コード例 #1
0
        public override void Load(bool startup)
        {
            Command.Register(new CmdReloadEffects());
            Command.Register(new CmdEffect());
            Command.Register(new CmdSpawner());

            rnd = new Random();
            LoadEffects();
            DefineEffectsAll();

            playerEffects = PlayerExtList.Load("extra/playereffects.txt");

            OnPlayerMoveEvent.Register(OnPlayerMove, Priority.Low);
            OnPlayerFinishConnectingEvent.Register(OnPlayerFinishConnecting, Priority.Low);
            OnLevelLoadedEvent.Register(OnLevelLoaded, Priority.Low);
            OnLevelUnloadEvent.Register(OnLevelUnload, Priority.Low);
            OnLevelDeletedEvent.Register(OnLevelDeleted, Priority.Low);
            OnLevelCopiedEvent.Register(OnLevelCopied, Priority.Low);
            OnLevelRenamedEvent.Register(OnLevelRenamed, Priority.Low);

            SpawnersFile.cache = new ThreadSafeCache();
            if (!Directory.Exists(SpawnersFile.spawnerDirectory))
            {
                Directory.CreateDirectory(SpawnersFile.spawnerDirectory);
            }
            Level[] levels = LevelInfo.Loaded.Items;
            foreach (Level level in levels)
            {
                SpawnersFile.Load(level);
            }
            spawnerAccum = 0;
            ActivateSpawners();
        }
コード例 #2
0
ファイル: Level.cs プロジェクト: 8cta/MCGalaxy
        public bool Unload(bool silent = false, bool save = true)
        {
            if (Server.mainLevel == this)
            {
                return(false);
            }
            // Still cleanup resources, even if this is not a true level
            if (IsMuseum)
            {
                Cleanup(); return(true);
            }

            bool cancel = false;

            OnLevelUnloadEvent.Call(this, ref cancel);
            if (cancel)
            {
                Logger.Log(LogType.SystemActivity, "Unload canceled by Plugin! (Map: {0})", name);
                return(false);
            }
            MovePlayersToMain();

            if (save && SaveChanges && Changed)
            {
                Save();
            }
            if (save && SaveChanges)
            {
                SaveBlockDBChanges();
            }

            MovePlayersToMain();
            LevelInfo.Remove(this);

            try {
                if (!unloadedBots)
                {
                    unloadedBots = true;
                    BotsFile.Save(this);
                    PlayerBot.RemoveLoadedBots(this, false);
                }
            } catch (Exception ex) {
                Logger.LogError("Error saving bots", ex);
            }

            Cleanup();
            if (!silent)
            {
                Chat.MessageOps(ColoredName + " &Swas unloaded.");
            }
            Logger.Log(LogType.SystemActivity, name + " was unloaded.");
            return(true);
        }
コード例 #3
0
ファイル: Level.cs プロジェクト: DiresHosting/MCDire
        public bool Unload(bool silent = false, bool save = true)
        {
            if (Server.mainLevel == this || IsMuseum)
            {
                return(false);
            }
            OnLevelUnloadEvent.Call(this);
            if (cancelunload)
            {
                Logger.Log(LogType.SystemActivity, "Unload canceled by Plugin! (Map: {0})", name);
                cancelunload = false; return(false);
            }
            MovePlayersToMain();

            if (save && SaveChanges && Changed)
            {
                Save(false, true);
            }
            if (save && SaveChanges)
            {
                SaveBlockDBChanges();
            }

            MovePlayersToMain();
            LevelInfo.Remove(this);

            try {
                if (!unloadedBots)
                {
                    unloadedBots = true;
                    BotsFile.Save(this);
                    PlayerBot.RemoveLoadedBots(this, false);
                }
            } catch (Exception ex) {
                Logger.LogError("Error saving bots", ex);
            }

            try {
                physThread.Abort();
                physThread.Join();
            } catch {
            }

            Dispose();
            Server.DoGC();

            if (!silent)
            {
                Chat.MessageOps(ColoredName + " %Swas unloaded.");
            }
            Logger.Log(LogType.SystemActivity, name + " was unloaded.");
            return(true);
        }
コード例 #4
0
        public override void Unload(bool shutdown)
        {
            Command.Unregister(Command.Find("ReloadEffects"));
            Command.Unregister(Command.Find("Effect"));
            Command.Unregister(Command.Find("Spawner"));

            OnPlayerFinishConnectingEvent.Unregister(OnPlayerFinishConnecting);
            OnLevelLoadedEvent.Unregister(OnLevelLoaded);
            OnLevelUnloadEvent.Unregister(OnLevelUnload);
            OnLevelDeletedEvent.Unregister(OnLevelDeleted);
            OnLevelCopiedEvent.Unregister(OnLevelCopied);
            OnLevelRenamedEvent.Unregister(OnLevelRenamed);

            spawnersAtLevel.Clear();
            instance.Cancel(tickSpawners);
        }
コード例 #5
0
ファイル: Level.cs プロジェクト: ProtheanGod/KingMC
        public bool Unload(bool silent = false, bool save = true)
        {
            if (Server.mainLevel == this || IsMuseum)
            {
                return(false);
            }
            if (Server.lava.active && Server.lava.map == this)
            {
                return(false);
            }
            OnLevelUnloadEvent.Call(this);
            if (cancelunload)
            {
                Logger.Log(LogType.SystemActivity, "Unload canceled by Plugin! (Map: {0})", name);
                cancelunload = false; return(false);
            }
            MovePlayersToMain();

            if (save && Changed && ShouldSaveChanges())
            {
                Save(false, true);
            }
            if (save && ShouldSaveChanges())
            {
                SaveBlockDBChanges();
            }

            if (TntWarsGame.Find(this) != null)
            {
                foreach (TntWarsGame.player pl in TntWarsGame.Find(this).Players)
                {
                    pl.p.CurrentTntGameNumber = -1;
                    Player.Message(pl.p, "TNT Wars: The TNT Wars game you are currently playing has been deleted!");
                    pl.p.PlayingTntWars = false;
                    pl.p.canBuild       = true;
                    TntWarsGame.SetTitlesAndColor(pl, true);
                }
                Logger.Log(LogType.GameActivity, "TNT Wars: Game deleted on " + name);
                TntWarsGame.GameList.Remove(TntWarsGame.Find(this));
            }
            MovePlayersToMain();
            LevelInfo.Loaded.Remove(this);

            try {
                if (!unloadedBots)
                {
                    unloadedBots = true;
                    BotsFile.Save(this);
                    PlayerBot.RemoveLoadedBots(this, false);
                }

                physThread.Abort();
                physThread.Join();
            } catch {
            } finally {
                Dispose();
                Server.DoGC();

                if (!silent)
                {
                    Chat.MessageOps(ColoredName + " %Swas unloaded.");
                }
                Logger.Log(LogType.SystemActivity, name + " was unloaded.");
            }
            return(true);
        }
コード例 #6
0
        public bool Unload(bool silent = false, bool save = true)
        {
            if (Server.mainLevel == this || IsMuseum)
            {
                return(false);
            }
            if (Server.lava.active && Server.lava.map == this)
            {
                return(false);
            }
            if (LevelUnload != null)
            {
                LevelUnload(this);
            }
            OnLevelUnloadEvent.Call(this);
            if (cancelunload)
            {
                Server.s.Log("Unload canceled by Plugin! (Map: " + name + ")");
                cancelunload = false;
                return(false);
            }
            MovePlayersToMain();

            if (changed && ShouldSaveChanges())
            {
                Save(false, true);
                saveChanges();
            }
            if (TntWarsGame.Find(this) != null)
            {
                foreach (TntWarsGame.player pl in TntWarsGame.Find(this).Players)
                {
                    pl.p.CurrentTntGameNumber = -1;
                    Player.SendMessage(pl.p, "TNT Wars: The TNT Wars game you are currently playing has been deleted!");
                    pl.p.PlayingTntWars = false;
                    pl.p.canBuild       = true;
                    TntWarsGame.SetTitlesAndColor(pl, true);
                }
                Server.s.Log("TNT Wars: Game deleted on " + name);
                TntWarsGame.GameList.Remove(TntWarsGame.Find(this));
            }
            MovePlayersToMain();
            LevelInfo.Loaded.Remove(this);

            try
            {
                PlayerBot.RemoveAllFromLevel(this);
                //physChecker.Stop();
                //physChecker.Dispose();
                physThread.Abort();
                physThread.Join();
            }
            catch
            {
            }

            finally
            {
                Dispose();
                GC.Collect();
                GC.WaitForPendingFinalizers();

                if (!silent)
                {
                    Chat.GlobalMessageOps("&3" + name + Server.DefaultColor + " was unloaded.");
                }
                Server.s.Log(string.Format("{0} was unloaded.", name));
            }
            return(true);
        }