/// <summary> /// Constructor. /// </summary> public StateMainMenuModeSelectDesc() : base() { mFxMenuSelect = GameObjectManager.pInstance.pContentManager.Load<SoundEffect>("Audio\\FX\\MenuSelect"); mSetStateMsg = new FiniteStateMachine.SetStateMessage(); mSetColorMsg = new SpriteRender.SetColorMessage(); }
/// <summary> /// Call this to initialize a Behaviour with data supplied in a file. /// </summary> /// <param name="fileName">The file to load from.</param> public override void LoadContent(String fileName) { PointDisplayDefinition def = GameObjectManager.pInstance.pContentManager.Load<PointDisplayDefinition>(fileName); base.LoadContent(fileName); mScoreNums = new List<GameObject>(16); mSetActiveAnimationMsg = new SpriteRender.SetActiveAnimationMessage(); mSetColorMsg = new SpriteRender.SetColorMessage(); }