コード例 #1
0
        public BoolResponseBox movePropertyCard(int propertyCardToMoveID, bool isCardUp, bool moveToExistingSet,
                                                Guid oldSetGuid, Guid setToPlayPropertyToGuid, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            //Gets the last,current and a reference for the next state
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            //Gets the PlayerModel of the Player making the move.
            PlayerModel playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            //The property card to move between sets
            PropertyCard propertyCardToMove = monopolyDeal.deck.getCardByID(propertyCardToMoveID) as PropertyCard;

            if (propertyCardToMove != null)
            {
                //Initialize MoveInfo for moving a property card between sets
                MoveInfo movePropertyCardToNewSet = new MoveInfo();
                movePropertyCardToNewSet.playerMakingMove                  = playerGuid;
                movePropertyCardToNewSet.moveBeingMade                     = TurnActionTypes.MovePropertyCard;
                movePropertyCardToNewSet.guidOfSetPropertyToMoveIsIn       = oldSetGuid;
                movePropertyCardToNewSet.guidOfPropertyToMove              = propertyCardToMove.cardGuid;
                movePropertyCardToNewSet.isPropertyToMoveOrientedUp        = isCardUp;
                movePropertyCardToNewSet.addPropertyToMoveToExistingSet    = moveToExistingSet;
                movePropertyCardToNewSet.guidOfExistingSetToMovePropertyTo = setToPlayPropertyToGuid;
                movePropertyCardToNewSet.idOfCardBeingUsed                 = propertyCardToMoveID;
                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, movePropertyCardToNewSet.moveBeingMade, movePropertyCardToNewSet);
                return(result);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players property card sets or is not a property card"));
        }
コード例 #2
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        public BoolResponseBox standardRentCard(int playedCard, Guid setOfPropertiesToRentOn, bool usingDoubleTheRent, int doubleTheRentCard, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedActionCard          = monopolyDeal.deck.getCardByID(playedCard) as ActionCard;

            if (playedActionCard != null && checkIfCardInHand(playedActionCard, playerModelAtCurrentState) != null)
            {
                MoveInfo playStandardRent = new MoveInfo();
                playStandardRent.playerWhoseTurnItIs = currentState.guidOfPlayerWhosTurnItIs;
                playStandardRent.playerMakingMove    = playerGuid;
                playStandardRent.moveBeingMade       = TurnActionTypes.PlayActionCard;
                playStandardRent.idOfCardBeingUsed   = playedCard;

                playStandardRent.actionCardActionType = ActionCardAction.RentStandard;

                playStandardRent.guidOfSetToCollectRentOn = setOfPropertiesToRentOn;

                playStandardRent.idOfDoubleTheRentCardBeingUsed = doubleTheRentCard;
                playStandardRent.isDoubleTheRentCardBeingUsed   = usingDoubleTheRent;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playStandardRent.moveBeingMade, playStandardRent);
                return(result);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action card"));
        }
コード例 #3
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        public BoolResponseBox forcedDealCard(int forcedDealCardID, int playersCardToSwapWith, Guid setPlayersCardIsIn, Guid targetedPlayerGuid, int targetedCard, Guid setTargetCardIn, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedActionCard          = monopolyDeal.deck.getCardByID(forcedDealCardID) as ActionCard;
            PropertyCard   cardToForcedDealFor       = monopolyDeal.deck.getCardByID(targetedCard) as PropertyCard;
            PropertyCard   cardToLoseInForcedDeal    = monopolyDeal.deck.getCardByID(playersCardToSwapWith) as PropertyCard;

            if (playedActionCard != null && checkIfCardInHand(playedActionCard, playerModelAtCurrentState) != null && cardToForcedDealFor != null && cardToLoseInForcedDeal != null)
            {
                MoveInfo playForcedDeal = new MoveInfo();
                playForcedDeal.playerWhoseTurnItIs = currentState.guidOfPlayerWhosTurnItIs;
                playForcedDeal.playerMakingMove    = playerGuid;
                playForcedDeal.moveBeingMade       = TurnActionTypes.PlayActionCard;
                playForcedDeal.idOfCardBeingUsed   = forcedDealCardID;

                playForcedDeal.actionCardActionType = ActionCardAction.ForcedDeal;

                playForcedDeal.guidOfCardToBeForcedDealed         = cardToForcedDealFor.cardGuid;
                playForcedDeal.guidOfSetCardToBeForcedDealedIsIn  = setTargetCardIn;
                playForcedDeal.guidOfPlayerWhoIsBeingForcedDealed = targetedPlayerGuid;

                playForcedDeal.idOfCardToBeForcedDealed             = cardToForcedDealFor.cardID;
                playForcedDeal.idOfCardToBeGivenUpInForcedDeal      = cardToLoseInForcedDeal.cardID;
                playForcedDeal.guidOfCardToBeGivenUpInForcedDeal    = cardToLoseInForcedDeal.cardGuid;
                playForcedDeal.guidOfSetCardGivenUpInForcedDealIsIn = setPlayersCardIsIn;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playForcedDeal.moveBeingMade, playForcedDeal);
                return(result);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action card"));
        }
コード例 #4
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        public bool playPropertyCardToExistingSet(Card playedCard, PropertyCardSet setToPlayPropertyTo, Guid gameLobbyGuid, Guid playerGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            PropertyCard   playedPropertycard        = monopolyDeal.deck.getCardByID(playedCard.cardID) as PropertyCard;

            if (playedPropertycard != null && checkIfCardInHand(playedPropertycard, playerModelAtCurrentState) != null)
            {
                MoveInfo playPropertyCardFromHand = new MoveInfo();
                playPropertyCardFromHand.playerMakingMove  = playerGuid;
                playPropertyCardFromHand.moveBeingMade     = TurnActionTypes.PlayPropertyCardFromHand;
                playPropertyCardFromHand.idOfCardBeingUsed = playedCard.cardID;

                bool isOrientedUp = (playedCard as PropertyCard).isCardUp;
                playPropertyCardFromHand.isPropertyToPlayOrientedUp        = isOrientedUp;
                playPropertyCardFromHand.addPropertyToPlayToExistingSet    = true;//Add to existing set
                playPropertyCardFromHand.guidOfExistingSetToPlayPropertyTo = setToPlayPropertyTo.guid;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playPropertyCardFromHand.moveBeingMade, playPropertyCardFromHand);
                return(result.success);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a property card").success);
        }
コード例 #5
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        public BoolResponseBox dealBreakerCard(int dealBreakerCardID, Guid targetedPlayerGuid, Guid setTargeted, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedActionCard          = monopolyDeal.deck.getCardByID(dealBreakerCardID) as ActionCard;

            if (playedActionCard != null && checkIfCardInHand(playedActionCard, playerModelAtCurrentState) != null)
            {
                MoveInfo playdealBreaker = new MoveInfo();
                playdealBreaker.playerWhoseTurnItIs = currentState.guidOfPlayerWhosTurnItIs;
                playdealBreaker.playerMakingMove    = playerGuid;
                playdealBreaker.moveBeingMade       = TurnActionTypes.PlayActionCard;
                playdealBreaker.idOfCardBeingUsed   = dealBreakerCardID;

                playdealBreaker.actionCardActionType = ActionCardAction.DealBreaker;

                playdealBreaker.guidOfFullSetToBeDealBreakered      = setTargeted;
                playdealBreaker.guidOfPlayerWhoIsBeingDealBreakered = targetedPlayerGuid;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playdealBreaker.moveBeingMade, playdealBreaker);
                return(result);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action card"));
        }
コード例 #6
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        public BoolResponseBox hotelCard(int playedCardID, Guid setOfPropertiesToAddHotelTo, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedActionCard          = monopolyDeal.deck.getCardByID(playedCardID) as ActionCard;

            if (playedActionCard != null && checkIfCardInHand(playedActionCard, playerModelAtCurrentState) != null)
            {
                MoveInfo playHotel = new MoveInfo();
                playHotel.playerWhoseTurnItIs = currentState.guidOfPlayerWhosTurnItIs;
                playHotel.playerMakingMove    = playerGuid;
                playHotel.moveBeingMade       = TurnActionTypes.PlayActionCard;
                playHotel.idOfCardBeingUsed   = playedCardID;

                playHotel.actionCardActionType = ActionCardAction.Hotel;

                playHotel.guidFullSetWithHouseToAddHotelTo = setOfPropertiesToAddHotelTo;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playHotel.moveBeingMade, playHotel);
                return(result);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action card"));
        }
コード例 #7
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        public bool bankCard(int playedCardID, Guid playerGuid, Guid serverGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            Card           playedcard = monopolyDeal.deck.getCardByID(playedCardID);

            if (checkIfCardInHand(playedcard, playerModelAtCurrentState) != null)
            {
                if (playedcard is PropertyCard)
                {
                    return(new BoolResponseBox(false, "Property Cards can not be Banked").success);
                }
                else
                {
                    MoveInfo bankCardInfo = new MoveInfo();
                    bankCardInfo.playerWhoseTurnItIs = playerGuid;
                    bankCardInfo.playerMakingMove    = playerGuid;
                    bankCardInfo.moveBeingMade       = TurnActionTypes.BankMoneyCard;
                    bankCardInfo.idOfCardBeingUsed   = playedCardID;

                    BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, bankCardInfo.moveBeingMade, bankCardInfo);
                    return(result.success);
                }
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand.").success);
        }
コード例 #8
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        public BoolResponseBox doNotJustSayNo(Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            MoveInfo       doNotPlayJustSayNo        = new MoveInfo();

            doNotPlayJustSayNo.playerMakingMove = playerGuid;
            doNotPlayJustSayNo.moveBeingMade    = TurnActionTypes.Dont_Play_Just_Say_No;
            BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, doNotPlayJustSayNo.moveBeingMade, doNotPlayJustSayNo);

            return(result);
        }
コード例 #9
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        public bool playActionCardJustSayNo(int playedCard, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            MoveInfo       playJustSayNo             = new MoveInfo();

            playJustSayNo.playerMakingMove  = playerGuid;
            playJustSayNo.moveBeingMade     = TurnActionTypes.PlayJustSayNo;
            playJustSayNo.idOfCardBeingUsed = playedCard;
            BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playJustSayNo.moveBeingMade, playJustSayNo);

            return(result.success);
        }
コード例 #10
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        public BoolResponseBox endTurn(Guid playerGuid, Guid stateGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);

            MoveInfo endTurnInfo = new MoveInfo();

            endTurnInfo.playerWhoseTurnItIs = playerGuid;
            endTurnInfo.playerMakingMove    = playerGuid;
            endTurnInfo.moveBeingMade       = TurnActionTypes.EndTurn;

            BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, endTurnInfo.moveBeingMade, endTurnInfo);

            return(result);
        }
コード例 #11
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        public bool payDebt(List <int> idOfCardsToPayWith, Guid playerGuid, Guid gameLobbyGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            MoveInfo       payDebt = new MoveInfo();

            payDebt.playerMakingMove = playerGuid;
            payDebt.moveBeingMade    = TurnActionTypes.PayDebt;
            payDebt.listOfIDsOfCardsBeingUsedToPayDebt = idOfCardsToPayWith;
            payDebt.guidOfPlayerToPayDebtTo            = currentState.guidOfPlayerWhosTurnItIs;
            payDebt.amountOwed = playerModelAtCurrentState.amountOwedToAnotherPlayer;
            BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, payDebt.moveBeingMade, payDebt);

            return(result.success);
        }
コード例 #12
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        public BoolResponseBox drawFiveCards(Guid player, Guid state)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(player, currentState);

            MoveInfo draw5CardsInfo = new MoveInfo();

            draw5CardsInfo.playerWhoseTurnItIs = player;
            draw5CardsInfo.playerMakingMove    = player;
            draw5CardsInfo.moveBeingMade       = TurnActionTypes.drawFiveCardsAtStartOfTurn;

            BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, draw5CardsInfo.moveBeingMade, draw5CardsInfo);

            return(result);
        }
コード例 #13
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        public bool discard(int cardsToDiscardID, Guid playerGuid, Guid serverGuid, Guid playfieldModelInstanceGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            Card           playedcard = currentState.deck.getCardByID(cardsToDiscardID);

            if (playedcard != null && checkIfCardInHand(playedcard, playerModelAtCurrentState) != null)
            {
                MoveInfo discard1Card = new MoveInfo();
                discard1Card.moveBeingMade     = TurnActionTypes.Discard_1_Card;
                discard1Card.idOfCardBeingUsed = cardsToDiscardID;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, discard1Card.moveBeingMade, discard1Card);
                return(result.success);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand").success);
        }
コード例 #14
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 /// <summary>
 /// Clients call this method to draw 2 cards at the start of their turn.
 /// </summary>
 /// <param name="playerGuid"></param>
 /// <param name="gameLobbyGuid"></param>
 /// <param name="playfieldModelInstanceGuid"></param>
 /// <param name="turnActionGuid"></param>
 /// <returns></returns>
 public bool draw2AtStartOfTurnMD(GuidBox playerGuid, GuidBox gameLobbyGuid, GuidBox playfieldModelInstanceGuid, GuidBox turnActionGuid)
 {
     try
     {
         //Find MonopolyDealGame
         MonopolyDeal md = getMonopolyDeal(gameLobbyGuid.guid);
         if (md != null)
         {
             BoolResponseBox result = md.getMonopolyDealGameStateManager().drawTwoCardsAtTurnStart(playerGuid.guid, playfieldModelInstanceGuid.guid);
             return(result.success);
         }
         else
         {
             return(new BoolResponseBox(false, "Unable to find game with specified Guid").success);
         }
     }
     catch (Exception)
     {
         return(false);
     }
 }
コード例 #15
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        public bool playActionCardPassGo(int passGoCardID, Guid serverGuid, Guid playerGuid, Guid playfieldModelInstanceGuid, TurnActionTypes turnActionTypes)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedPassGo = monopolyDeal.deck.getCardByID(passGoCardID) as ActionCard;

            if (playedPassGo != null && checkIfCardInHand(playedPassGo, playerModelAtCurrentState) != null)
            {
                MoveInfo playPassGo = new MoveInfo();
                playPassGo.playerWhoseTurnItIs  = playerGuid;
                playPassGo.playerMakingMove     = playerGuid;
                playPassGo.moveBeingMade        = TurnActionTypes.PlayActionCard;
                playPassGo.idOfCardBeingUsed    = passGoCardID;
                playPassGo.actionCardActionType = ActionCardAction.PassGo;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playPassGo.moveBeingMade, playPassGo);
                return(result.success);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action Card").success);
        }
コード例 #16
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        public bool playPropertyCardToNewSet(Guid gameGuid, bool isOrientedUp, Guid playerGuid, Guid gameStateActionShouldBeAppliedOnGuid, TurnActionTypes actionType, int propertyCardID)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            PropertyCard   playedcard = monopolyDeal.deck.getCardByID(propertyCardID) as PropertyCard;

            if (playedcard != null && checkIfCardInHand(playedcard, playerModelAtCurrentState) != null)
            {
                MoveInfo playPropertyCardFromHand = new MoveInfo();
                playPropertyCardFromHand.playerWhoseTurnItIs            = playerGuid;
                playPropertyCardFromHand.playerMakingMove               = playerGuid;
                playPropertyCardFromHand.moveBeingMade                  = TurnActionTypes.PlayPropertyCardFromHand;
                playPropertyCardFromHand.idOfCardBeingUsed              = propertyCardID;
                playPropertyCardFromHand.isPropertyToPlayOrientedUp     = isOrientedUp;
                playPropertyCardFromHand.addPropertyToPlayToExistingSet = false;//Add to new set

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playPropertyCardFromHand.moveBeingMade, playPropertyCardFromHand);
                return(result.success);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a property card").success);
        }
コード例 #17
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        public bool playActionCardItsMyBirthday(int myBirthdayCardID, Guid playerGuid, Guid gameLobbyGuid, Guid stateGuid)
        {
            PlayFieldModel lastState    = getPreviousState();
            PlayFieldModel currentState = getCurrentState();
            PlayFieldModel nextState    = null;
            PlayerModel    playerModelAtCurrentState = move.getPlayerModel(playerGuid, currentState);
            ActionCard     playedActionCard          = monopolyDeal.deck.getCardByID(myBirthdayCardID) as ActionCard;

            if (playedActionCard != null && checkIfCardInHand(playedActionCard, playerModelAtCurrentState) != null)
            {
                MoveInfo playBirthday = new MoveInfo();
                playBirthday.playerWhoseTurnItIs = currentState.guidOfPlayerWhosTurnItIs;
                playBirthday.playerMakingMove    = playerGuid;
                playBirthday.moveBeingMade       = TurnActionTypes.PlayActionCard;
                playBirthday.idOfCardBeingUsed   = myBirthdayCardID;

                playBirthday.actionCardActionType = ActionCardAction.ItsMyBirthday;

                BoolResponseBox result = move.evaluateMove(lastState, currentState, nextState, playerModelAtCurrentState, playBirthday.moveBeingMade, playBirthday);
                return(result.success);
            }
            return(new BoolResponseBox(false, "Selected Card is not in players hand or is not a Action card").success);
        }