コード例 #1
0
ファイル: DrawDevice.cs プロジェクト: GoshaDE/SuperMFLib
        //-------------------------------------------------------------------
        // DrawFrame
        //
        // Draw the video frame.
        //-------------------------------------------------------------------
        public int DrawFrame(IMFMediaBuffer pCaptureDeviceBuffer)
        {
            if (m_convertFn == null)
            {
                return MFError.MF_E_INVALIDREQUEST;
            }

            int hr = S_Ok;
            IntPtr pbScanline0;
            int lStride = 0;
            Result res;

            Surface pSurf = null;
            Surface pBB = null;

            if (m_pDevice == null || m_pSwapChain == null)
            {
                return S_Ok;
            }

            // Helper object to lock the video buffer.
            using (VideoBufferLock xbuffer = new VideoBufferLock(pCaptureDeviceBuffer))
            {
                hr = TestCooperativeLevel();
                if (Failed(hr)) { goto done; }

                // Lock the video buffer. This method returns a pointer to the first scan
                // line in the image, and the stride in bytes.

                hr = xbuffer.LockBuffer(m_lDefaultStride, m_height, out pbScanline0, out lStride);
                if (Failed(hr)) { goto done; }

                // Copy in bitmap
                if (m_Data != IntPtr.Zero)
                {
                    unsafe
                    {
                        byte *ipSource = (byte *)m_Data;
                        byte *ipDest = (byte *)pbScanline0;

                        for (int x = 0; x < m_LogoHeight; x++)
                        {
                            CopyMemory(ipDest, ipSource, (uint)m_LogoStride);
                            ipDest += lStride;
                            ipSource += m_LogoStride;
                        }
                    }
                }

                // Get the swap-chain surface.
                pSurf = m_pSwapChain.GetBackBuffer(0);

                // Lock the swap-chain surface and get Graphic stream object.
                DataRectangle dr = pSurf.LockRectangle(LockFlags.NoSystemLock);

                try
                {
                    using (dr.Data)
                    {
                        // Convert the frame. This also copies it to the Direct3D surface.
                        m_convertFn(dr.Data.DataPointer, dr.Pitch, pbScanline0, lStride, m_width, m_height);
                    }
                }
                finally
                {
                    res = pSurf.UnlockRectangle();
                    MFError.ThrowExceptionForHR(res.Code);
                }
            }

            // Color fill the back buffer.
            pBB = m_pDevice.GetBackBuffer(0, 0);

            m_pDevice.ColorFill(pBB, Color.FromArgb(0, 0, 0x80));

            // Blit the frame.
            Rectangle r = new Rectangle(0, 0, m_width, m_height);

            res = m_pDevice.StretchRectangle(pSurf, r, pBB, m_rcDest, TextureFilter.Linear);
            hr = res.Code;

            if (res.IsSuccess)
            {
                // Present the frame.
                res = m_pDevice.Present();
                hr = res.Code;
            }

            done:
            SafeRelease(pBB);
            SafeRelease(pSurf);

            return hr;
        }
コード例 #2
0
        //-------------------------------------------------------------------
        // DrawFrame
        //
        // Draw the video frame.
        //-------------------------------------------------------------------
        public HResult DrawFrame(IMFMediaBuffer pCaptureDeviceBuffer)
        {
            if (m_convertFn == null)
            {
                return(HResult.MF_E_INVALIDREQUEST);
            }

            HResult hr = HResult.S_OK;
            IntPtr  pbScanline0;
            int     lStride = 0;
            Result  res;

            Surface pSurf = null;
            Surface pBB   = null;

            if (m_pDevice == null || m_pSwapChain == null)
            {
                return(HResult.S_OK);
            }

            // Helper object to lock the video buffer.
            using (VideoBufferLock xbuffer = new VideoBufferLock(pCaptureDeviceBuffer))
            {
                hr = TestCooperativeLevel();
                if (Failed(hr))
                {
                    goto done;
                }

                // Lock the video buffer. This method returns a pointer to the first scan
                // line in the image, and the stride in bytes.

                hr = xbuffer.LockBuffer(m_lDefaultStride, m_height, out pbScanline0, out lStride);
                if (Failed(hr))
                {
                    goto done;
                }

                // Copy in bitmap
                if (m_Data != IntPtr.Zero)
                {
                    unsafe
                    {
                        byte *ipSource = (byte *)m_Data;
                        byte *ipDest   = (byte *)pbScanline0;

                        for (int x = 0; x < m_LogoHeight; x++)
                        {
                            CopyMemory(ipDest, ipSource, (uint)m_LogoStride);
                            ipDest   += lStride;
                            ipSource += m_LogoStride;
                        }
                    }
                }

                // Get the swap-chain surface.
                pSurf = m_pSwapChain.GetBackBuffer(0);

                // Lock the swap-chain surface and get Graphic stream object.
                DataRectangle dr = pSurf.LockRectangle(LockFlags.NoSystemLock);

                try
                {
                    using (dr.Data)
                    {
                        // Convert the frame. This also copies it to the Direct3D surface.
                        m_convertFn(dr.Data.DataPointer, dr.Pitch, pbScanline0, lStride, m_width, m_height);
                    }
                }
                finally
                {
                    res = pSurf.UnlockRectangle();
                    MFError.ThrowExceptionForHR(res.Code);
                }
            }

            // Color fill the back buffer.
            pBB = m_pDevice.GetBackBuffer(0, 0);

            m_pDevice.ColorFill(pBB, Color.FromArgb(0, 0, 0x80));

            // Blit the frame.
            Rectangle r = new Rectangle(0, 0, m_width, m_height);

            res = m_pDevice.StretchRectangle(pSurf, r, pBB, m_rcDest, TextureFilter.Linear);
            hr  = (HResult)res.Code;

            if (res.IsSuccess)
            {
                // Present the frame.
                res = m_pDevice.Present();
                hr  = (HResult)res.Code;
            }

done:
            SafeRelease(pBB);
            SafeRelease(pSurf);

            return(hr);
        }