public void LoadAnimation(string filename) { int i, j; int version; string animFilename = filename; int numberOfFrames; int numberOfJoints; int numberOfAnimatedComponents; animFilename = filename; string line; string[] split; MD5Hierarchy[] hierarchy; MD5Bounds[] bounds; MD5Frame[] baseFrames; MD5Frame[] frames; if (!File.Exists(filename)) { throw new FileNotFoundException("File " + filename + " not found in directory " + Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + "."); } FileStream fs = new FileStream(filename, FileMode.Open); StreamReader reader = new StreamReader(fs); #region LINE 1 - MD5Version line = MD5MeshContent.ReadLine(reader); if (!line.StartsWith("MD5Version")) { throw new Exception("File " + filename + "is not a valid .md5anim."); } version = int.Parse(line.Substring(10)); #endregion #region LINE 2 - commandline (discard) line = MD5MeshContent.ReadLine(reader); #endregion #region LINE 3 - Number Of Frames line = MD5MeshContent.LookForLine(reader, "numFrames"); numberOfFrames = int.Parse(line.Substring(10)); #endregion #region LINE 4 - Number Of Joints line = MD5MeshContent.LookForLine(reader, "numJoints"); numberOfJoints = int.Parse(line.Substring(10)); #endregion #region LINE 5 - Frames per Second line = MD5MeshContent.LookForLine(reader, "frameRate"); secondsPerFrame = 1.0f / int.Parse(line.Substring(10)); #endregion #region LINE 6 - Number Of AnimatedComponents line = MD5MeshContent.LookForLine(reader, "numAnimatedComponents"); numberOfAnimatedComponents = int.Parse(line.Substring(22)); #endregion #region CHUNK - Hierarchy line = MD5MeshContent.LookForLine(reader, "hierarchy"); hierarchy = new MD5Hierarchy[numberOfJoints]; flags = new int[numberOfJoints]; for (i = 0; i < numberOfJoints; i++) { MD5Hierarchy joint = new MD5Hierarchy(); line = MD5MeshContent.ReadLine(reader); if (line.StartsWith("}")) { throw new Exception("MD5Anim " + animFilename + " is invalid: Hierarchy chuck has missing joints."); } split = line.Split(new char[] { '"', ' ' }); for (j = 0; j < split.Length; j++) { split[j] = split[j].Trim(); } joint.Name = split[1]; joint.Parent = int.Parse(split[2]); joint.Flags = int.Parse(split[3]); joint.StartIndex = int.Parse(split[4]); hierarchy[i] = joint; flags[i] = joint.Flags; } #endregion #region CHUNK - Bounds line = MD5MeshContent.LookForLine(reader, "bounds"); bounds = new MD5Bounds[numberOfFrames]; for (i = 0; i < numberOfFrames; i++) { MD5Bounds bounding = new MD5Bounds(); line = MD5MeshContent.ReadLine(reader); if (line.StartsWith("}")) { throw new Exception("MD5Anim " + animFilename + " is invalid: Bounds chuck has missing frames."); } split = line.Split(new char[] { '(', ' ', ')' }); for (j = 0; j < split.Length; j++) { split[j] = split[j].Trim(); } bounding.Minimum = new Vector3(float.Parse(split[2]), float.Parse(split[4]), float.Parse(split[3])); bounding.Maximum = new Vector3(float.Parse(split[9]), float.Parse(split[11]), float.Parse(split[10])); bounds[i] = bounding; } this.Bounds = bounds; #endregion #region CHUNK - BaseFrame line = MD5MeshContent.LookForLine(reader, "baseframe"); baseFrames = new MD5Frame[numberOfJoints]; for (i = 0; i < numberOfJoints; i++) { MD5Frame baseFrame = new MD5Frame(); baseFrame.Data = new float[6]; line = MD5MeshContent.ReadLine(reader); if (line.StartsWith("}")) { throw new Exception("MD5Anim " + animFilename + " is invalid: Bounds chuck has missing frames."); } split = line.Split(new char[] { '(', ' ', ')' }); for (j = 0; j < split.Length; j++) { split[j] = split[j].Trim(); } baseFrame.Data[0] = float.Parse(split[2]); baseFrame.Data[1] = float.Parse(split[3]); baseFrame.Data[2] = float.Parse(split[4]); baseFrame.Data[3] = float.Parse(split[9]); baseFrame.Data[4] = float.Parse(split[10]); baseFrame.Data[5] = float.Parse(split[11]); baseFrames[i] = baseFrame; } #endregion #region CHUNKS - Frame Data frames = new MD5Frame[numberOfFrames]; for (i = 0; i < frames.Length; i++) { string chunk = ""; MD5Frame frame = new MD5Frame(); frame.Data = new float[numberOfAnimatedComponents]; line = MD5MeshContent.LookForLine(reader, "frame " + i.ToString() + " {"); while (!line.Contains("}")) { if (reader.EndOfStream) { throw new Exception("MD5Anim " + animFilename + " is invalid: Frame chunk " + i + " is malformed."); } line = MD5MeshContent.ReadLine(reader); if (!line.Contains("}")) { chunk += line + ' '; } else { chunk = chunk.Substring(0, chunk.Length - 1); } } StringReader sr = new StringReader(chunk); split = chunk.Split(new char[] { ' ' }); for (j = 0; j < frame.Data.Length; j++) { frame.Data[j] = float.Parse(split[j]); } frames[i] = frame; } #endregion reader.Dispose(); fs.Dispose(); // If every joint's flag field is set to 63, recalculate the flags, as the flags were probably improperly exported if (numberOfAnimatedComponents == hierarchy.Length * 6) { flags = RecalculateFlags(numberOfJoints, baseFrames, frames); } ComputeFrameSkeletons(hierarchy, baseFrames, frames); }
public MD5MeshContent(string filename) { int i, j; string line; string[] split; if (!File.Exists(filename)) { throw new FileNotFoundException("File " + filename + " not found in directory " + Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + "."); } FileStream fs = new FileStream(filename, FileMode.Open); StreamReader reader = new StreamReader(fs); #region LINE 1 - MD5Version line = MD5MeshContent.ReadLine(reader); if (!line.StartsWith("MD5Version")) { throw new Exception("File " + filename + "is not a valid .md5mesh."); } int Version = int.Parse(line.Substring(10)); #endregion #region LINE 2 - commandline (discard) line = MD5MeshContent.ReadLine(reader); #endregion #region LINE 3 - numJoints line = MD5MeshContent.LookForLine(reader, "numJoints "); int NumberOfJoints = int.Parse(line.Substring(10)); #endregion #region LINE 4 - numMeshes line = MD5MeshContent.LookForLine(reader, "numMeshes "); int NumberOfMeshes = int.Parse(line.Substring(10)); #endregion #region CHUNK - Joints line = MD5MeshContent.LookForLine(reader, "joints"); MD5Joint[] joints = new MD5Joint[NumberOfJoints]; for (i = 0; i < joints.Length; i++) { MD5Joint joint = new MD5Joint(); line = MD5MeshContent.ReadLine(reader); if (line.StartsWith("}")) { throw new Exception("MD5Mesh " + filename + " is invalid: Joints chuck has missing joints."); } //Line format: "name" parent ( x y z ) ( rX rY rZ ) split = line.Split(new Char[] { '"', '"', '(', ')', '(', ')' }); for (j = 0; j < split.Length; j++) { split[j] = split[j].Trim(); } if (split.Length != 7) { throw new Exception("MD5Mesh " + filename + " is invalid: Joint " + i + " appears to be malformed. "); } joint.Name = split[1]; joint.Parent = int.Parse(split[2]); // Position string[] pos = split[3].Split(' ', ' '); if (pos.Length != 3) { throw new Exception("MD5Mesh " + filename + " is invalid: Joint " + i + "'s position data appears to be malformed. "); } joint.Position = new Vector3(float.Parse(pos[0]), float.Parse(pos[2]), float.Parse(pos[1])); // Rotation string[] rot = split[5].Split(' ', ' '); if (rot.Length != 3) { throw new Exception("MD5Mesh " + filename + " is invalid: Joint " + i + "'s rotation data appears to be malformed. "); } float x, y, z, w; x = float.Parse(rot[0]); y = float.Parse(rot[2]); z = float.Parse(rot[1]); w = MD5AnimationContent.ComputeW(x, y, z); joint.Rotation = new Quaternion(x, y, z, w); joints[i] = joint; } #endregion #region CHUNKS - Meshes MD5Submesh[] submeshes = new MD5Submesh[NumberOfMeshes]; for (i = 0; i < NumberOfMeshes; i++) { #region Pull the Mesh Chunk Out string chunk = ""; line = MD5MeshContent.LookForLine(reader, "mesh {"); while (!line.Contains("}")) { if (reader.EndOfStream) { throw new Exception("MD5Mesh " + filename + " is invalid: Mesh chunk " + i + " is malformed."); } line = MD5MeshContent.ReadLine(reader); chunk += line + '\n'; } StringReader sr = new StringReader(chunk); #endregion MD5Submesh mesh = new MD5Submesh(); #region mesh.Shader line = MD5MeshContent.LookForLine(sr, "shader"); line = line.Substring(8); if (line.LastIndexOf('.') > 0) { line = line.Substring(0, line.LastIndexOf('.')); } if (line.Length > 1 && line[0] == '/' && line[1] == '/') { line = line.Substring(2); } if (line.Length > 1 && line[line.Length - 1] == '"') { line = mesh.Shader.Substring(0, line.Length - 1); } mesh.Shader = line; #endregion line = MD5MeshContent.LookForLine(sr, "numverts"); mesh.NumberOfVertices = int.Parse(line.Substring(9)); mesh.Vertices = new MD5Vertex[mesh.NumberOfVertices]; #region mesh.Vertices[j] for (j = 0; j < mesh.NumberOfVertices; j++) { MD5Vertex vert; line = MD5MeshContent.LookForLine(sr, "vert"); split = line.Split(new char[] { ' ', '(', ' ', ')', ' ' }); if (int.Parse(split[1]) != j) { throw new Exception("MD5Mesh " + filename + " is invalid: Vertex " + j + " in mesh chunk " + i + " is missing."); } vert.S = float.Parse(split[4]); vert.T = float.Parse(split[5]); vert.FirstWeight = int.Parse(split[8]); vert.NumberOfWeights = int.Parse(split[9]); mesh.Vertices[j] = vert; } #endregion line = MD5MeshContent.LookForLine(sr, "numtris"); mesh.NumberOfTriangles = int.Parse(line.Substring(8)); mesh.Triangles = new MD5Triangle[mesh.NumberOfTriangles]; #region mesh.Triangles[j] for (j = 0; j < mesh.NumberOfTriangles; j++) { MD5Triangle tri = new MD5Triangle(); line = MD5MeshContent.LookForLine(sr, "tri"); split = line.Split(new char[] { ' ' }); if (int.Parse(split[1]) != j) { throw new Exception("MD5Mesh " + filename + " is invalid: Triangle " + j + " in mesh chunk " + i + " is missing."); } tri.Indices = new int[] { int.Parse(split[2]), int.Parse(split[3]), int.Parse(split[4]) }; mesh.Triangles[j] = tri; } #endregion line = MD5MeshContent.LookForLine(sr, "numweights"); mesh.NumberOfWeights = int.Parse(line.Substring(10)); mesh.Weights = new MD5Weight[mesh.NumberOfWeights]; #region mesh.Weights[j] for (j = 0; j < mesh.NumberOfWeights; j++) { MD5Weight weight = new MD5Weight(); line = MD5MeshContent.LookForLine(sr, "weight"); split = line.Split(new char[] { ' ', '(', ')' }); if (int.Parse(split[1]) != j) { throw new Exception("MD5Mesh " + filename + " is invalid: Weight " + j + " in mesh chunk " + i + " is missing."); } weight.Joint = int.Parse(split[2]); weight.Weight = float.Parse(split[3]); weight.Position = new Vector3(float.Parse(split[6]), float.Parse(split[8]), float.Parse(split[7])); mesh.Weights[j] = weight; } #endregion submeshes[i] = mesh; } #endregion this.Filename = filename.Substring(filename.LastIndexOf("Content") + 8); this.Joints = joints; this.Submeshes = submeshes; }