The UserControl class is used as a base for a user control located on the terminal window. Each UserControl is linked with a ControlLayout and displays are made with the layout this UserControl is linked to. Generally, all UserControl objects have text, whether they are buttons, checkboxes, progress bars, string input, etc. When extending this class, note that the enter key is used in the BattleshipConsole for whole string inputs. Do not handle an enter key press (return false in KeyPress(ConsoleKeyInfo) if the input string is required for this control.
コード例 #1
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        private void DrawControl(UserControl ctrl)
        {
            switch (align)
            {
                case VerticalAlign.Left:
                    module.AlignToLine(module.CurrentY);
                    module.WriteText(ctrl.Text);
                    module.NewLine();
                    break;

                case VerticalAlign.Center:
                    module.WriteCenteredText(ctrl.Text);
                    module.NewLine();
                    break;

                case VerticalAlign.Right:
                    module.AlignToCoord(module.Width - ctrl.Text.Length - 1, module.CurrentY);
                    module.WriteText(ctrl.Text);
                    module.NewLine();
                    break;
            }
        }
コード例 #2
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 public void Add(UserControl ctrl)
 {
     controls.Add(ctrl);
 }
コード例 #3
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 protected virtual void DrawUnselected(UserControl ctrl)
 {
     module.AlignToLine(displayLine + controls.IndexOf(ctrl));
     ctrl.RequiresUpdate = false;
 }
コード例 #4
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ファイル: NoLayout.cs プロジェクト: aiclub/Mohawk_Battleship
 protected override void DrawUnselected(UserControl ctrl)
 {
     //Do not draw anything.
 }