コード例 #1
0
ファイル: CmdUndo.cs プロジェクト: nullpic/MCForge-Vanilla
 void Undo(long UID, int time, Level l, Player online) {
     long since=DateTime.Now.AddSeconds(-time).Ticks;
     int count = 0;
     foreach (var ch in BlockChangeHistory.GetCurrentIfUID(l.Name, (uint)UID, since)) {
         RedoHistory.Add((uint)UID, l.Name, ch.Item1, ch.Item2, ch.Item3, ch.Item4);
         count++;
     }
     foreach (var ch in BlockChangeHistory.Undo(l.Name, (uint)UID, since)) {
         l.BlockChange(ch.Item1, ch.Item2, ch.Item3, ch.Item4);
     }
     online.SendMessage("&e" + count + Server.DefaultColor + " Blocks changed");
     return;
 }
コード例 #2
0
 void Undo(long UID, int time, Level l, Player online)
 {
     if (online != null) {
         online.history.Undo(DateTime.Now.AddSeconds(-time).Ticks, l);
     }
     return;
 	if (UID == -1)
 		return;
     string datetime = DateTime.Now.AddSeconds(time * -1).ToString("yyyy-MM-dd HH:mm:ss.fff");
    // DataTable blockchanges = Database.fillData("SElECT * FROM Blocks WHERE UID=" + UID + " AND Date > '" + datetime + "' ORDER BY Date");
     	int x = 0;
     	int y = 0;
     	int z = 0;
     	byte was = 0;
         Stopwatch s = new Stopwatch();
         s.Start();
         int i = 0;
     	foreach(NameValueCollection nvm in Database.getData("SElECT X, Y, Z, Was, Date FROM Blocks WHERE UID=" + UID + " AND Date > '" + datetime + "' ORDER BY Date DESC")){
             i++;
             x = int.Parse(nvm["X"].ToString());
     		y = int.Parse(nvm["Y"].ToString());
     		z = int.Parse(nvm["Z"].ToString());
     		was = byte.Parse(nvm["Was"].ToString());
             l.BlockChange((ushort)x, (ushort)z, (ushort)y, was);
     	}
         Database.executeQuery("DELETE FROM Blocks WHERE DATE > '" + datetime + "'");
         s.Stop();
         Logger.Log("used " + s.Elapsed + " for " + i + " undos");
    // blockchanges.Dispose();
 }
コード例 #3
0
 private static void redo(ExtraData<Tuple<short, short, short>, Tuple<long, byte>> toChange, Level l, long UID, Player p = null) {
     MemoryStream ms = new MemoryStream();
     BinaryWriter bw = new BinaryWriter(ms);
     foreach (Tuple<short, short, short> v in toChange.Keys) {
         byte currentBlock = l.GetBlock(v.Item1, v.Item2, v.Item3);
         byte newBlock = toChange[v].Item2;
         if (currentBlock != newBlock) {
             if (p != null && p.Level == l) {
                 lock (p.history.lock_recent) {
                     p.history.recentTimes.Add(DateTime.Now.Ticks);
                     p.history.recentChanges.Add(new Tuple<Tuple<short, short, short>, byte, byte>(v, currentBlock, newBlock));
                 }
             }
             else {
                 bw.Write(DateTime.Now.Ticks);
                 bw.Write(v.Item1);
                 bw.Write(v.Item2);
                 bw.Write(v.Item3);
                 bw.Write(currentBlock);
                 bw.Write(newBlock);
             }
             l.BlockChange(new Vector3S(v.Item1, v.Item2, v.Item3), newBlock); //TODO: Create BlockChange(short,short,short);
         }
     }
     bw.Close();
     if (ms.Length != 0) {
         string path = GetFullPath((p == null) ? UID : p.UID, l);
         ms.Position = 0;
         BinaryReader br = new BinaryReader(ms);
         long initialTime = br.ReadInt64();
         br.Close();
         FileStream fs = new FileStream(path + initialTime + historyEnding, FileMode.Create, FileAccess.Write);
         GZipStream gz = new GZipStream(fs, CompressionMode.Compress);
         gz.Write(ms.ToArray(), 0, (int)ms.Length);
         gz.Close();
         fs.Close();
     }
     ms.Close();
 }
コード例 #4
0
 public void Undo(long since, Level l) {
     ExtraData<Tuple<short, short, short>, Tuple<long, byte>> toChange = GetOriginalBlocks(since, l);
     List<long> asked = new List<long>();
     foreach (Player p in l.Players) {
         if (p != player)
             toChange = p.history.redoRecentOthersUndo(toChange, since, l);
     }
     toChange = redoArchiveOthersUndoForAllPlayers(toChange, since, l);
     string path = GetFullPath(l);
     if (!Directory.Exists(path)) Directory.CreateDirectory(path);
     string tmppath = GetFullPath(l) + DateTime.Now.Ticks + futureEnding;
     FileStream fs = new FileStream(tmppath, FileMode.Create, FileAccess.Write);
     GZipStream gz = new GZipStream(fs, CompressionMode.Compress);
     BinaryWriter bw = new BinaryWriter(gz);
     foreach (Tuple<short, short, short> v in toChange.Keys) {
         //all changes are associated to the time in the filename
         byte tmp = l.GetBlock(v.Item1, v.Item2, v.Item3);
         if (tmp != toChange[v].Item2) {
             bw.Write(v.Item1);//coords
             bw.Write(v.Item2);
             bw.Write(v.Item3);
             bw.Write(toChange[v].Item2);//after undo
             l.BlockChange(new Vector3S(v.Item1, v.Item2, v.Item3), toChange[v].Item2);
         }
     }
     bw.Close();
     gz.Close();
     fs.Close();
 }
コード例 #5
0
ファイル: Cuboid.cs プロジェクト: nullpic/MCForge-Vanilla
        /// <summary>
        /// Fills the <see cref="Cuboid"/> with <paramref name="block"/>.
        /// </summary>
        /// <param name="block">The <see cref="Block"/> to fill with.</param>
        /// <param name="world">The <see cref="Level"/>.</param>
        /// <param name="p">The player.</param>
        /// <remarks></remarks>
        public void Fill(Block block, Level world, Player p = null)
        {
            var buffer = new List<Pos>();
            ushort x, z, y;
            ushort
                xmin = (ushort) Min.x,
                xmax = (ushort) Max.x,
                zmin = (ushort) Min.z,
                zmax = (ushort) Max.z,
                ymin = (ushort) Min.y,
                ymax = (ushort) Max.y;

            for (x = xmin; x <= xmax; ++x)
                for (z = zmin; z <= zmax; ++z)
                    for (y = ymin; y <= ymax; ++y)
                        if (world.GetBlock(x, z, y) != block)
                            BufferAdd(buffer, x, z, y);

            //Level Blockqueue
            if (p != null)
                p.SendMessage(buffer.Count.ToString(CultureInfo.InvariantCulture) + " blocks.");

            buffer.ForEach(
                pos =>
                world.BlockChange((ushort) (pos.pos.x), (ushort) (pos.pos.z), (ushort) (pos.pos.y), block, p));
        }