// Use this for initialization IEnumerator DoPlay() { if (animator && !string.IsNullOrEmpty(takeStart)) { animator.Play(takeStart); while (animator.isPlaying) { yield return(null); } } //music if (!string.IsNullOrEmpty(playMusicPath)) { LoLMusicPlaylist.instance.Stop(); //ensure playlist is stopped LoLManager.instance.PlaySound(playMusicPath, true, true); } else if (startMusicPlaylist) { LoLMusicPlaylist.instance.Play(); } //start up the first page mCurPageInd = 0; ShowCurrentPage(); }
IEnumerator DoReceive() { if (body) { body.simulated = false; } if (animator && !string.IsNullOrEmpty(takeReceive)) { animator.Play(takeReceive); while (animator.isPlaying) { yield return(null); } } if (signalNext != null) { signalNext.Invoke(); } if (animator && !string.IsNullOrEmpty(takeNext)) { animator.Play(takeNext); } }
public void PlayEnter() { if (animator && !string.IsNullOrEmpty(takeEnter)) { animator.Play(takeEnter); } }
void OnSignalPlayReady() { if (animator && !string.IsNullOrEmpty(takeEnter)) { animator.Play(takeEnter); } }
public void Error() { M8.SoundPlaylist.instance.Play(sfxError, false); if (animator && !string.IsNullOrEmpty(takeError)) { animator.Play(takeError); } }
IEnumerator M8.SceneManager.ITransition.Out() { activeGO.SetActive(true); animator.Play(mTakeOutInd); while (animator.isPlaying) { yield return(null); } }
IEnumerator IModalOpening.Opening() { if (animator && !string.IsNullOrEmpty(takeOpen)) { animator.Play(takeOpen); while (animator.isPlaying) { yield return(null); } } }
IEnumerator DoPrincessDistress() { princessGO.SetActive(true); princessAnim.Play(princessTakeEnter); while (princessAnim.isPlaying) { yield return(null); } princessAnim.Play(princessTakeHelp); }
void OnRoundEnd() { var playerCtrl = PlayController.instance; //update score if (scoreCounter) { if (scoreCounter.count != playerCtrl.curScore) { scoreCounter.count = playerCtrl.curScore; if (scoreAnimator && !string.IsNullOrEmpty(scoreTakeUpdate)) { scoreAnimator.Play(scoreTakeUpdate); } } } //do combo display if available if (playerCtrl.comboIsActive) { if (mComboDisplayRout == null) { mComboDisplayRout = StartCoroutine(DoComboDisplay()); } } }
IEnumerator DoProcess() { highlight.enabled = false; if (animator && !string.IsNullOrEmpty(takeProcess)) { yield return(animator.PlayWait(takeProcess)); } //apply switch (mode) { case Mode.FractionToWhole: target.number.FractionToWholeSingle(); break; case Mode.WholeToFraction: target.number.WholeToFractionSingle(); break; } target.RefreshDisplay(); if (!string.IsNullOrEmpty(takeFinish)) { animator.Play(takeFinish); } mProcessRout = null; highlight.enabled = IsValid(); }
protected override void OnLaunched() { base.OnLaunched(); if (!mIsAngleChanged) { cannonAngleDragHelpGO.SetActive(false); mIsAngleChanged = true; } graphReminderGO.SetActive(false); launchReadyGO.SetActive(false); cannonLaunch.interactable = false; cannonAnimator.Play(cannonTakeLaunch); if (!string.IsNullOrEmpty(cannonLaunchSfxPath)) { LoLManager.instance.PlaySound(cannonLaunchSfxPath, false, false); } var ent = cannonballSpawner.Spawn(); StartCoroutine(DoLaunch(ent)); }
public void UpdatePlay() { if (animator && !string.IsNullOrEmpty(takeUpdate)) { animator.Play(takeUpdate); } }
void IModalActive.SetActive(bool aActive) { if (aActive) { if (animator && !string.IsNullOrEmpty(takeActive)) { animator.Play(takeActive); } } else { if (animator && !string.IsNullOrEmpty(takeInactive)) { animator.Play(takeInactive); } } }
IEnumerator DoSpawn() { if (animator && !string.IsNullOrEmpty(takeSpawn)) { animator.Play(takeSpawn); while (animator.isPlaying) { yield return(null); } } else { yield return(null); } mRout = null; unit.state = spawnAfterState; }
IEnumerator DoEnter() { displayGO.SetActive(true); if (animator) { if (!string.IsNullOrEmpty(takeEnter)) { yield return(animator.PlayWait(takeEnter)); } if (!string.IsNullOrEmpty(takeIdle)) { animator.Play(takeIdle); } } mRout = null; }
IEnumerator DoAttack() { if (animator && !string.IsNullOrEmpty(takeAttack)) { animator.Play(takeAttack); } if (attackActiveGO) { attackActiveGO.SetActive(true); } yield return(new WaitForSeconds(attackDelay)); if (attackActiveGO) { attackActiveGO.SetActive(false); } mCurRout = null; }
IEnumerator DoComboDisplay() { ApplyCurrentComboCountDisplay(); if (comboGO) { comboGO.SetActive(true); } if (comboAnimator && !string.IsNullOrEmpty(comboTakeEnter)) { yield return(comboAnimator.PlayWait(comboTakeEnter)); } var comboDuration = GameData.instance.comboDuration; var playCtrl = PlayController.instance; while (playCtrl.comboIsActive) { if (mCurComboCountDisplay != playCtrl.comboCount) { ApplyCurrentComboCountDisplay(); if (comboAnimator && !string.IsNullOrEmpty(comboTakeUpdate)) { comboAnimator.Play(comboTakeUpdate); } } if (comboTimeFill) { comboTimeFill.fillAmount = 1.0f - Mathf.Clamp01(playCtrl.comboCurTime / comboDuration); } yield return(null); } if (comboAnimator && !string.IsNullOrEmpty(comboTakeExit)) { yield return(comboAnimator.PlayWait(comboTakeExit)); } //clear combo display if (comboGO) { comboGO.SetActive(false); } mCurComboCountDisplay = 0; mComboDisplayRout = null; }
IEnumerator DoAcquire(DeviceItem item) { HUD.instance.Hide(); if (rootGO) { rootGO.SetActive(true); } if (item.displayGO) { item.displayGO.SetActive(true); } if (animator && !string.IsNullOrEmpty(takeEnter)) { animator.Play(takeEnter); } //show modal mModalParms[AcquisitionModal.parmItems] = item.acquisitionItems; M8.ModalManager.main.Open(modalAcquire, mModalParms); //wait for modal to close while (M8.ModalManager.main.isBusy || M8.ModalManager.main.IsInStack(modalAcquire)) { yield return(null); } if (animator && !string.IsNullOrEmpty(takeExit)) { yield return(animator.PlayWait(takeExit)); } if (item.displayGO) { item.displayGO.SetActive(false); } if (rootGO) { rootGO.SetActive(false); } HUD.instance.Show(); mRout = null; }
public void MineralProcess() { int mineralsCount = inventory.mineralsCount; inventory.ClearMineralsCount(); PlayFurnaceSound(); //machine animation if (furnaceAnimator && !string.IsNullOrEmpty(furnaceTakeAction)) { furnaceAnimator.Play(furnaceTakeAction); } mFurnaceActionLastTime = Time.time; if (mFurnaceActionRout == null) { mFurnaceActionRout = StartCoroutine(DoFurnaceAction()); } if (mineralsCount < inventory.magma.capacity) { inventory.magma.count += inventory.magma.capacity; } else { inventory.magma.count += mineralsCount; } RefreshFireDisplay(); StartCoroutine(DoChangeInterface()); //show exit exitInstructGO.SetActive(true); }
IEnumerator DoSpawn() { if (animator && !string.IsNullOrEmpty(takeSpawn)) { animator.Play(takeSpawn); while (animator.isPlaying) { yield return(null); } } else { yield return(null); } if (spawnDelay > 0f) { yield return(new WaitForSeconds(spawnDelay)); } mRout = null; stateControl.state = spawnAfterState; }
public void Close() { if (mRout != null) { StopCoroutine(mRout); mRout = null; } mLogQueue.Clear(); if (animator && !string.IsNullOrEmpty(takeExit)) { animator.Play(takeExit); } }
IEnumerator DoPlay() { while (true) { var delay = Random.Range(delayMin, delayMax); yield return(new WaitForSeconds(delay)); animator.animScale = Random.Range(animScaleMin, animScaleMax); animator.Play(take); while (animator.isPlaying) { yield return(null); } } }
public void UpdateValue(float curHP) { mCurHP = curHP; if (aliveGO) { aliveGO.SetActive(mCurHP > 0f); } if (deadGO) { deadGO.SetActive(mCurHP <= 0f); } fillImage.fillAmount = Mathf.Clamp01(mCurHP / mHPMax); if (animator && !string.IsNullOrEmpty(takeUpdate)) { animator.Play(takeUpdate); } }
IEnumerator DoPlay(Vector2 toPos) { if (body) { body.simulated = false; } if (coll) { coll.enabled = false; } var trans = transform; Vector2 fromPos = trans.position; Vector2 fromUp = trans.up; //move to destination var easeFunc = DG.Tweening.Core.Easing.EaseManager.ToEaseFunction(moveEase); float curTime = 0f; while (curTime < moveDelay) { yield return(null); curTime += Time.deltaTime; float t = easeFunc(curTime, moveDelay, 0f, 0f); trans.position = Vector2.Lerp(fromPos, toPos, t); trans.up = Vector2.Lerp(fromUp, Vector2.up, t); } //play animation if (animator && !string.IsNullOrEmpty(takePlay)) { animator.Play(takePlay); while (animator.isPlaying) { yield return(null); } } }
protected override IEnumerator Start() { if (!string.IsNullOrEmpty(musicPath)) { LoLManager.instance.PlaySound(musicPath, true, true); } yield return(base.Start()); yield return(new WaitForSeconds(startDelay)); animator.Play(takePlay); while (animator.isPlaying) { yield return(null); } yield return(new WaitForSeconds(endDelay)); GameData.instance.Progress(); }
IEnumerator DoStateChange() { if (animator && !string.IsNullOrEmpty(take)) { animator.Play(take); if (waitForAnimationEnd) { while (animator.isPlaying) { yield return(null); } } } if (waitDelay > 0f) { yield return(new WaitForSeconds(waitDelay)); } entity.state = stateTo; }
void OnInputSubmit() { //fail-safe, shouldn't be able to submit if (mOperation == null || mOperation.isAnyOperandEmpty || isBusy) { return; } var opAnswer = mOperation.Evaluate(); //NOTE: assume we can only input positives opAnswer.isNegative = false; bool isCorrect = answerInput.number.isValid && answerInput.number == opAnswer; if (isCorrect) { answerInput.CloseNumpad(); M8.SoundPlaylist.instance.Play(audioCorrect, false); } else { M8.SoundPlaylist.instance.Play(audioWrong, false); if (animator && !string.IsNullOrEmpty(takeWrong)) { animator.Play(takeWrong); } } //end drag instruction if (isCorrect) { DragInstructEnd(); } signalAnswer.Invoke(isCorrect); }
void ApplyDisplay(bool isUpdate) { float percent = (float)magma.count / magma.capacity; if (isUpdate && percentUpdateDelay > 0f) //animate { mPrevPercent = mCurPercent; mToPercent = percent; mLastChangeTime = Time.time; if (animator && !string.IsNullOrEmpty(takeUpdate)) { animator.Play(takeUpdate); } } else //apply directly { mCurPercent = mPrevPercent = mToPercent = percent; ApplyText(); ApplySlider(); } }
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData) { if (inputLocked) { return; } if (animator && !string.IsNullOrEmpty(takeDragBegin)) { animator.Play(takeDragBegin); } if (highlightGO) { highlightGO.SetActive(false); } transform.SetParent(mDragAreaRoot); isDragging = true; DragUpdate(eventData); }
protected override IEnumerator Start() { yield return(base.Start()); //show targets ShowTargets(); yield return(new WaitForSeconds(1.5f)); //intro part seqDlgIntro.Play(); while (seqDlgIntro.isPlaying) { yield return(null); } cannonEnterAnimator.Play(cannonEnterTake); while (cannonEnterAnimator.isPlaying) { yield return(null); } cannonEnterAnimator.gameObject.SetActive(false); yield return(new WaitForSeconds(1.0f)); seqDlgPlay.Play(); while (seqDlgPlay.isPlaying) { yield return(null); } yield return(new WaitForSeconds(1.0f)); //everything ready cannonInterfaceGO.SetActive(true); //enable force/angle input angleSlider.interactable = true; forceSlider.interactable = true; //enable cannon launch launchReadyGO.SetActive(true); cannonLaunch.interactable = true; if (trajectoryDisplayControl) { trajectoryDisplayControl.show = true; } // //first time shows mIsAngleChanged = false; cannonAngleDragHelpGO.SetActive(true); mIsShowGraphReminder = true; // //wait for launch mIsLaunchWait = true; while (mIsLaunchWait) { yield return(null); } //wait for cannon launch ready while (!cannonLaunch.interactable) { yield return(null); } //remind about the graph }