void SendTeleportThisPlayer(pos newPosition) { oldPosition = position; position = newPosition; Packet p = new Packet(); p.id = PacketType.PositionAndOrientationTeleport; p.AddVar((byte)255); p.AddVar(position.x); p.AddVar(position.y); p.AddVar(position.z); p.AddVar(position.yaw); p.AddVar(position.pitch); SendPacket(p); }
void UpdatePlayerPos() { //TODO create pos change packet Packet packet = new Packet(); if (delta.IsZero()) { return; } else { if (delta.NeedTp()) { packet.id = PacketType.PositionAndOrientationTeleport; packet.AddVar(UserId); packet.AddVar(position.x); packet.AddVar(position.y); packet.AddVar(position.z); packet.AddVar(position.yaw); packet.AddVar(position.pitch); } else { if (delta.PosChanged()) { if (delta.RotChanged()) { //Pos AND Rot packet.id = PacketType.PositionAndOrientationUpdate; packet.AddVar(UserId); packet.AddVar((byte)delta.x); packet.AddVar((byte)delta.y); packet.AddVar((byte)delta.z); packet.AddVar(position.yaw); packet.AddVar(position.pitch); } else { //TODO //Just Pos packet.id = PacketType.PositionUpdate; packet.AddVar(UserId); packet.AddVar((byte)delta.x); packet.AddVar((byte)delta.y); packet.AddVar((byte)delta.z); } } else { if (delta.RotChanged()) { packet.id = PacketType.OrientationUpdate; packet.AddVar(UserId); packet.AddVar(position.yaw); packet.AddVar(position.pitch); } } } } foreach (Player p in level.players.ToArray()) { if (p._isActive && p != this) { p.SendPacket(packet); } } }
void SendMotd() { string motd = Configuration.SERVER_MOTD; string name = Configuration.SERVER_NAME; Packet p = new Packet(); p.id = PacketType.Identification; p.AddVar(PROTOCOL_VERSION); p.AddVar(name); p.AddVar(motd); if (isAdmin) p.AddVar((byte)100); else p.AddVar((byte)0); Server.Log("Send MOTD", LogTypesEnum.debug); SendPacket(p); //Console.WriteLine(p.bytes.Count); //byte[] buffer = new byte[130]; //buffer[0] = PROTOCOL_VERSION; //StringFormat(Configuration.SERVER_NAME, 64).CopyTo(buffer, 1); //StringFormat(Configuration.SERVER_MOTD, 64).CopyTo(buffer, 65); //if (isAdmin) // buffer[129] = 100; //else // buffer[129] = 0; //SendRaw(0, buffer); }
void SendSpawn(Player player) { Server.Log("Spawning " + player.UserId + " for " + UserId, LogTypesEnum.debug); Packet p = new Packet(); p.id = PacketType.SpawnPlayer; p.AddVar(player.UserId); p.AddVar(player.username); p.AddVar(player.position.x); p.AddVar(player.position.y); p.AddVar(player.position.z); p.AddVar(player.position.yaw); p.AddVar(player.position.pitch); SendPacket(p); }
void SendDie(Player player) { Packet p = new Packet(); p.id = PacketType.DespawnPlayer; p.AddVar(player.UserId); SendPacket(p); }
void SendFullPosPacketTeleport(Player player) { Packet p = new Packet(); p.id = PacketType.PositionAndOrientationTeleport; p.AddVar(player.UserId); p.AddVar(player.position.x); p.AddVar(player.position.y); p.AddVar(player.position.z); p.AddVar(player.position.yaw); p.AddVar(player.position.pitch); SendPacket(p); }
internal void SendMessage(string message) { Packet packet = new Packet(); packet.id = PacketType.Message; packet.AddVar(UserId); packet.AddVar(message); SendPacket(packet); }
internal void SendKick(string message) { Packet p = new Packet(); p.id = PacketType.Disconnect; p.AddVar(message); SendPacket(p); }
internal void SendBlockChange(ushort x, ushort y, ushort z, byte type) { Packet p = new Packet(); p.id = PacketType.SetBlockOutgoing; p.AddVar(x); p.AddVar(y); p.AddVar(z); p.AddVar(type); SendPacket(p); }
internal static void SendLevelChat(Player player, string message) { string username = player.username; string toSend = "<" + username + ">: " + message; Server.Log("!" + toSend, LogTypesEnum.chat); Packet packet = new Packet(); packet.id = PacketType.Message; packet.AddVar(player.UserId); packet.AddVar(toSend); foreach (Player p in player.level.players.ToArray()) { if (p._isActive) { p.SendPacket(packet); } } }
internal static void SendGlobalMessage(string message) { Server.Log("!" + message, LogTypesEnum.chat); Packet packet = new Packet(); packet.id = PacketType.Message; packet.AddVar((byte)0); packet.AddVar(message); foreach (Player p in PlayerHandler.Players.Values.ToArray()) { if (p._isActive) { p.SendPacket(packet); } } }