public void Load(ContentManager content, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont spriteFont, SpriteFont spriteFontBig) { this.spriteBatch = spriteBatch; this.graphicsDevice = graphicsDevice; this.spriteFont = spriteFont; this.spriteFontBig = spriteFontBig; this.content = content; Map = new MAPFile(@"D:\beasts\savegam0.sav"); Textures = new GameTextures(graphicsDevice, @"D:\beasts\VIDEO.BOX"); }
public void Load(ContentManager content, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont spriteFont, SpriteFont spriteFontBig) { this.spriteBatch = spriteBatch; this.graphicsDevice = graphicsDevice; this.spriteFont = spriteFont; this.spriteFontBig = spriteFontBig; this.content = content; Map = new MAPFile(Environment.CurrentDirectory + @"\savegam0.sav"); Textures = new GameTextures(graphicsDevice, Environment.CurrentDirectory + @"\VIDEO.BOX"); }