コード例 #1
0
        /// <summary>
        /// 返回直接或间接的对象,根据名字查询
        /// </summary>
        /// <example> Get all QuadTileSets defined in this world:
        /// <code>
        /// RenderableObjectList allQTS = CurrentWorld.RenderableObjects.GetObjects(null, typeof(QuadTileSet));
        /// </code></example>
        /// <param name="name">The name of the <c>RenderableObject</c> to search for, or <c>null</c> if any name should match.</param>
        /// <param name="objectType">The object type to search for, or <c>null</c> if any type should match.</param>
        /// <returns>A list of all <c>RenderableObject</c>s that match the given search criteria (may be empty), or <c>null</c> if an error occurred.</returns>
        public virtual RenderableObjectList GetObjects(string name, Type objectType)
        {
            RenderableObjectList result = new RenderableObjectList("results");

            m_childrenRWLock.AcquireReaderLock(Timeout.Infinite);
            try
            {
                foreach (RenderableObject ro in this.m_children)
                {
                    if (ro.GetType() == typeof(RenderableObjectList))
                    {
                        RenderableObjectList sub = ro as RenderableObjectList;

                        RenderableObjectList subres = sub.GetObjects(name, objectType);
                        foreach (RenderableObject hit in subres.ChildObjects)
                        {
                            result.Add(hit);
                        }
                    }
                    if (ro.Name.Equals(name) && ((objectType == null) || (ro.GetType() == objectType)))
                    {
                        result.Add(ro);
                    }
                }
            }
            catch
            {
                result = null;
            }
            finally
            {
                m_childrenRWLock.ReleaseReaderLock();
            }

            return(result);
        }