コード例 #1
0
        protected void UpdateGridChannelCount(int numChannels)
        {
            var shape = GridShape;

            shape.NumChannels = numChannels;
            GridShape         = shape;
        }
コード例 #2
0
ファイル: GeomUtil3D.cs プロジェクト: mbaske/grid-sensor
        /// <summary>
        /// Calculates rotations for drawing the Scene GUI wireframe.
        /// </summary>
        /// <param name="cellArc">Grid cell arc angle</param>
        /// <param name="lonLatRect">Lon/Lat rectangle</param>
        /// <param name="shape">Grid shape</param>
        /// <param name="rotations">Rotations [lon, lat]</param>
        public static void CalcGridRotations(float cellArc, Rect lonLatRect,
                                             GridBuffer.Shape shape, ref Quaternion[,] rotations)
        {
            int nLon = shape.Width + 1;
            int nLat = shape.Height + 1;

            if (rotations == null || rotations.Length != nLon * nLat)
            {
                rotations = new Quaternion[nLon, nLat];

                float x = lonLatRect.min.x;
                float y = lonLatRect.min.y;

                for (int iLat = 0; iLat < nLat; iLat++)
                {
                    var qLat = Quaternion.AngleAxis(y + iLat * cellArc, Vector3.left);

                    for (int iLon = 0; iLon < nLon; iLon++)
                    {
                        var qLon = Quaternion.AngleAxis(x + iLon * cellArc, Vector3.up);
                        rotations[iLon, iLat] = qLon * qLat;
                    }
                }
            }
        }
コード例 #3
0
        protected void UpdateGridSize(int width, int height)
        {
            var shape = GridShape;

            shape.Width  = width;
            shape.Height = height;
            GridShape    = shape;
        }