コード例 #1
0
ファイル: PlayerActions.cs プロジェクト: Metastruct/MCGalaxy
        static bool GotoLevel(Player p, Level lvl)
        {
            if (p.level == lvl)
            {
                p.Message("You are already in {0}%S.", lvl.ColoredName); return(false);
            }

            bool canJoin = lvl.CanJoin(p);

            OnJoiningLevelEvent.Call(p, lvl, ref canJoin);
            if (!canJoin)
            {
                return(false);
            }

            p.Loading = true;
            Entities.DespawnEntities(p);
            Level prev = p.level;

            p.level = lvl;

            p.SendRawMap(prev, lvl);
            PostSentMap(p, prev, lvl, true);
            p.Loading = false;
            return(true);
        }
コード例 #2
0
        public static void ReloadMap(Player p, Player who, bool showMessage)
        {
            who.Loading = true;
            Entities.DespawnEntities(who);
            who.SendMap(who.level);
            Entities.SpawnEntities(who);
            who.Loading = false;
            if (!showMessage)
            {
                return;
            }

            if (p == null || !Entities.CanSee(who, p))
            {
                who.SendMessage("&bMap reloaded");
            }
            else
            {
                who.SendMessage("&bMap reloaded by " + p.ColoredName);
            }
            if (Entities.CanSee(p, who))
            {
                Player.Message(p, "&4Finished reloading for " + who.ColoredName);
            }
        }
コード例 #3
0
        public static void ReloadFor(Player src, Player p, bool announce)
        {
            p.Loading = true;
            Entities.DespawnEntities(p);
            p.SendMap(p.level);
            Entities.SpawnEntities(p);
            p.Loading = false;
            if (!announce)
            {
                return;
            }

            if (src == null || !Entities.CanSee(p, src))
            {
                p.Message("&bMap reloaded");
            }
            else
            {
                p.Message("&bMap reloaded by " + src.ColoredName);
            }
            if (Entities.CanSee(src, p))
            {
                src.Message("&4Finished reloading for " + p.ColoredName);
            }
        }
コード例 #4
0
ファイル: PlayerActions.cs プロジェクト: ProtheanGod/KingMC
        static bool GotoLevel(Player p, Level lvl)
        {
            if (p.level == lvl)
            {
                Player.Message(p, "You are already in {0}%S.", lvl.ColoredName); return(false);
            }
            if (!lvl.CanJoin(p))
            {
                return(false);
            }

            p.Loading = true;
            Entities.DespawnEntities(p);
            Level oldLevel = p.level;

            p.level = lvl;
            p.SendMap(oldLevel);

            Position pos = lvl.SpawnPos;
            byte     yaw = lvl.rotx, pitch = lvl.roty;

            OnPlayerSpawningEvent.Call(p, ref pos, ref yaw, ref pitch, false);
            Entities.SpawnEntities(p, pos, new Orientation(yaw, pitch));
            CheckGamesJoin(p, oldLevel);

            if (p.level.ShouldShowJoinMessage(oldLevel))
            {
                string msg = p.level.IsMuseum ? " %Swent to the " : " %Swent to ";
                Chat.MessageGlobal(p, p.ColoredName + msg + lvl.ColoredName, false, true);
                OnPlayerActionEvent.Call(p, PlayerAction.JoinWorld, lvl.name);
            }
            return(true);
        }
コード例 #5
0
ファイル: PlayerActions.cs プロジェクト: Metastruct/MCGalaxy
 internal static void ReloadMap(Player p)
 {
     p.Loading = true;
     Entities.DespawnEntities(p);
     p.SendRawMap(p.level, p.level);
     Entities.SpawnEntities(p, p.Pos, p.Rot);
     p.Loading = false;
 }
コード例 #6
0
ファイル: PlayerActions.cs プロジェクト: TheDireMaster/McDire
        static bool GotoLevel(Player p, Level lvl)
        {
            if (p.level == lvl)
            {
                p.Message("You are already in {0}%S.", lvl.ColoredName); return(false);
            }
            if (!lvl.CanJoin(p))
            {
                return(false);
            }

            p.Loading = true;
            Entities.DespawnEntities(p);
            Level oldLevel = p.level;

            p.level = lvl;
            p.SendMap(oldLevel);

            PostSentMap(p, oldLevel, lvl, true);
            return(true);
        }
コード例 #7
0
        public static void ReloadMap(Player p, Player who, bool showMessage)
        {
            who.Loading = true;
            Entities.DespawnEntities(who);
            who.SendUserMOTD(); who.SendMap(who.level);
            Entities.SpawnEntities(who);
            who.Loading = false;

            if (!showMessage)
            {
                return;
            }
            if (p != null && !p.hidden)
            {
                who.SendMessage("&bMap reloaded by " + p.name);
            }
            if (p != null && p.hidden)
            {
                who.SendMessage("&bMap reloaded");
            }
            Player.Message(p, "&4Finished reloading for " + who.name);
        }
コード例 #8
0
        static bool GotoLevel(Player p, Level lvl, bool ignorePerms)
        {
            if (p.level == lvl)
            {
                Player.Message(p, "You are already in {0}%S.", lvl.ColoredName); return(false);
            }
            if (!lvl.CanJoin(p, ignorePerms))
            {
                return(false);
            }
            if (!Server.zombie.PlayerCanJoinLevel(p, lvl, p.level))
            {
                return(false);
            }

            p.Loading = true;
            Entities.DespawnEntities(p);
            Level oldLevel = p.level;

            p.level = lvl; p.SendUserMOTD(); p.SendMap(oldLevel);

            ushort x = (ushort)(lvl.spawnx * 32 + 16);
            ushort y = (ushort)(lvl.spawny * 32 + 32);
            ushort z = (ushort)(lvl.spawnz * 32 + 16);

            Entities.SpawnEntities(p, x, y, z, lvl.rotx, lvl.roty);
            p.Loading = false;
            CheckGamesJoin(p, oldLevel);
            p.prevMsg = "";

            if (!p.hidden && p.level.ShouldShowJoinMessage(oldLevel))
            {
                Player.SendChatFrom(p, p.ColoredName + " %Swent to " + lvl.ColoredName, false);
                Player.RaisePlayerAction(p, PlayerAction.JoinWorld, lvl.name);
            }
            return(true);
        }
コード例 #9
0
ファイル: Player.cs プロジェクト: rdebath/MCGalaxy
        void LeaveServer(string chatMsg, string discMsg, bool isKick, bool sync = false)
        {
            if (leftServer || IsSuper)
            {
                return;
            }
            leftServer = true;
            CriticalTasks.Clear();
            ZoneIn = null;

            // Disconnected before sent handshake
            if (name == null)
            {
                if (Socket != null)
                {
                    Socket.Close();
                }
                Logger.Log(LogType.UserActivity, "{0} disconnected.", IP);
                return;
            }

            Server.reviewlist.Remove(name);
            try {
                if (Socket.Disconnected)
                {
                    PlayerInfo.Online.Remove(this);
                    return;
                }

                if (weapon != null)
                {
                    weapon.Disable();
                }
                if (chatMsg != null)
                {
                    chatMsg = Colors.Escape(chatMsg);
                }
                discMsg = Colors.Escape(discMsg);

                string kickPacketMsg = ChatTokens.Apply(discMsg, this);
                Session.SendKick(kickPacketMsg, sync);
                Socket.Disconnected = true;
                ZoneIn = null;
                if (isKick)
                {
                    TimesBeenKicked++;
                }

                if (!loggedIn)
                {
                    PlayerInfo.Online.Remove(this);
                    Logger.Log(LogType.UserActivity, "{0} ({1}) disconnected. ({2})", truename, IP, discMsg);
                    return;
                }

                Entities.DespawnEntities(this, false);
                ShowDisconnectInChat(chatMsg, isKick);
                SaveStats();

                PlayerInfo.Online.Remove(this);
                OnPlayerDisconnectEvent.Call(this, discMsg);

                level.AutoUnload();
                Dispose();
            } catch (Exception e) {
                Logger.LogError("Error disconnecting player", e);
            } finally {
                Socket.Close();
            }
        }
コード例 #10
0
        void LeaveServer(string chatMsg, string discMsg, bool isKick, bool sync = false)
        {
            if (leftServer)
            {
                return;
            }
            leftServer = true;
            CriticalTasks.Clear();
            ZoneIn = null;

            // Disconnected before sent handshake
            if (name == null)
            {
                if (Socket != null)
                {
                    Socket.Close();
                }
                Logger.Log(LogType.UserActivity, "{0} disconnected.", ip);
                return;
            }

            Server.reviewlist.Remove(name);
            try {
                if (Socket.Disconnected)
                {
                    PlayerInfo.Online.Remove(this);
                    return;
                }
                // FlyBuffer.Clear();
                LastAction = DateTime.UtcNow;
                IsAfk      = false;
                isFlying   = false;
                if (weapon != null)
                {
                    weapon.Disable();
                }

                if (chatMsg != null)
                {
                    chatMsg = Colors.Escape(chatMsg);
                }
                discMsg = Colors.Escape(discMsg);

                string kickPacketMsg = ChatTokens.Apply(discMsg, this);
                Send(Packet.Kick(kickPacketMsg, hasCP437), sync);
                Socket.Disconnected = true;
                ZoneIn = null;
                if (isKick)
                {
                    TimesBeenKicked++;
                }

                if (!loggedIn)
                {
                    PlayerInfo.Online.Remove(this);
                    string user = name + " (" + ip + ")";
                    Logger.Log(LogType.UserActivity, "{0} disconnected. ({1})", user, discMsg);
                    return;
                }

                Entities.DespawnEntities(this, false);
                ShowDisconnectInChat(chatMsg, isKick);
                save();

                PlayerInfo.Online.Remove(this);
                OnPlayerDisconnectEvent.Call(this, discMsg);

                level.AutoUnload();
                Dispose();
            } catch (Exception e) {
                Logger.LogError("Error disconnecting player", e);
            } finally {
                Socket.Close();
            }
        }
コード例 #11
0
ファイル: Player.cs プロジェクト: ProtheanGod/KingMC
        void LeaveServer(string chatMsg, string discMsg, bool isKick, bool sync = false)
        {
            if (leftServer)
            {
                return;
            }
            leftServer = true;
            CriticalTasks.Clear();

            //Umm...fixed?
            if (name == null || name.Length == 0)
            {
                if (Socket != null)
                {
                    CloseSocket();
                }
                connections.Remove(this);
                disconnected = true;
                Logger.Log(LogType.UserActivity, "{0} disconnected.", ip);
                return;
            }

            Server.reviewlist.Remove(name);
            try {
                if (disconnected)
                {
                    CloseSocket();
                    connections.Remove(this);
                    PlayerInfo.Online.Remove(this);
                    return;
                }
                // FlyBuffer.Clear();
                LastAction = DateTime.UtcNow;
                IsAfk      = false;
                isFlying   = false;
                aiming     = false;

                if (chatMsg != null)
                {
                    chatMsg = Colors.Escape(chatMsg);
                }
                discMsg = Colors.Escape(discMsg);

                string kickPacketMsg = ChatTokens.Apply(discMsg, this);
                Send(Packet.Kick(kickPacketMsg, hasCP437), sync);
                disconnected = true;
                if (isKick)
                {
                    TimesBeenKicked++;
                }

                if (!loggedIn)
                {
                    connections.Remove(this);
                    RemoveFromPending();
                    PlayerInfo.Online.Remove(this);

                    string user = name + " (" + ip + ")";
                    Logger.Log(LogType.UserActivity, "{0} disconnected. ({1})", user, discMsg);
                    return;
                }

                if (Game.team != null)
                {
                    Game.team.RemoveMember(this);
                }
                TntWarsGame tntwarsgame = TntWarsGame.GameIn(this);
                if (tntwarsgame != null)
                {
                    tntwarsgame.Players.Remove(tntwarsgame.FindPlayer(this));
                    tntwarsgame.SendAllPlayersMessage("TNT Wars: " + ColoredName + " %Shas left TNT Wars!");
                }

                Entities.DespawnEntities(this, false);
                ShowDisconnectInChat(chatMsg, isKick);
                save();

                PlayerInfo.Online.Remove(this);
                Server.PlayerListUpdate();
                OnPlayerDisconnectEvent.Call(this, discMsg);

                if (ServerConfig.AutoLoadMaps && level.Config.AutoUnload && !level.IsMuseum && !level.HasPlayers())
                {
                    level.Unload(true);
                }
                Dispose();
            } catch (Exception e) {
                Logger.LogError(e);
            } finally {
                CloseSocket();
            }
        }