/// <summary> /// Constructor. /// </summary> public StateMainMenuCredits() : base() { mFxMenuSelect = GameObjectManager.pInstance.pContentManager.Load<SoundEffect>("Audio\\FX\\MenuSelect"); mSetStateMsg = new FiniteStateMachine.SetStateMessage(); }
/// <summary> /// Constructor. /// </summary> public StateMainMenuModeSelectDesc() : base() { mFxMenuSelect = GameObjectManager.pInstance.pContentManager.Load<SoundEffect>("Audio\\FX\\MenuSelect"); mSetStateMsg = new FiniteStateMachine.SetStateMessage(); mSetColorMsg = new SpriteRender.SetColorMessage(); }
/// <summary> /// Constructor. /// </summary> public StateMainMenuRoot() : base() { mFxMenuSelect = GameObjectManager.pInstance.pContentManager.Load<SoundEffect>("Audio\\FX\\MenuSelect"); mGameRestartMsg = new Player.OnGameRestartMessage(); mResetGameMsg = new HitCountDisplay.ResetGameMessage(); mSetStateMsg = new FiniteStateMachine.SetStateMessage(); }
/// <summary> /// Constructor. /// </summary> public StateTrialModeLimitGameplay() { mSetStateMsg = new FiniteStateMachine.SetStateMessage(); }