//Clone Constructors public PlayerModel(PlayerModel player, PlayFieldModel state) { this.hand = new PlayerHand(player.hand, state); this.bank = new PlayerBank(player.bank, state); this.propertySets = new PlayerPropertySets(player.propertySets, state); this.guid = player.guid; this.id = player.id; this.isThisPlayersTurn = player.isThisPlayersTurn; this.name = player.name; this.actionsCurrentlyAllowed = player.actionsCurrentlyAllowed.cloneListTurnActionTypes(); this.isReadyToStartGame = player.isReadyToStartGame; this.owesAnotherPlayer = player.owesAnotherPlayer; this.amountOwedToAnotherPlayer = player.amountOwedToAnotherPlayer; }
public PlayerModel(String nameP) { //Set ID guid = generatePlayerGuid(); //Set name name = nameP; //Give emptyhand hand = new PlayerHand(guid, new List <Card>()); //Give emptybank bank = new PlayerBank(guid, new List <Card>()); //give emptypropertysets propertySets = new PlayerPropertySets(guid, new List <PropertyCardSet>()); //Set not players turn isThisPlayersTurn = false; //notready to start game isReadyToStartGame = false; }
public PlayerModel(String nameP) { //Set ID guid = generatePlayerGuid(); //Set name name = nameP; //Give emptyhand hand = new PlayerHand(guid, new List<Card>()); //Give emptybank bank = new PlayerBank(guid, new List<Card>()); //give emptypropertysets propertySets = new PlayerPropertySets(guid, new List<PropertyCardSet>()); //Set not players turn isThisPlayersTurn = false; //notready to start game isReadyToStartGame = false; }
/// <summary> /// Gets a Property Set given a list of a Players PropertySet's and the Guid of the set /// </summary> /// <param name="pps"></param> /// <param name="guidOfSet"></param> /// <returns></returns> private PropertyCardSet getPropertyCardSet(PlayerPropertySets pps, Guid guidOfSet) { foreach (PropertyCardSet ps in pps.playersPropertySets) { if (ps.guid.CompareTo(guidOfSet) == 0) { return ps; } } return null; }
public PlayerPropertySets(PlayerPropertySets playerPropertySetCollection, PlayFieldModel state) { this.playerGuid = playerPropertySetCollection.playerGuid; this.playersPropertySets = playerPropertySetCollection.playersPropertySets.cloneListPropertyCardSet(state); }
public void referenceAllDataContracts(ActionCard ac, Card c, FieldUpdateMessage fum, Message msg, MoneyCard mc, PlayerBank pb, PlayerHand ph, PlayerModel pm, PlayerPropertySets pps, PlayFieldModel pfm, PlayPile pp, PollForFieldUpdateMessage pffum, PropertyCard pc, PropertyCardSet pcs, PropertySetInfo psi, RentStandard rs, TakeActionOnTurnMessage taotm, TurnActionModel tam) { throw new NotImplementedException(); }