コード例 #1
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        public static HermiteDataGrid LoadFromFile(FileInfo fi)
        {
            var ret = new HermiteDataGrid();

            ret.Load(fi);
            return(ret);
        }
コード例 #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="gridWorldSize">Size of the grid in world space</param>
        /// <param name="resolution">Aka the subdivision of the grid</param>
        /// <param name="world">Worldmatrix of the object</param>
        /// <param name="obj"></param>
        /// <returns></returns>
        public static HermiteDataGrid FromIntersectableGeometry(float gridWorldSize, int resolution, Matrix world, IIntersectableObject obj)
        {
            var numCubes = new Point3(resolution, resolution, resolution);
            var grid     = new HermiteDataGrid();

            var gridToWorld    = Matrix.Scaling(1f / resolution, 1f / resolution, 1f / resolution) * Matrix.Scaling(new Vector3(gridWorldSize));
            var gridToGeometry = gridToWorld * Matrix.Invert(world);
            var geometryToGrid = Matrix.Invert(gridToGeometry);


            // Fill vertices
            grid.cells = new Array3D <Vertex>(numCubes + new Point3(1, 1, 1));
            grid.ForEachGridPoint(cube =>
            {
                grid.cells[cube] = new Vertex()
                {
                    Sign     = obj.IsInside(Vector3.TransformCoordinate(cube.ToVector3(), gridToGeometry)),
                    EdgeData = new Vector4[3]
                };
            });

            // Find changing edges and calculate edge info
            grid.ForEachGridPoint(cube =>
            {
                var sign = grid.GetSign(cube);

                for (int i = 0; i < grid.dirs.Length; i++)
                {
                    Point3 start = cube;
                    Point3 end   = cube + grid.dirs[i];
                    if (sign == grid.GetSign(end))
                    {
                        continue;
                    }
                    //sign difference


                    Vector3 startT        = Vector3.TransformCoordinate(start, gridToGeometry);
                    Vector3 endT          = Vector3.TransformCoordinate(end, gridToGeometry);
                    var vector4           = obj.GetIntersection(startT, endT);
                    var intersectionPoint = Vector3.TransformCoordinate(Vector3.Lerp(startT, endT, vector4.W), geometryToGrid);
                    var realLerp          = Vector3.Distance(start, intersectionPoint); // /1
                    Debug.Assert(Math.Abs(Vector3.Distance(start, end) - 1) < 0.001);   // Algo check
                    vector4 = new Vector4(Vector3.Normalize(Vector3.TransformNormal(vector4.TakeXYZ(), geometryToGrid)), realLerp);
                    grid.cells[cube].EdgeData[i] = vector4;
                }
            });

            return(grid);
        }
コード例 #3
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        public static AbstractHermiteGrid Empty(Point3 dimensions)
        {
            var    ret         = new HermiteDataGrid();
            Point3 storageSize = dimensions + new Point3(1, 1, 1);

            ret.cells = new Array3D <Vertex>(storageSize);

            for (int x = 0; x < storageSize.X; x++)
            {
                for (int y = 0; y < storageSize.Y; y++)
                {
                    for (int z = 0; z < storageSize.Z; z++)
                    {
                        var p = new Point3(x, y, z);
                        ret.cells[p] = new Vertex()
                        {
                            Sign     = false,
                            EdgeData = new Vector4[3]
                        };
                    }
                }
            }
            return(ret);
        }
コード例 #4
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 /// <summary>
 /// Returns a hermite grid of size+1 with a sphere of 'size' voxels centered in the middle
 /// </summary>
 public HermiteDataGrid CreateSphere(int size)
 {
     return(HermiteDataGrid.FromIntersectableGeometry(size + 1, size + 1, Matrix.Scaling(new Vector3(0.5f * size)) * Matrix.Translation(new Vector3(0.5f + size / 2f)),
                                                      new IntersectableSphere()));
 }
コード例 #5
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        public static HermiteDataGrid CopyGrid(AbstractHermiteGrid grid)
        {
            var    ret         = new HermiteDataGrid();
            Point3 storageSize = grid.Dimensions + new Point3(1, 1, 1);

            ret.cells = new Array3D <Vertex>(storageSize);

            for (int x = 0; x < storageSize.X; x++)
            {
                for (int y = 0; y < storageSize.Y; y++)
                {
                    for (int z = 0; z < storageSize.Z; z++)
                    {
                        var p = new Point3(x, y, z);
                        ret.cells[p] = new Vertex()
                        {
                            Sign     = grid.GetSign(p),
                            Material = grid.GetMaterial(p)

                                       /*EdgeData = ret.dirs.Select(dir =>
                                        *  {
                                        *      var edgeId = grid.GetEdgeId(p, p + dir);
                                        *      return grid.HasEdgeData(p, edgeId) ? grid.getEdgeData(p, edgeId) : new Vector4();
                                        *  }).ToArray()*/
                        };
                    }
                }
            }

            //ret.ForEachGridPoint(p =>
            //    {
            //        ret.cells[p] = new Vertex()
            //            {
            //                Sign = grid.GetSign(p),
            //                /*EdgeData = ret.dirs.Select(dir =>
            //                    {
            //                        var edgeId = grid.GetEdgeId(p, p + dir);
            //                        return grid.HasEdgeData(p, edgeId) ? grid.getEdgeData(p, edgeId) : new Vector4();
            //                    }).ToArray()*/
            //            };
            //    });


            var dirs     = ret.dirs;
            var dirEdges = dirs.Select(i => ret.GetEdgeId(new Point3(), i)).ToArray();

            ret.ForEachGridPoint(p =>
            {
                var gridPointP      = ret.cells.GetFast(p.X, p.Y, p.Z);
                gridPointP.EdgeData = new Vector4[3];
                for (int i = 0; i < 3; i++)
                {
                    var dir    = dirs[i];
                    var edgeId = dirEdges[i];

                    Point3 endPoint = p + dir;
                    // Optimization: direclty read from already constructed data
                    if (!ret.cells.InArray(endPoint))
                    {
                        continue;
                    }
                    if (gridPointP.Sign == ret.cells.GetFast(endPoint.X, endPoint.Y, endPoint.Z).Sign)
                    {
                        continue;
                    }
                    if (!grid.HasEdgeData(p, edgeId))
                    {
                        // This can normally not happen, since we check if there is a sign difference by looking at the already evaluated density points.
                        //  If this would be true there is some problem with the manual determining of the existence of an edge.
                        //throw new InvalidOperationException();
                        continue;
                    }
                    gridPointP.EdgeData[i] = grid.getEdgeData(p, edgeId);
                }

                /*val.EdgeData = ret.dirs.Select( dir =>
                 *  {
                 *
                 *  } ).ToArray();*/

                ret.cells[p] = gridPointP;
            });

            return(ret);
        }
コード例 #6
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 public HermiteDataGrid createCubeGrid()
 {
     return(HermiteDataGrid.FromIntersectableGeometry(gridWorldSize, subdivision, Matrix.Scaling(new Vector3(4)) * Matrix.Translation(5, 5, 5),
                                                      new IntersectableCube()));
 }