コード例 #1
0
        static void AddMap(Player p, string value)
        {
            if (p.group.OverseerMaps == 0)
            {
                p.Message("Your rank is not allowed to create any /os maps."); return;
            }
            string level = NextLevel(p);

            if (level == null)
            {
                return;
            }

            if (value.Length == 0)
            {
                value = "128 128 128 flat";
            }
            else if (value.IndexOf(' ') == -1)
            {
                value = "128 128 128 " + value;
            }

            string[] args = value.TrimEnd().SplitSpaces();
            if (args.Length == 3)
            {
                value += " flat";
            }

            CmdNewLvl newLvl = (CmdNewLvl)Command.Find("NewLvl"); // TODO: this is a nasty hack, find a better way

            args = (level + " " + value).SplitSpaces();

            Level lvl = newLvl.GenerateMap(p, args, p.DefaultCmdData);

            if (lvl == null)
            {
                return;
            }

            if (SetPerms(p, lvl))
            {
                Group grp = Group.Find(ServerConfig.OSPerbuildDefault);
                p.Message("Use %T/os zone add [name] %Sto allow " +
                          "players ranked below " + grp.ColoredName + " %Sto build in the map.");
            }

            try {
                lvl.Save(true);
            } finally {
                lvl.Dispose();
                Server.DoGC();
            }
        }
コード例 #2
0
ファイル: CmdResizeLvl.cs プロジェクト: Benedani/MCGalaxy
        public override void Use(Player p, string message)
        {
            string[] args = message.Split(' ');
            if (args.Length < 4)
            {
                Help(p); return;
            }
            Level lvl = LevelInfo.FindMatches(p, args[0]);

            if (lvl == null)
            {
                return;
            }

            ushort x, y, z;

            if (!UInt16.TryParse(args[1], out x) || !UInt16.TryParse(args[2], out y) || !UInt16.TryParse(args[3], out z))
            {
                Player.Message(p, "Invalid dimensions."); return;
            }

            if (!MapGen.OkayAxis(x))
            {
                Player.Message(p, "width must be divisible by 16, and >= 16"); return;
            }
            if (!MapGen.OkayAxis(y))
            {
                Player.Message(p, "height must be divisible by 16, and >= 16"); return;
            }
            if (!MapGen.OkayAxis(z))
            {
                Player.Message(p, "length must be divisible by 16, and >= 16."); return;
            }
            if (!CmdNewLvl.CheckMapSize(p, x, y, z))
            {
                return;
            }

            bool confirmed = args.Length > 4 && args[4].CaselessEq("confirm");

            if (!confirmed && (x < lvl.Width || y < lvl.Height || z < lvl.Length))
            {
                Player.Message(p, "New level dimensions are smaller than the current dimensions, &cyou will lose blocks%S.");
                Player.Message(p, "Type %T/resizelvl {0} {1} {2} {3} confirm %Sif you're sure.", args[0], x, y, z);
                return;
            }

            Level newLvl = ResizeLevel(lvl, x, y, z);

            LevelActions.Replace(lvl, newLvl);
        }
コード例 #3
0
        public static bool DoResize(Player p, string[] args)
        {
            Level lvl = Matcher.FindLevels(p, args[0]);

            if (lvl == null)
            {
                return(true);
            }
            if (!LevelInfo.ValidateAction(p, lvl.name, "resize this level"))
            {
                return(false);
            }

            ushort x = 0, y = 0, z = 0;

            if (!CmdNewLvl.CheckMapAxis(p, args[1], "Width", ref x))
            {
                return(false);
            }
            if (!CmdNewLvl.CheckMapAxis(p, args[2], "Height", ref y))
            {
                return(false);
            }
            if (!CmdNewLvl.CheckMapAxis(p, args[3], "Length", ref z))
            {
                return(false);
            }
            if (!CmdNewLvl.CheckMapVolume(p, x, y, z))
            {
                return(true);
            }

            bool confirmed = args.Length > 4 && args[4].CaselessEq("confirm");

            if (!confirmed && (x < lvl.Width || y < lvl.Height || z < lvl.Length))
            {
                Player.Message(p, "New level dimensions are smaller than the current dimensions, &cyou will lose blocks%S.");
                return(false);
            }

            Level newLvl = ResizeLevel(lvl, x, y, z);

            LevelActions.Replace(lvl, newLvl);
            return(true);
        }
コード例 #4
0
        static void AddMap(Player p, string value)
        {
            if (p.group.OverseerMaps == 0)
            {
                p.Message("Your rank is not allowed to create any /os maps."); return;
            }
            string level = NextLevel(p);

            if (level == null)
            {
                return;
            }

            if (value.Length == 0)
            {
                value = "128 128 128";
            }
            else if (value.IndexOf(' ') == -1)
            {
                value = "128 128 128 " + value;
            }
            string[] args = (level + " " + value.TrimEnd()).SplitSpaces();

            CmdNewLvl newLvl = (CmdNewLvl)Command.Find("NewLvl"); // TODO: this is a nasty hack, find a better way
            Level     lvl    = newLvl.GenerateMap(p, args, p.DefaultCmdData);

            if (lvl == null)
            {
                return;
            }

            MapGen.SetRealmPerms(p, lvl);
            p.Message("Use &T/os zone add [name] &Sto allow other players to build in the map.");

            try {
                lvl.Save(true);
            } finally {
                lvl.Dispose();
                Server.DoGC();
            }
        }
コード例 #5
0
        public static bool DoResize(Player p, string[] args, CommandData data, out bool needConfirm)
        {
            needConfirm = false;
            Level lvl = Matcher.FindLevels(p, args[0]);

            if (lvl == null)
            {
                return(true);
            }
            if (!LevelInfo.Check(p, data.Rank, lvl, "resize this level"))
            {
                return(false);
            }

            ushort x = 0, y = 0, z = 0;

            if (!CmdNewLvl.GetDimensions(p, args, 1, ref x, ref y, ref z))
            {
                return(false);
            }

            bool confirmed = args.Length > 4 && args[4].CaselessEq("confirm");

            if (!confirmed && (x < lvl.Width || y < lvl.Height || z < lvl.Length))
            {
                p.Message("New level dimensions are smaller than the current dimensions, %Wyou will lose blocks%S.");
                needConfirm = true;
                return(false);
            }

            Level resized = ResizeLevel(lvl, x, y, z);

            if (resized == null)
            {
                p.Message("%WError resizing map."); return(false);
            }
            LevelActions.Replace(lvl, resized);
            return(true);
        }