コード例 #1
0
        public static bool Load(Player p)
        {
            if (!File.Exists("players/" + p.name + "DB.txt"))
            {
                return(false);
            }

            foreach (string line in File.ReadAllLines("players/" + p.name + "DB.txt"))
            {
                if (string.IsNullOrEmpty(line) || line[0] == '#')
                {
                    continue;
                }
                string[] parts = line.Split(trimChars, 2);
                if (parts.Length < 2)
                {
                    continue;
                }
                string key = parts[0].Trim(), value = parts[1].Trim();

                if (key.CaselessEq("nick"))
                {
                    p.DisplayName = value;
                }
            }
            p.SetPrefix();
            return(true);
        }
コード例 #2
0
ファイル: PlayerDB.cs プロジェクト: tommyz56/MCGalaxy
		public static bool Load( Player p ) {
			if ( File.Exists( "players/" + p.name + "DB.txt" ) ) {
				foreach ( string line in File.ReadAllLines( "players/" + p.name + "DB.txt" ) ) {
					if ( !string.IsNullOrEmpty( line ) && !line.StartsWith( "#" ) ) {
						string key = line.Split( '=' )[0].Trim();
						string value = line.Split( '=' )[1].Trim();
						string section = "nowhere yet...";

						try {
							switch ( key.ToLower() ) {
								case "nick":
								p.DisplayName = value;
								section = key;
								break;
							}
						} catch(Exception e) {
							Server.s.Log( "Loading " + p.name + "'s EXP database failed at section: " + section );
							Server.ErrorLog( e );
						}

						p.timeLogged = DateTime.Now;
					}
				}

				p.SetPrefix();
				return true;
			} else {
				Save( p );
				return false;
			}
		}
コード例 #3
0
        /// <summary> Attempts to change the title of the target player </summary>
        /// <remarks> Not allowed when players who cannot speak (e.g. muted) </remarks>
        public static bool SetTitle(Player p, string target, string title)
        {
            if (title.Length >= 20)
            {
                p.Message("&WTitle must be under 20 characters.");
                return(false);
            }
            Player who = PlayerInfo.FindExact(target);

            if (title.Length == 0)
            {
                MessageAction(p, target, who, "λACTOR &Sremoved λTARGET title");
            }
            else
            {
                if (!p.CheckCanSpeak("change titles"))
                {
                    return(false);
                }

                MessageAction(p, target, who, "λACTOR &Schanged λTARGET title to &b[" + title + "&b]");
            }

            if (who != null)
            {
                who.title = title;
            }
            if (who != null)
            {
                who.SetPrefix();
            }
            PlayerDB.Update(target, PlayerData.ColumnTitle, title.UnicodeToCp437());
            return(true);
        }
コード例 #4
0
        /// <summary> Attempts to change the title color of the target player </summary>
        public static bool SetTitleColor(Player p, string target, string name)
        {
            string color = "";
            Player who   = PlayerInfo.FindExact(target);

            if (name.Length == 0)
            {
                MessageAction(p, target, who, "λACTOR &Sremoved λTARGET title color");
            }
            else
            {
                color = Matcher.FindColor(p, name);
                if (color == null)
                {
                    return(false);
                }

                MessageAction(p, target, who, "λACTOR &Schanged λTARGET title color to " + color + Colors.Name(color));
            }

            if (who != null)
            {
                who.titlecolor = color;
            }
            if (who != null)
            {
                who.SetPrefix();
            }
            PlayerDB.Update(target, PlayerData.ColumnTColor, color);
            return(true);
        }
コード例 #5
0
ファイル: Group.cs プロジェクト: noahjoyce31/MCGalaxy
        static void UpdateGroup(Player p)
        {
            Group grp = Group.Find(p.group.Permission);

            if (grp == null)
            {
                grp = DefaultRank;
            }
            p.group = grp;

            if (PlayerDB.FindColor(p).Length == 0 && p.color != grp.Color)
            {
                p.color = grp.Color;
                Entities.GlobalRespawn(p);
            }
            p.SetPrefix();
        }