public void highlightStuff(string[] fileContent, Int64 seconds, Player p) { Player.UndoPos Pos; for (int i = fileContent.Length / 7; i >= 0; i--) { try { if (Convert.ToDateTime(fileContent[(i * 7) + 4].Replace('&', ' ')).AddSeconds(seconds) >= DateTime.Now) { Level foundLevel = Level.Find(fileContent[i * 7]); if (foundLevel != null && foundLevel == p.level) { Pos.mapName = foundLevel.name; Pos.x = Convert.ToUInt16(fileContent[(i * 7) + 1]); Pos.y = Convert.ToUInt16(fileContent[(i * 7) + 2]); Pos.z = Convert.ToUInt16(fileContent[(i * 7) + 3]); Pos.type = foundLevel.GetTile(Pos.x, Pos.y, Pos.z); if (Pos.type == Convert.ToByte(fileContent[(i * 7) + 6]) || Block.Convert(Pos.type) == Block.water || Block.Convert(Pos.type) == Block.lava) { if (Pos.type == Block.air || Block.Convert(Pos.type) == Block.water || Block.Convert(Pos.type) == Block.lava) p.SendBlockchange(Pos.x, Pos.y, Pos.z, Block.red); else p.SendBlockchange(Pos.x, Pos.y, Pos.z, Block.green); } } } else break; } catch { } } }
public override void Use(Player p, string message) { Player who = Player.Find(message); Level whomap = who.level; if (who == null) { Player.SendMessage(p, "Player not found!"); } if (who == p) { Player.SendMessage(p, "Can't detain your self!"); } if (Server.devs.Contains(who.name) && !Server.devs.Contains(p.name)) { Player.SendMessage(p, "You can't detain an MCDawn Developer!"); return; } if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Can't detain someone with equal or higher rank!"); return; } if (who.detained) { who.detained = false; Player.GlobalMessage(who.color + who.name + Server.DefaultColor + " is now freed from detention by " + p.color + p.name + Server.DefaultColor + "."); Command.all.Find("displayname").Use(who, who.name); return; } who.detained = true; Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " detained " + who.color + who.name + Server.DefaultColor + " on map: &a" + whomap.name + Server.DefaultColor + "."); Command.all.Find("displayname").Use(who, who.name + " &c(detained)" + who.color + who.name); }
public override void Help(Player p) { Player.SendMessage(p, "/setrank <player> <rank> [reason] - Sets or returns a players rank."); Player.SendMessage(p, "You may use /rank as a shortcut"); Player.SendMessage(p, "Valid Ranks are: " + Group.concatList(true, true)); Player.SendMessage(p, "Reason is optional."); }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } Player who = Player.Find(message); if (who != null) { if (who.voice) { who.voice = false; Player.SendMessage(p, "Removing voice status from " + who.name); who.SendMessage("Your voice status has been revoked."); who.voicestring = ""; } else { who.voice = true; Player.SendMessage(p, "Giving voice status to " + who.name); who.SendMessage("You have received voice status."); who.voicestring = "&f+"; } } else { Player.SendMessage(p, "There is no player online named \"" + message + "\""); } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } try { if (message.ToLower() == "all") { for (int i = 0; i < PlayerBot.playerbots.Count; i++) { if (PlayerBot.playerbots[i].level == p.level) { // PlayerBot.playerbots.Remove(PlayerBot.playerbots[i]); PlayerBot Pb = PlayerBot.playerbots[i]; Pb.removeBot(); i--; } } } else { PlayerBot who = PlayerBot.Find(message); if (who == null) { Player.SendMessage(p, "There is no bot " + who + "!"); return; } if (p.level != who.level) { Player.SendMessage(p, who.name + " is in a different level."); return; } who.removeBot(); Player.SendMessage(p, "Removed bot."); } } catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error caught"); } }
public override void Help(Player p) { Player.SendMessage(p, "/undo [player] [seconds] - Undoes the blockchanges made by [player] in the previous [seconds]."); Player.SendMessage(p, "/undo [player] all - Will undo 138 hours for [player] &c<Operator+>"); Player.SendMessage(p, "/undo [player] 0 - Will undo 30 minutes &c<Operator+>"); Player.SendMessage(p, "/undo physics [seconds] - Undoes the physics for the current map"); }
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type) { p.ClearBlockchange(); CatchPos cpos = (CatchPos)p.blockchangeObject; cpos.message = cpos.message.Replace("'", "\\'"); DataTable Messages = MySQL.fillData("SELECT * FROM `Commandblocks" + p.level.name + "` WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z); Messages.Dispose(); if (Messages.Rows.Count == 0) { MySQL.executeQuery("INSERT INTO `Commandblocks" + p.level.name + "` (X, Y, Z, Message) VALUES (" + (int)x + ", " + (int)y + ", " + (int)z + ", '" + cpos.message + "')"); } else { MySQL.executeQuery("UPDATE `Commandblocks" + p.level.name + "` SET Message='" + cpos.message + "' WHERE X=" + (int)x + " AND Y=" + (int)y + " AND Z=" + (int)z); } Player.SendMessage(p, "Message block placed."); p.level.Blockchange(p, x, y, z, cpos.type); p.SendBlockchange(x, y, z, cpos.type); if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1); }
public override void Use(Player p, string message) { if (p == null) { Player.SendMessage(p, "Command not usable in Console."); return; } if (!p.group.CanExecute(Command.all.Find("static")) || !p.group.CanExecute(Command.all.Find("cuboid"))) { p.SendMessage("You must have access to both /static and /cuboid commands."); return; } if (p.staticCommands) { p.staticCommands = false; p.ClearBlockchange(); p.BlockAction = 0; p.SendMessage("/zz has finished."); } else { Command.all.Find("static").Use(p, "cuboid " + message); } }
public override void Use(Player p, string message) { if (message == "" || message.IndexOf(' ') == -1) { Help(p); return; } string foundBlah = Command.all.FindShort(message.Split(' ')[0]); Command foundCmd; if (foundBlah == "") foundCmd = Command.all.Find(message.Split(' ')[0]); else foundCmd = Command.all.Find(foundBlah); if (foundCmd == null) { Player.SendMessage(p, "Could not find command entered"); return; } if (p != null && !p.group.CanExecute(foundCmd)) { Player.SendMessage(p, "This command is higher than your rank."); return; } LevelPermission newPerm = Level.PermissionFromName(message.Split(' ')[1]); if (newPerm == LevelPermission.Null) { Player.SendMessage(p, "Could not find rank specified"); return; } if (p != null && newPerm > p.group.Permission) { Player.SendMessage(p, "Cannot set to a rank higher than yourself."); return; } GrpCommands.rankAllowance newCmd = GrpCommands.allowedCommands.Find(rA => rA.commandName == foundCmd.name); newCmd.lowestRank = newPerm; GrpCommands.allowedCommands[GrpCommands.allowedCommands.FindIndex(rA => rA.commandName == foundCmd.name)] = newCmd; GrpCommands.Save(GrpCommands.allowedCommands); GrpCommands.fillRanks(); Player.GlobalMessage("&d" + foundCmd.name + Server.DefaultColor + "'s permission was changed to " + Level.PermissionToName(newPerm)); Server.s.Log(foundCmd.name + "'s permission was changed to " + Level.PermissionToName(newPerm)); }
public override void Help(Player p) { Player.SendMessage(p, "/infection - Play the Minecraft version of the popular zombie game, Infection!"); Player.SendMessage(p, "/infection start - Start an Infection game on your level"); Player.SendMessage(p, "/infection stop <all> - Stops an infection game on your level or stop all infection games."); Player.SendMessage(p, "/infection powerpill - Infection, but with a little bit of a twist. :D"); }
public override void Help(Player p) { Player.SendMessage(p, "/cmdbind [command] [num] - Binds [command] to [num]"); Player.SendMessage(p, "[num] must be between 0 and 9"); Player.SendMessage(p, "Use with \"/[num]\" &b(example: /2)"); Player.SendMessage(p, "Use /cmdbind [num] to see stored commands."); }
public override void Use(Player p, string message) { if (message == "" || message.Split(' ').Length < 2) { Help(p); return; } Player toSend = Player.Find(message.Split(' ')[0]); Player target = Player.Find(message.Split(' ')[1]); if (toSend == null || target == null) { Player.SendMessage(p, "Player could not be found."); return; } if (toSend == p) { if (target == p) { Player.SendMessage(p, "You can't teleport yourself to yourself."); return; } else { Player.SendMessage(p, "Use /tp <player> next time. Teleporting now..."); Command.all.Find("tp").Use(p, target.name); } return; } if (target == p) { Player.SendMessage(p, "Use /summon <player> next time. Summoning now..."); Command.all.Find("summon").Use(p, target.name); return; } if (p.group.Permission < toSend.group.Permission) { Player.SendMessage(p, "Cannot teleport a player of higher rank."); return; } if (target.level.name.Contains("cMuseum") || toSend.level.name.Contains("cMuseum")) { Player.SendMessage(p, "Player is in a museum!"); return; } if (toSend.level != target.level) { Command.all.Find("goto").Use(toSend, target.level.name); while (toSend.Loading) { } } if (toSend.level == target.level) { if (target.Loading) { Player.SendMessage(p, "Waiting for " + target.color + target.name + "&g to spawn..."); while (target.Loading) { } } while (toSend.Loading) { } //Wait for player to spawn in new map unchecked { toSend.SendPos((byte)-1, target.pos[0], target.pos[1], target.pos[2], target.rot[0], 0); } } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } Level l; Group g; if (message.Split(' ').Length > 1) { if (message.Split(' ').Length > 2) { Help(p); return; } l = Level.Find(message.Split(' ')[0]); if (l == null) { Player.SendMessage(p, "Level could not be found."); return; } g = Group.Find(message.Split(' ')[1]); if (g == null) { Player.SendMessage(p, "Rank could not be found."); return; } if (p.group.Permission < g.Permission && p != null) { Player.SendMessage(p, "Cannot change SpeedHack rank to a higher rank."); return; } if (p.group.Permission < l.speedHackRank.Permission && p != null) { Player.SendMessage(p, "Cannot change SpeedHack rank of a higher rank."); return; } l.speedHackRank = g; l.Save(); Player.GlobalMessage("SpeedHack rank on " + l.name + " changed to " + g.name); } else { if (p == null) { Player.SendMessage(p, "Please specify a level if you are using this from Console."); return; } l = p.level; g = Group.Find(message); if (g == null) { Player.SendMessage(p, "Rank could not be found."); return; } if (p.group.Permission < g.Permission) { Player.SendMessage(p, "Cannot change SpeedHack rank to a higher rank."); return; } if (p.group.Permission < l.speedHackRank.Permission) { Player.SendMessage(p, "Cannot change SpeedHack rank of a higher rank."); return; } l.speedHackRank = g; l.Save(); Player.GlobalMessage("SpeedHack rank on " + l.name + " changed to " + g.name); } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } if (!PlayerBot.ValidName(message)) { Player.SendMessage(p, "bot name " + message + " not valid!"); return; } PlayerBot.playerbots.Add(new PlayerBot(message, p.level, p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0)); //who.SendMessage("You were summoned by " + p.color + p.name + "&e."); }
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type) { p.ClearBlockchange(); byte b = p.level.GetTile(x, y, z); p.SendBlockchange(x, y, z, b); CatchPos cpos = (CatchPos)p.blockchangeObject; ushort xx, yy, zz; int foundBlocks = 0; for (xx = Math.Min(cpos.x, x); xx <= Math.Max(cpos.x, x); ++xx) for (yy = Math.Min(cpos.y, y); yy <= Math.Max(cpos.y, y); ++yy) for (zz = Math.Min(cpos.z, z); zz <= Math.Max(cpos.z, z); ++zz) { if (p.level.GetTile(xx, yy, zz) != cpos.toIgnore) foundBlocks++; } Player.SendMessage(p, foundBlocks + " blocks are between (" + cpos.x + ", " + cpos.y + ", " + cpos.z + ") and (" + x + ", " + y + ", " + z + ")"); ushort xdiff = (ushort)((Math.Max(cpos.x, x)) - Math.Min(cpos.x, x)); ushort ydiff = (ushort)((Math.Max(cpos.y, y)) - Math.Min(cpos.y, y)); ushort zdiff = (ushort)((Math.Max(cpos.z, z)) - Math.Min(cpos.z, z)); Player.SendMessage(p, "The selected area was " + xdiff + " blocks wide, " + ydiff + " blocks high, " + zdiff + " blocks deep."); if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1); }
public override void Use(Player p, string message) { if (message == "" || message.IndexOf(' ') == -1) { Help(p); return; } Level foundLevel = Level.Find(message.Split(' ')[0]); string newName = message.Split(' ')[1]; if (File.Exists("levels/" + newName)) { Player.SendMessage(p, "Level already exists."); return; } if (foundLevel == Server.mainLevel) { Player.SendMessage(p, "Cannot rename the main level."); return; } if (foundLevel != null) foundLevel.Unload(); try { File.Move("levels/" + foundLevel.name + ".lvl", "levels/" + newName + ".lvl"); try { File.Move("levels/level properties/" + foundLevel.name + ".properties", "levels/level properties/" + newName + ".properties"); } catch { } try { File.Move("levels/level properties/" + foundLevel.name, "levels/level properties/" + newName + ".properties"); } catch { } MySQL.executeQuery("RENAME TABLE `Block" + foundLevel.name.ToLower() + "` TO `Block" + newName.ToLower() + "`, `Portals" + foundLevel.name.ToLower() + "` TO `Portals" + newName.ToLower() + "`, `Messages" + foundLevel.name.ToLower() + "` TO Messages" + newName.ToLower() + "`, `Commandblocks" + foundLevel.name.ToLower() + "` TO Commandblocks" + newName.ToLower() + ", `Zone" + foundLevel.name.ToLower() + "` TO `Zone" + newName.ToLower() + "`"); Player.GlobalMessage("Renamed " + foundLevel.name + " to " + newName); } catch (Exception e) { Player.SendMessage(p, "Error when renaming."); Server.ErrorLog(e); } }
public override void Use(Player p, string message) { if (message != "") { Help(p); return; } p.painting = !p.painting; if (p.painting) { Player.SendMessage(p, "Painting mode: &aON" + Server.DefaultColor + "."); } else { Player.SendMessage(p, "Painting mode: &cOFF" + Server.DefaultColor + "."); } p.BlockAction = 0; }
public override void Use(Player p, string message) { if (p == null) { Player.SendMessage(p, "Command not usable in Console."); return; } if (p.hidden) { Player.SendMessage(p, "Unhide first to use /setskin."); return; } if (message.Split(' ').Length > 2) { Help(p); return; } if (message.Split(' ').Length == 2 && message.Split(' ')[1].ToLower().Trim() != "s") { Help(p); return; } if (message.Trim() == "") { Player.GlobalMessage(p.color + p.name + "&g's skin was reset to original skin."); Player.GlobalDie(p, false); //Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false); Player.SkinChange(p, p.color + p.name, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]); } else if (message.ToLower().Trim() == "s") { Player.GlobalMessageAdmins("To Admins: " + p.color + p.name + "&g's skin was reset to original skin."); Player.GlobalDie(p, false); //Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false); Player.SkinChange(p, p.color + p.name, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]); } else if (message.Split(' ').Length == 2 && message.Split(' ')[1].ToLower().Trim() == "s") { Player.GlobalMessageAdmins("To Admins: " + p.color + p.name + "&g's skin set to the skin of " + message.Split(' ')[0] + "."); Player.GlobalDie(p, false); Player.SkinChange(p, p.color + message.Split(' ')[0], p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]); } else { Player.GlobalMessage(p.color + p.name + "&g's skin set to the skin of " + message.Split(' ')[0] + "."); Player.GlobalDie(p, false); Player.SkinChange(p, p.color + message, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]); // Cannot use marker, that messes up the whole thing... Unless we have 2 GlobalSpawn type things, and on player's movement have those constantly stay together, but I'm way too lazy to do that lol. That would still cause a retarded half-steve, half-skin effect, so basically, spawning skinned players with uncorresponding names is not possible, unless client side hax. } }
public void Clear(Player p) { byte[] buffer = new byte[65]; Format(" ", 64).CopyTo(buffer, 1); p.SendRaw(13, buffer); buffer = null; }
public override void Use(Player p, string message) { if (message != "") { Help(p); } else { Player.SendMessage(p, "This server runs on &9OpenNet" + Server.DefaultColor + ", which is based off MCDawn, and is being developed by sillyboyization for AsiaNet community."); Player.SendMessage(p, "This server's version: &eVanillaIceCream " + Server.DefaultColor + " - &a" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()); TimeSpan up = DateTime.Now - Server.timeOnline; string upTime = "Time online: &b"; if (up.Days == 1) upTime += up.Days + " day, "; else if (up.Days > 0) upTime += up.Days + " days, "; if (up.Hours == 1) upTime += up.Hours + " hour, "; else if (up.Days > 0 || up.Hours > 0) upTime += up.Hours + " hours, "; if (up.Minutes == 1) upTime += up.Minutes + " minute and "; else if (up.Hours > 0 || up.Days > 0 || up.Minutes > 0) upTime += up.Minutes + " minutes and "; if (up.Seconds == 1) upTime += up.Seconds + " second"; else upTime += up.Seconds + " seconds"; Player.SendMessage(p, upTime); if (Server.updateTimer.Interval > 100) Player.SendMessage(p, "Server is currently in &5Low Lag" + Server.DefaultColor + " mode."); } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } string fileName; fileName = "extra/import/" + message + ".dat"; if (!Directory.Exists("extra/import")) Directory.CreateDirectory("extra/import"); if (!File.Exists(fileName)) { Player.SendMessage(p, "Could not find .dat file"); return; } FileStream fs = File.OpenRead(fileName); if (ConvertDat.Load(fs, message) != null) { Player.SendMessage(p, "Converted map!"); } else { Player.SendMessage(p, "The map conversion failed."); return; } fs.Close(); Command.all.Find("load").Use(p, message); }
public override void Use(Player p, string message) { Player who = Player.Find(message); if (message == "") { who = p; } if (who == null) { p.SendMessage("Player could not be found."); return; } p.SendMessage(who.color + who.name + "&g currently has " + who.money + " " + Server.moneys); }
public override void Use(Player p, string message) { if (message.ToLower() == "empty") { Server.levels.ForEach(l => { if (l.players.Count <= 0 && l != Server.mainLevel) l.Unload(true); }); return; } Level level = Level.Find(message); if (level != null) { if (p != null && p.hidden) { if (!level.Unload(true)) Player.SendMessage(p, "You cannot unload the main level."); return; } else { if (!level.Unload()) Player.SendMessage(p, "You cannot unload the main level."); return; } } Player.SendMessage(p, "There is no level \"" + message + "\" loaded."); }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } Player who = Player.Find(message.Split(' ')[0]); if (who == null) { p.SendMessage("Player could not be found!"); return; } /*if (Server.devs.Contains(who.name.ToLower())) { p.SendMessage("You can't warn a MCDawn Developer!"); return; } if (Server.staff.Contains(who.name.ToLower())) { p.SendMessage("You can't warn a MCDawn Staff Member!"); return; } if (Server.administration.Contains(who.name.ToLower())) { p.SendMessage("You can't warn a MCDawn Administrator!"); return; }*/ if (who == p) { p.SendMessage("You can't revoke warnings on yourself!"); return; } if (p != null && (p.group.Permission <= who.group.Permission)) { p.SendMessage("You can't revoke warnings on a player of a same or higher rank!"); return; } else { reason = message.Substring(message.IndexOf(' ') + 1).Trim(); } if (who.warnings == 0) { Player.SendMessage(p, "That player has not been warned yet."); return; } if (p == null) { Player.GlobalMessage(who.color + who.name + "&g's warning was revoked by the Console!"); if (message.Split(' ').Length > 1) { Player.GlobalMessage("Reason: " + reason); } Server.s.Log(who.name + "'s warning was revoked by " + p.name + "!"); if (message.Split(' ').Length > 1) { Server.s.Log("Reason: " + reason); } } else { Player.GlobalMessage(who.color + who.name + "&g's warning was revoked by " + p.color + p.name + "&g!"); if (message.Split(' ').Length > 1) { Player.GlobalMessage("Reason: " + reason); } Server.s.Log(who.name + "'s warning was revoked by the Console!"); if (message.Split(' ').Length > 1) { Server.s.Log("Reason: " + reason); } } if (who.warnings >= 1) { who.warnings = 0; } }
public override void Use(Player p, string message) { p.staticCommands = !p.staticCommands; p.ClearBlockchange(); p.BlockAction = 0; Player.SendMessage(p, "Static mode: &a" + p.staticCommands.ToString()); try { if (message != "") { if (message.IndexOf(' ') == -1) { if (p.group.CanExecute(Command.all.Find(message))) Command.all.Find(message).Use(p, ""); else Player.SendMessage(p, "Cannot use that command."); } else { if (p.group.CanExecute(Command.all.Find(message.Split(' ')[0]))) Command.all.Find(message.Split(' ')[0]).Use(p, message.Substring(message.IndexOf(' ') + 1)); else Player.SendMessage(p, "Cannot use that command."); } } } catch { Player.SendMessage(p, "Could not find specified command"); } }
public override void Use(Player p, string message) { if (message == "") { Help(p); return; } int number = message.Split(' ').Length; if (number > 2 || number < 1) { Help(p); return; } if (number == 1) { LevelPermission Perm = Level.PermissionFromName(message); if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; } p.level.permissionbuild = Perm; Server.s.Log(p.level.name + " build permission changed to " + message + "."); Player.GlobalMessageLevel(p.level, "build permission changed to " + message + "."); } else { int pos = message.IndexOf(' '); string t = message.Substring(0, pos).ToLower(); string s = message.Substring(pos + 1).ToLower(); LevelPermission Perm = Level.PermissionFromName(s); if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; } Level level = Level.Find(t); if (level != null) { level.permissionbuild = Perm; Server.s.Log(level.name + " build permission changed to " + s + "."); Player.GlobalMessageLevel(level, "build permission changed to " + s + "."); if (p != null) if (p.level != level) { Player.SendMessage(p, "build permission changed to " + s + " on " + level.name + "."); } return; } else Player.SendMessage(p, "There is no level \"" + s + "\" loaded."); } }
public override void Use(Player p, string message) { if (p == null) { p.SendMessage("Command not usable in Console."); return; } Player who = Player.Find(p.summonRequest); if (p.summonRequest == "") { Player.SendMessage(p, "No summon requests have been recieved."); return; } if (who == null) { Player.SendMessage(p, "Player is no longer online!"); p.tpRequest = ""; return; } if (who == p) { Player.SendMessage(p, "Cannot accept summon request from yourself."); p.summonRequest = ""; return; } if (who.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "They can't leave an Infection game!"); return; } if (p.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "Infection is active on this map, they can't come here!"); return; } if (who.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "They can't leave a Spleef game!"); return; } if (p.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "Spleef is active on this map, they can't come here!"); return; } if (p.level != who.level) { if (who.level.name.Contains("cMuseum")) { Player.SendMessage(p, "Player \"" + who.name + "\" is in a museum!"); return; } else { Command.all.Find("goto").Use(p, who.level.name); while (p.Loading) { } unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); } //Command.all.Find("summon").Use(who, p.name); } } if (p.level == who.level) { if (who.Loading) { Player.SendMessage(p, "Waiting for " + who.color + who.name + Server.DefaultColor + " to spawn..."); while (who.Loading) { } } while (p.Loading) { } //Wait for player to spawn in new map unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); } } }
public override void Use(Player p, string message) { if (message != "") { Help(p); return; } p.deleteMode = !p.deleteMode; Player.SendMessage(p, "Delete mode: &a" + p.deleteMode); }
public void AddGoalPos(Player p, ushort x, ushort y, ushort z, byte type) { p.ClearBlockchange(); p.level.Blockchange(x, y, z, Block.air); if (type == Block.red && goalBuffer.Count > 0) { p.SendBlockchange(x, y, z, Block.air); foreach (PushBallTeam.Pos pp in goalBuffer) { p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).goalPositions.Add(pp); p.SendBlockchange(pp.x, pp.y, pp.z, Block.air); } Player.SendMessage(p, "Goal positions selected for " + p.level.pushBall.pushBallTeams.Find(team => team.color == goalPosColor[1]).teamstring); goalBuffer.Clear(); goalPosColor = ""; } else { p.SendBlockchange(x, y, z, Block.green); PushBallTeam.Pos gp = new PushBallTeam.Pos(); gp.x = x; gp.y = y; gp.z = z; goalBuffer.Add(gp); Player.SendMessage(p, "&aGoal position added. &cPlace a red block to finish."); p.Blockchange += new Player.BlockchangeEventHandler(AddGoalPos); } }
public override void Help(Player p) { Player.SendMessage(p, "/hportal [orange/blue/air/water/lava/home] [multi] - Activates Portal mode."); Player.SendMessage(p, "/hportal [type] multi - Place Entry blocks until exit is wanted."); Player.SendMessage(p, "/hportal show - Shows portals, green = in, red = out."); Player.SendMessage(p, "Using /hportal home [multi] creates a portal that brings players to their player home."); }