public object Unpack(Packer stream) { var v = new Vector2(); v.x = FloatSerializer.UnpackDirect(stream); v.y = FloatSerializer.UnpackDirect(stream); return(v); }
public object Unpack(Packer stream) { var v = new Quaternion(); v.x = FloatSerializer.UnpackDirect(stream); v.y = FloatSerializer.UnpackDirect(stream); v.z = FloatSerializer.UnpackDirect(stream); v.w = FloatSerializer.UnpackDirect(stream); return(v); }
public object Unpack(Packer packer) { return(FloatSerializer.UnpackDirect(packer)); }