コード例 #1
0
ファイル: PlayerList.cs プロジェクト: legorek/MCDeamon
 public static PlayerList Load(string path, Group groupName)
 {
     if (!Directory.Exists("ranks")) { Directory.CreateDirectory("ranks"); }
     path = "ranks/" + path;
     PlayerList list = new PlayerList();
     list.group = groupName;
     if (File.Exists(path))
     {
         foreach (string line in File.ReadAllLines(path)) { list.Add(line); }
     }
     else
     {
         File.Create(path).Close();
         Server.s.Log("CREATED NEW: " + path);
     } return list;
 }
コード例 #2
0
ファイル: Group.cs プロジェクト: legorek/MCDeamon
        public static void InitAll()
        {
            GroupList = new List<Group>();

            if (File.Exists("properties/ranks.properties"))
            {
                string[] lines = File.ReadAllLines("properties/ranks.properties");

                Group thisGroup = new Group();
                int gots = 0;

                foreach (string s in lines)
                {
                    try
                    {
                        if (s != "" && s[0] != '#')
                        {
                            if (s.Split('=').Length == 2)
                            {
                                string property = s.Split('=')[0].Trim();
                                string value = s.Split('=')[1].Trim();

                                if (thisGroup.name == "" && property.ToLower() != "rankname")
                                {
                                    Server.s.Log("Hitting an error at " + s + " of ranks.properties");
                                }
                                else
                                {
                                    switch (property.ToLower())
                                    {
                                        case "rankname":
                                            gots = 0;
                                            thisGroup = new Group();

                                            if (value.ToLower() == "developers" || value.ToLower() == "devs")
                                                Server.s.Log("You are not a developer. Stop pretending you are.");
                                            else if (GroupList.Find(grp => grp.name == value.ToLower()) == null)
                                                thisGroup.trueName = value;
                                            else
                                                Server.s.Log("Cannot add the rank " + value + " twice");
                                            break;
                                        case "permission":
                                            int foundPermission;

                                            try
                                            {
                                                foundPermission = int.Parse(value);
                                            }
                                            catch { Server.s.Log("Invalid permission on " + s); break; }

                                            if (thisGroup.Permission != LevelPermission.Null)
                                            {
                                                Server.s.Log("Setting permission again on " + s);
                                                gots--;
                                            }

                                            bool allowed = true;
                                            if (GroupList.Find(grp => grp.Permission == (LevelPermission)foundPermission) != null)
                                                allowed = false;

                                            if (foundPermission > 119 || foundPermission < -50)
                                            {
                                                Server.s.Log("Permission must be between -50 and 119 for ranks");
                                                break;
                                            }

                                            if (allowed)
                                            {
                                                gots++;
                                                thisGroup.Permission = (LevelPermission)foundPermission;
                                            }
                                            else
                                            {
                                                Server.s.Log("Cannot have 2 ranks set at permission level " + value);
                                            }
                                            break;
                                        case "limit":
                                            int foundLimit;

                                            try
                                            {
                                                foundLimit = int.Parse(value);
                                            }
                                            catch { Server.s.Log("Invalid limit on " + s); break; }

                                            gots++;
                                            thisGroup.maxBlocks = foundLimit;
                                            break;
                                        case "color":
                                            char foundChar;

                                            try
                                            {
                                                foundChar = char.Parse(value);
                                            }
                                            catch { Server.s.Log("Incorrect color on " + s); break; }

                                            if ((foundChar >= '0' && foundChar <= '9') || (foundChar >= 'a' && foundChar <= 'f'))
                                            {
                                                gots++;
                                                thisGroup.color = foundChar.ToString();
                                            }
                                            else
                                            {
                                                Server.s.Log("Invalid color code at " + s);
                                            }
                                            break;
                                        case "filename":
                                            if (value.Contains("\\") || value.Contains("/"))
                                            {
                                                Server.s.Log("Invalid filename on " + s);
                                                break;
                                            }

                                            gots++;
                                            thisGroup.fileName = value;
                                            break;
                                    }

                                    if (gots >= 4)
                                    {
                                        GroupList.Add(new Group(thisGroup.Permission, thisGroup.maxBlocks, thisGroup.trueName, thisGroup.color[0], thisGroup.fileName));
                                    }
                                }
                            }
                            else
                            {
                                Server.s.Log("In ranks.properties, the line " + s + " is wrongly formatted");
                            }
                        }
                    }
                    catch { }
                }
            }

            if (GroupList.Find(grp => grp.Permission == LevelPermission.Banned) == null) GroupList.Add(new Group(LevelPermission.Banned, 1, "Banned", '8', "banned.txt"));
            if (GroupList.Find(grp => grp.Permission == LevelPermission.Guest) == null) GroupList.Add(new Group(LevelPermission.Guest, 1, "Guest", '7', "guest.txt"));
            if (GroupList.Find(grp => grp.Permission == LevelPermission.Builder) == null) GroupList.Add(new Group(LevelPermission.Builder, 400, "Builder", '2', "builders.txt"));
            if (GroupList.Find(grp => grp.Permission == LevelPermission.AdvBuilder) == null) GroupList.Add(new Group(LevelPermission.AdvBuilder, 1200, "AdvBuilder", '3', "advbuilders.txt"));
            if (GroupList.Find(grp => grp.Permission == LevelPermission.Operator) == null) GroupList.Add(new Group(LevelPermission.Operator, 2500, "Operator", 'c', "operators.txt"));
            if (GroupList.Find(grp => grp.Permission == LevelPermission.Admin) == null) GroupList.Add(new Group(LevelPermission.Admin, 65536, "SuperOP", 'e', "uberOps.txt"));
            GroupList.Add(new Group(LevelPermission.Nobody, 65536, "Nobody", '0', "nobody.txt"));

            bool swap = true; Group storedGroup;
            while (swap)
            {
                swap = false;
                for (int i = 0; i < GroupList.Count - 1; i++)
                    if (GroupList[i].Permission > GroupList[i + 1].Permission)
                    {
                        swap = true;
                        storedGroup = GroupList[i];
                        GroupList[i] = GroupList[i + 1];
                        GroupList[i + 1] = storedGroup;
                    }
            }

            if (Group.Find(Server.defaultRank) != null) standard = Group.Find(Server.defaultRank);
            else standard = Group.findPerm(LevelPermission.Guest);

            foreach (Player pl in Player.players)
            {
                pl.group = GroupList.Find(g => g.name == pl.group.name);
            }

            saveGroups(GroupList);
        }
コード例 #3
0
ファイル: CmdMapInfo.cs プロジェクト: Rekkeh/MCDeamon
        public override void Use(Player p, string message)
        {
            Level foundLevel;

            if (message == "")
            {
                foundLevel = p.level;
            }
            else
            {
                foundLevel = Level.Find(message);
            }

            if (foundLevel == null)
            {
                Player.SendMessage(p, "Could not find specified level."); return;
            }

            Player.SendMessage(p, "&b" + foundLevel.name + Server.DefaultColor + ": Width=" + foundLevel.width.ToString() + " Height=" + foundLevel.depth.ToString() + " Depth=" + foundLevel.height.ToString());

            switch (foundLevel.physics)
            {
            case 0: Player.SendMessage(p, "Physics are &cOFF" + Server.DefaultColor + " on &b" + foundLevel.name); break;

            case 1: Player.SendMessage(p, "Physics are &aNormal" + Server.DefaultColor + " on &b" + foundLevel.name); break;

            case 2: Player.SendMessage(p, "Physics are &aAdvanced" + Server.DefaultColor + " on &b" + foundLevel.name); break;

            case 3: Player.SendMessage(p, "Physics are &aHardcore" + Server.DefaultColor + " on &b" + foundLevel.name); break;

            case 4: Player.SendMessage(p, "Physics are &aInstant" + Server.DefaultColor + " on &b" + foundLevel.name); break;
            }

            try
            {
                Player.SendMessage(p, "Build rank = " + Group.findPerm(foundLevel.permissionbuild).color + Group.findPerm(foundLevel.permissionbuild).trueName + Server.DefaultColor + " : Visit rank = " + Group.findPerm(foundLevel.permissionvisit).color + Group.findPerm(foundLevel.permissionvisit).trueName);
            } catch (Exception e) { Server.ErrorLog(e); }

            if (Directory.Exists(@Server.backupLocation + "/" + foundLevel.name))
            {
                int latestBackup = Directory.GetDirectories(@Server.backupLocation + "/" + foundLevel.name).Length;
                Player.SendMessage(p, "Latest backup: &a" + latestBackup + Server.DefaultColor + " at &a" + Directory.GetCreationTime(@Server.backupLocation + "/" + foundLevel.name + "/" + latestBackup).ToString("yyyy-MM-dd HH:mm:ss")); // + Directory.GetCreationTime(@Server.backupLocation + "/" + latestBackup + "/").ToString("yyyy-MM-dd HH:mm:ss"));
            }
            else
            {
                Player.SendMessage(p, "No backups for this map exist yet.");
            }
        }
コード例 #4
0
 public override void Help(Player p)
 {
     Player.SendMessage(p, "/blockset [block] [rank] - Changes [block] rank to [rank]");
     Player.SendMessage(p, "Only blocks you can use can be modified");
     Player.SendMessage(p, "Available ranks: " + Group.concatList());
 }
コード例 #5
0
 public override void Use(Player p, string message)
 { // TODO
     try
     {
         if (message != "")
         {
             Help(p); return;
         }
         message = "";
         string message2 = "";
         bool   Once     = false;
         Server.levels.ForEach(delegate(Level level)
         {
             if (level.permissionvisit <= p.group.Permission)
             {
                 if (Group.findPerm(level.permissionbuild) != null)
                 {
                     message += ", " + Group.findPerm(level.permissionbuild).color + level.name + " &b[" + level.physics + "]";
                 }
                 else
                 {
                     message += ", " + level.name + " &b[" + level.physics + "]";
                 }
             }
             else
             {
                 if (!Once)
                 {
                     Once = true;
                     if (Group.findPerm(level.permissionvisit) != null)
                     {
                         message2 += Group.findPerm(level.permissionvisit).color + level.name + " &b[" + level.physics + "]";
                     }
                     else
                     {
                         message2 += level.name + " &b[" + level.physics + "]";
                     }
                 }
                 else
                 {
                     if (Group.findPerm(level.permissionvisit) != null)
                     {
                         message2 += ", " + Group.findPerm(level.permissionvisit).color + level.name + " &b[" + level.physics + "]";
                     }
                     else
                     {
                         message2 += ", " + level.name + " &b[" + level.physics + "]";
                     }
                 }
             }
         });
         Player.SendMessage(p, "Loaded: " + message.Remove(0, 2));
         if (message2 != "")
         {
             Player.SendMessage(p, "Can't Goto: " + message2);
         }
         Player.SendMessage(p, "Use &4/unloaded for unloaded levels.");
     }
     catch (Exception e)
     {
         Server.ErrorLog(e);
     }
 }