingSimulator; this.simpleWorldRenderer = simpleWorldRenderer; persisterService.Load(world, TWDir.GameData.GetChild("Saves/GodGame").CreateFile("auto.xml")); }
public void Load(Model.World world, FileInfo file) { SerializedWorld sWorld; try { using (var fs = file.OpenRead()) sWorld = (SerializedWorld)createXmlSerializer().Deserialize(fs); try { var doc = XDocument.Load(Path.ChangeExtension(file.FullName, "data.xml")); genericDatastore.Deserialize(doc.Elements().First()); } catch (Exception ex2) { DI.Get <IErrorLogger>().Log(ex2, "Genericdatastore"); } } catch (Exception ex) { DI.Get <IErrorLogger>().Log(ex, "WorldPersister"); return; } sWorld.ToWorld(world, gameplayObjectsSerializer); }
public ActiveToolInputHandler(Internal.Model.World world, WorldPersisterService worldPersister, PlayerState player, NullPlayerTool nullPlayerTool) { this.world = world; this.worldPersister = worldPersister; this.player = player; ActivePlayerTool = nullPlayerTool; }
public UserInputProcessingService(Internal.Model.World world, IPlayerInputHandler inputHandler, WorldRenderingService renderer, ToolSelectionMenu toolSelectionMenu) { this.world = world; this.inputHandler = inputHandler; this.renderer = renderer; this.toolSelectionMenu = toolSelectionMenu; }
public static MHGameWork.TheWizards.GodGame.Internal.Model.World createTestWorld(int voxelSize, int size) { Internal.Model.World world = null; world = new MHGameWork.TheWizards.GodGame.Internal.Model.World((w, p) => new GameVoxel(w, p), new ProxyGenerator()); world.Initialize(size, voxelSize); return(world); }
public ChangeHeightToolPerPlayer(Internal.Model.World world, PlayerState player) { this.world = world; this.player = player; State = HeightToolState.DEFAULT; StandardDeviation = 2; Amplitude = 1; }
//private HashSet<IVoxel> changedVoxels = new HashSet<IVoxel>(); //private List<> public WorldSimulationService(Model.World world, VoxelTypesFactory voxelTypesFactory) { this.world = world; this.voxelTypesFactory = voxelTypesFactory; nextTick = TW.Graphics.TotalRunTime + TickInterval; //world.VoxelChanged.Subscribe(v => changedVoxels.Add(v)); }
public void Save(Model.World world, FileInfo file) { var serializer = createXmlSerializer(); using (var fs = file.Create()) serializer.Serialize(fs, SerializedWorld.FromWorld(world)); var doc = new XDocument(genericDatastore.Serialize()); doc.Save(Path.ChangeExtension(file.FullName, "data.xml")); }
public void ApplyInputs(Model.World world, Inputs inputs) { foreach (var m in inputs.MonumentRangeInputs) { var v = world.GetVoxel(m.Coord); if (!(v.Type is MonumentType)) { continue; // Ignore input because it arrived to late or is invalid } ((MonumentType)v.Type).ApplyMonumentRangeInput(v, m.Value); } }
public ToolMenuBuilder(VoxelTypesFactory typesFactory, Internal.Model.World world, Func <string, ToolSelectionCategory> createCategory, ToolSelectionTool.Factory createToolItem, IIndex <Type, PlayerTool> getPlayerTool, ItemTypesFactory itemTypesFactory) { this.typesFactory = typesFactory; this.world = world; this.createCategory = createCategory; this.createToolItem = createToolItem; this.getPlayerTool = getPlayerTool; this.itemTypesFactory = itemTypesFactory; }
public UIRenderingService(Internal.Model.World world, LocalPlayerService localPlayerService, UserInputProcessingService inputSim) { this.world = world; this.localPlayerState = localPlayerService.Player; this.inputSim = inputSim; reticle = new TargetingReticle(); textarea = new Textarea(); textarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 120, 20); textarea.Size = new Vector2(100, 50); debugTextarea = new Textarea(); debugTextarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 200, 150); debugTextarea.Size = new Vector2(180, 400); }
public GodGameServer(WorldSimulationService worldSimulationService, NetworkedPlayerFactory networkedPlayerFactory, ClearGameStateChangesService clearStateChangesSimulator, INetworkConnectorServer networkConnectorServer, GameStateDeltaPacketBuilder deltaPacketBuilder, Model.World world, WorldPersisterService persisterService, UserInputService userInputService) { World = world; this.WorldSimulationService = worldSimulationService; this.clearStateChangesSimulator = clearStateChangesSimulator; this.networkConnectorServer = networkConnectorServer; this.deltaPacketBuilder = deltaPacketBuilder; this.userInputService = userInputService; serverPlayerListener = new ServerPlayerListener(networkConnectorServer, networkedPlayerFactory); persisterService.Load(world, TWDir.GameData.GetChild("Saves/GodGame").CreateFile("auto.xml")); }
public CreateLandTool(Internal.Model.World world, AirType air, LandType land) : base("CreateLand") { this.world = world; this.air = air; this.land = land; }
public GameStateDeltaPacketBuilder(GameState state, Model.World world, GameplayObjectsSerializer gameplayObjectsSerializer) { this.state = state; this.world = world; this.gameplayObjectsSerializer = gameplayObjectsSerializer; }
public ChangeHeightTool(Internal.Model.World world) : base("ChangeHeight", p => new ChangeHeightToolPerPlayer(world, p)) { }