bool SetStartLevel(Level level) { if (level == null) { List <string> levels = Picker.GetCandidateLevels(); if (levels == null) { return(false); } MapName = LevelPicker.GetRandomLevel(new Random(), levels); Map = LevelInfo.FindExact(MapName) ?? CmdLoad.LoadLevel(null, MapName); if (Map == null) { return(false); } } else { MapName = level.name; Map = level; } Map.SaveChanges = false; Chat.MessageGlobal("A game of zombie survival is starting on: {0}", MapName); Player[] players = PlayerInfo.Online.Items; foreach (Player p in players) { if (p.level != Map) { continue; } PlayerJoinedLevel(p, p.level, p.level); } if (ZSConfig.SetMainLevel) { Server.mainLevel = Map; } return(true); }
bool SetStartLevel(Level level) { if (level == null) { List <string> levels = LevelPicker.GetCandidateLevels(); if (levels == null) { return(false); } CurLevelName = LevelPicker.GetRandomLevel(new Random(), levels); CurLevel = LevelInfo.FindExact(CurLevelName) ?? CmdLoad.LoadLevel(null, CurLevelName); if (CurLevel == null) { return(false); } } else { CurLevelName = level.name; CurLevel = level; } Chat.MessageAll("A game of zombie survival is starting on: {0}", CurLevelName); Player[] players = PlayerInfo.Online.Items; foreach (Player p in players) { if (p.level != CurLevel) { continue; } PlayerJoinedLevel(p, p.level, p.level); } if (ZombieGameProps.SetMainLevel) { Server.mainLevel = CurLevel; } return(true); }