public void CreateInitialPath(double InitialYaw, double Lat, double Lon, double Alt, double Velocity) { isInitialPath = true; isTurn180 = false; pathGenerator.InitialYaw = InitialYaw; pathGenerator.InitialPosition = new PointLatLngAlt(Lat, Lon, Alt); pathGenerator.InitialEnuPosition = initialEnuPosition; pathGenerator.InitialPitch = 0; pathGenerator.newPath(); pathGenerator.CurrentVelocity = Velocity; pathGenerator.StraightLine(pathGenerator.TurnRadius * 1.5); // Generate path to initial point of the rectangle generated path pathGenerator.GeneratePath(currentPath.PointList[currentObjective], currentPath.Psi_f[currentObjective]); // Initial path auxPath = currentPath; currentPath = pathGenerator.Path; ResetArc(); }
public void GenerateLandingPath(PointLatLngAlt WP1, PointLatLngAlt WP2, bool NewPath) { if (NewPath) { pathGenerator.newPath(); } if (pointListObjectivesLanding == null) { pointListObjectivesLanding = new List <PointLatLngAlt>(); double waypointAngle = mapTools.GetSlopeFromNord(WP1, WP2); pointListObjectivesLanding.Add(mapTools.OffsetInMeters(WP2, Math.Cos(waypointAngle) * 30, Math.Sin(waypointAngle) * 30, 0)); pointListObjectivesLanding.Add(WP2); } PathGenerator4D pathGeneratorLanding = new PathGenerator4D(); isLanding = false; double d1 = mapTools.GetDistance(WP1, pointListObjectivesLanding[0]); double d2 = mapTools.GetDistance(WP1, pointListObjectivesLanding[1]); double landSlope = 0; PointLatLngAlt initialPosition; if (d1 > d2) { landSlope = mapTools.GetSlopeFromNord(pointListObjectivesLanding[0], pointListObjectivesLanding[1]); initialPosition = pointListObjectivesLanding[0]; } else { landSlope = mapTools.GetSlopeFromNord(pointListObjectivesLanding[1], pointListObjectivesLanding[0]); initialPosition = pointListObjectivesLanding[1]; } pathGeneratorLanding.newPath(); pathGeneratorLanding.InitialPosition = initialPosition; pathGeneratorLanding.InitialYaw = landSlope; double flareAlt = 2; double flareDistance = 20; double descentDistance = 100; double descentAlt = 30; double landTrackDistance = mapTools.GetDistanceMeters(pointListObjectivesLanding[0], pointListObjectivesLanding[1]); pathGeneratorLanding.InitialPitch = 0; pathGeneratorLanding.StraightLine(landTrackDistance / 3, 0, 0); pathGeneratorLanding.StraightLine(landTrackDistance / 3, 0, 75); pathGeneratorLanding.StraightLine(landTrackDistance / 3, 0, 140); pathGeneratorLanding.InitialPitch = Math.Atan2(flareAlt, flareDistance); pathGeneratorLanding.StraightLine(flareDistance / 2, 150, 160); pathGeneratorLanding.StraightLine(flareDistance / 2, 160, 170); pathGeneratorLanding.InitialPitch = Math.Atan2(descentAlt, descentDistance); pathGeneratorLanding.StraightLine(descentDistance, 170, 175); double d3 = mapTools.GetDistanceMeters(pathGeneratorLanding.InitialPosition, pathGenerator.InitialPosition); double alt1 = pathGenerator.InitialPosition.Alt - pathGeneratorLanding.InitialPosition.Alt; //pathGeneratorLanding.InitialPitch = Math.Atan2(alt1, d3); //double initialYaw_1 = pathGenerator. //pathGeneratorLanding.GeneratePath(pathGenerator.InitialPosition, initialYaw_1); pathGeneratorLanding.RoutePoints.Reverse(); pathGeneratorLanding.Velocity.Reverse(); pathGeneratorLanding.cCurvature.Reverse(); pathGeneratorLanding.Psi_f.Reverse(); for (int i = 0; i < pathGeneratorLanding.Psi_f.Count; i++) { if (pathGeneratorLanding.Psi_f[i] <= 0) { pathGeneratorLanding.Psi_f[i] += Math.PI; } else { pathGeneratorLanding.Psi_f[i] -= Math.PI; } } pathGeneratorLanding.Theta_f.Reverse(); pathGenerator.GeneratePath(pathGeneratorLanding.RoutePoints[0], pathGeneratorLanding.Psi_f[0]); landingPoint = pathGenerator.RoutePoints.Count - 1; pathGenerator.AddPath(pathGeneratorLanding.RoutePoints, pathGeneratorLanding.Velocity, pathGeneratorLanding.cCurvature, pathGeneratorLanding.Psi_f, pathGeneratorLanding.Theta_f); }