public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { if (methodName == null) { return; } //get component and fill the cached method info Component comp; if (seq.target.isMeta) { if (string.IsNullOrEmpty(componentName)) { return; } comp = (target as GameObject).GetComponent(componentName); } else { if (component == null) { return; } comp = component; } float duration = 1.0f / seq.take.frameRate; if (useSendMessage) { if (parameters == null || parameters.Count <= 0) { var tween = DOTween.To(new AMPlugValueSetElapsed(), () => 0, (x) => comp.SendMessage(methodName, null, SendMessageOptions.DontRequireReceiver), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } else { var tween = DOTween.To(new AMPlugValueSetElapsed(), () => 0, (x) => comp.SendMessage(methodName, parameters[0].toObject(), SendMessageOptions.DontRequireReceiver), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } } else { var method = cachedMethodInfo != null ? cachedMethodInfo : comp.GetType().GetMethod(methodName, GetParamTypes()); object[] parms = buildParams(); var tween = DOTween.To(new AMPlugValueSetElapsed(), () => 0, (x) => method.Invoke(comp, parms), 0, duration); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { //float sTime = getWaitTime(seq.take.frameRate, 0.0f); Sequence _seq = seq.sequence; AudioSource _src = target as AudioSource; float frameRate = seq.take.frameRate; float frameCount = Mathf.Ceil(audioClip.length * frameRate); var tweenV = DOTween.To(new AMPlugValueSetElapsed(), () => 0f, (t) => { if (t >= 1f) { return; } float fFrame = Mathf.RoundToInt(t * frameCount); _src.time = (fFrame / frameRate) % audioClip.length; _src.pitch = _seq.timeScale; if (oneShot) { _src.PlayOneShot(audioClip); } else { if ((_src.isPlaying && _src.clip == audioClip)) { return; } _src.loop = loop; _src.clip = audioClip; _src.Play(); } }, 0, (loop && !oneShot) ? 1f / frameRate : getTime(seq.take.frameRate)); tweenV.plugOptions = new AMPlugValueSetOptions(_seq); seq.Insert(this, tweenV); /* * _seq.InsertCallback(sTime, () => { * //don't play when going backwards * if(_seq.isBackwards) return; * * _src.pitch = _seq.timeScale; * * if(oneShot) * _src.PlayOneShot(audioClip); * else { * if((_src.isPlaying && _src.clip == audioClip)) return; * _src.loop = loop; * _src.clip = audioClip; * _src.Play(); * } * });*/ }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object obj) { if (!obj || (canTween && endFrame == -1)) { return; } int frameRate = seq.take.frameRate; Transform trans = obj as Transform; Transform sTarget = GetTarget(seq.target); Transform eTarget = canTween ? (track.keys[index + 1] as AMOrientationKey).GetTarget(seq.target) : null; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { if (sTarget == null && eTarget == null) { return; } else if (sTarget == null) { trans.LookAt(eTarget); } else if (eTarget == null || sTarget == eTarget) { trans.LookAt(sTarget); } else { Quaternion s = Quaternion.LookRotation(sTarget.position - trans.position); Quaternion e = Quaternion.LookRotation(eTarget.position - trans.position); trans.rotation = Quaternion.Lerp(s, e, x); } }, 1f, getTime(frameRate)); if (sTarget != eTarget) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } } else { tween.SetEase(Ease.Linear); } seq.Insert(this, tween); }
public override void buildSequenceStart(AMSequence seq) { //need to add activate game object on start to 'reset' properly during reverse if (keys.Count > 0 && keys[0].frame > 0) { GameObject go = GetTarget(seq.target) as GameObject; var tween = DG.Tweening.DOTween.To(new AMPlugValueSet <bool>(), () => startActive, (x) => go.SetActive(x), startActive, keys[0].getWaitTime(seq.take.frameRate, 0.0f)); tween.plugOptions = new AMPlugValueSetOptions(seq.sequence); seq.Insert(0f, tween); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object obj) { AMTriggerData parm = new AMTriggerData() { valueString = this.valueString, valueInt = this.valueInt, valueFloat = this.valueFloat }; var tween = DOTween.To(new AMPlugValueSetElapsed(), () => 0, (x) => seq.Trigger(this, parm), 0, 1.0f / seq.take.frameRate); tween.plugOptions = new AMPlugValueSetOptions(seq.sequence); seq.Insert(this, tween); }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object obj) { Transform trans = obj as Transform; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = (int)Interpolation.None; } if (!canTween) { var tween = DOTween.To(new AMPlugValueSet <Quaternion>(), () => rotation, (x) => trans.localRotation = x, rotation, getTime(frameRate)); tween.plugOptions.SetSequence(seq); seq.Insert(this, tween); } else if (endFrame == -1) { return; } else { Quaternion endRotation = (track.keys[index + 1] as AMRotationKey).rotation; var tween = DOTween.To(new PureQuaternionPlugin(), () => trans.localRotation, (x) => trans.localRotation = x, endRotation, getTime(frameRate)); if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { GameObject go = target as GameObject; if (go == null) { return; } var tween = DOTween.To(new AMPlugValueSet <bool>(), () => setActive, (x) => go.SetActive(x), setActive, getTime(seq.take.frameRate)); tween.plugOptions = new AMPlugValueSetOptions(seq.sequence); seq.Insert(this, tween); }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { // if targets are equal do nothing if (endFrame == -1 || !hasTargets(seq.target) || targetsAreEqual(seq.target)) { return; } Camera[] allCameras = (track as AMCameraSwitcherTrack).GetCachedCameras(seq.target); int frameRate = seq.take.frameRate; float frameCount = getNumberOfFrames(frameRate); var itarget = seq.target; var _seq = seq.sequence; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { AMCameraFade cf = AMCameraFade.getCameraFade(); AMCameraSwitcherKey.PlayParam param = cf.playParam; if (param == null) { param = cf.playParam = new AMCameraSwitcherKey.PlayParam(); } param.Apply(this, frameRate, itarget, allCameras, _seq.IsBackwards()); cf.percent = x / frameCount; cf.value = 1.0f - cf.percent; }, frameCount, frameCount / frameRate); if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { int frameRate = seq.take.frameRate; float waitTime = getWaitTime(frameRate, 0.0f); Animation anim = (target as GameObject).GetComponent <Animation>(); float duration = wrapMode == WrapMode.Once ? amClip.length : ((seq.take.getLastFrame() - frame) + 1) / (float)frameRate; if (crossfade) { if (index > 0) { AMAnimationKey prevKey = track.keys[index - 1] as AMAnimationKey; var prevAnimState = anim[prevKey.amClip.name]; var prevWrap = prevKey.wrapMode; var prevStartTime = prevKey.getWaitTime(frameRate, 0.0f); var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { if (x < crossfadeTime) { float weight = x / crossfadeTime; prevAnimState.enabled = true; prevAnimState.wrapMode = prevWrap; prevAnimState.weight = 1.0f - weight; prevAnimState.time = (waitTime + x) - prevStartTime; animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = weight; animState.time = x; anim.Sample(); prevAnimState.enabled = false; animState.enabled = false; } else { animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = 1.0f; animState.time = x; anim.Sample(); animState.enabled = false; } }, duration, duration); seq.Insert(this, tween); } else { var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; if (x < crossfadeTime) { animState.weight = x / crossfadeTime; } else { animState.weight = 1.0f; } anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } } else { var animState = anim[amClip.name]; var tween = DOTween.To(new FloatPlugin(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; animState.weight = 1.0f; anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { AMPropertyTrack propTrack = track as AMPropertyTrack; if (endFrame == -1 && canTween && propTrack.canTween) { return; } int valueType = propTrack.valueType; //get component and fill the cached method info Component comp = propTrack.GetTargetComp(target as GameObject); if (comp == null) { return; } string varName = propTrack.getMemberName(); int frameRate = seq.take.frameRate; //change to use setvalue track in AMSequence if (!string.IsNullOrEmpty(varName)) { propTrack.RefreshData(comp); //allow tracks with just one key if (!propTrack.canTween || !canTween || track.keys.Count == 1) { seq.Insert(this, GenerateTweener(seq, propTrack, frameRate, comp)); } else { //grab end frame AMPropertyKey endKey = track.keys[index + 1] as AMPropertyKey; if (targetsAreEqual(valueType, endKey)) { return; } Tweener tween = null; PropertyInfo propInfo = propTrack.GetCachedPropertyInfo(); if (propInfo != null) { switch ((AMPropertyTrack.ValueType)valueType) { case AMPropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), endKey.val, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector2: tween = DOTween.To(new Vector2Plugin(), () => (Vector2)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect2, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector3: tween = DOTween.To(new Vector3Plugin(), () => (Vector3)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect3, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Color: tween = DOTween.To(new ColorPlugin(), () => (Color)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.color, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => (Rect)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.rect, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector4: tween = DOTween.To(new Vector4Plugin(), () => (Vector4)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect4, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.quat, getTime(frameRate)); break; } } else { FieldInfo fieldInfo = propTrack.GetCachedFieldInfo(); if (fieldInfo != null) { switch ((AMPropertyTrack.ValueType)valueType) { case AMPropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), endKey.val, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector2: tween = DOTween.To(new Vector2Plugin(), () => (Vector2)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect2, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector3: tween = DOTween.To(new Vector3Plugin(), () => (Vector3)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect3, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Color: tween = DOTween.To(new ColorPlugin(), () => (Color)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.color, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => (Rect)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.rect, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Vector4: tween = DOTween.To(new Vector4Plugin(), () => (Vector4)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect4, getTime(frameRate)); break; case AMPropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.quat, getTime(frameRate)); break; } } } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } } } else { Debug.LogError("Animator: No FieldInfo or PropertyInfo set."); } return; }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object target) { AMMaterialTrack matTrack = track as AMMaterialTrack; AMMaterialTrack.ValueType propType = matTrack.propertyType; Material matInst = matTrack.materialInstance; string prop = matTrack.property; int propId = Shader.PropertyToID(prop); int frameRate = seq.take.frameRate; Tweener tween = null; int keyCount = track.keys.Count; AMMaterialKey endKey = index + 1 < keyCount ? track.keys[index + 1] as AMMaterialKey : null; float frameCount = endKey != null ? endKey.frame - frame + 1 : 1f; switch (propType) { case AMMaterialTrack.ValueType.Float: case AMMaterialTrack.ValueType.Range: if (!canTween || keyCount == 1) //allow one key { var setTween = DOTween.To(new AMPlugValueSet <float>(), () => val, (x) => matInst.SetFloat(propId, x), val, frameCount / frameRate); setTween.plugOptions.SetSequence(seq); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(new FloatPlugin(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), endKey.val, getTime(frameRate)); } break; case AMMaterialTrack.ValueType.Vector: if (!canTween || keyCount == 1) //allow one key { var setTween = DOTween.To(new AMPlugValueSet <Vector4>(), () => vector, (x) => matInst.SetVector(propId, x), vector, frameCount / frameRate); setTween.plugOptions.SetSequence(seq); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(AMPluginFactory.CreateVector4(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), endKey.vector, getTime(frameRate)); } break; case AMMaterialTrack.ValueType.Color: if (!canTween || keyCount == 1) //allow one key { var val = color; var setTween = DOTween.To(new AMPlugValueSet <Color>(), () => val, (x) => matInst.SetColor(propId, x), val, frameCount / frameRate); setTween.plugOptions.SetSequence(seq); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(AMPluginFactory.CreateColor(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), endKey.color, getTime(frameRate)); } break; case AMMaterialTrack.ValueType.TexOfs: if (!canTween || keyCount == 1) //allow one key { var val = texOfs; var setTween = DOTween.To(new AMPlugValueSet <Vector2>(), () => val, (x) => matInst.SetTextureOffset(prop, x), val, frameCount / frameRate); setTween.plugOptions.SetSequence(seq); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(AMPluginFactory.CreateVector2(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, getTime(frameRate)); } break; case AMMaterialTrack.ValueType.TexScale: if (!canTween || keyCount == 1) //allow one key { var val = texScale; var setTween = DOTween.To(new AMPlugValueSet <Vector2>(), () => val, (x) => matInst.SetTextureScale(prop, x), val, frameCount / frameRate); setTween.plugOptions.SetSequence(seq); seq.Insert(this, setTween); } else { if (targetsAreEqual(propType, endKey)) { return; } tween = DOTween.To(AMPluginFactory.CreateVector2(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), endKey.texScale, getTime(frameRate)); } break; case AMMaterialTrack.ValueType.TexEnv: var texEnvTween = DOTween.To(new AMPlugValueSet <Texture>(), () => texture, (x) => matInst.SetTexture(propId, x), texture, frameCount / frameRate); texEnvTween.plugOptions.SetSequence(seq); seq.Insert(this, texEnvTween); break; } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object obj) { int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = (int)Interpolation.None; } Transform trans = obj as Transform; AMTranslationTrack tTrack = track as AMTranslationTrack; bool pixelSnap = tTrack.pixelSnap; float ppu = tTrack.pixelPerUnit; if (!canTween) { //TODO: world position Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position; var tweener = DOTween.To(new AMPlugValueSet <Vector3>(), () => pos, (x) => trans.localPosition = x, pos, getTime(frameRate)); tweener.plugOptions = new AMPlugValueSetOptions(seq.sequence); seq.Insert(this, tweener); } else { if (path.Length <= 1) { return; } if (getNumberOfFrames(seq.take.frameRate) <= 0) { return; } Tweener ret = null; bool isRelative = false; PathType pathType = path.Length == 2 ? PathType.Linear : PathType.CatmullRom; if (pixelSnap) { ret = DOTween.To(new PlugVector3PathSnap(ppu), () => trans.localPosition, x => trans.localPosition = x, new Path(pathType, path, pathResolution), getTime(frameRate)).SetRelative(isRelative).SetOptions(isClosed); } else { ret = trans.DOLocalPath(path, getTime(frameRate), pathType, PathMode.Full3D, pathResolution, null).SetRelative(isRelative).SetOptions(isClosed); } if (hasCustomEase()) { ret.SetEase(easeCurve); } else { ret.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, ret); } }
public override void build(AMSequence seq, AMTrack track, int index, UnityEngine.Object obj) { Transform target = obj as Transform; int frameRate = seq.take.frameRate; //allow tracks with just one key if (track.keys.Count == 1) { interp = (int)Interpolation.None; } if (!canTween) { switch ((track as AMRotationEulerTrack).axis) { case AMRotationEulerTrack.Axis.X: float _x = rotation.x; var tweenX = DOTween.To(new AMPlugValueSet <float>(), () => _x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, getTime(frameRate)); tweenX.plugOptions.SetSequence(seq); seq.Insert(this, tweenX); break; case AMRotationEulerTrack.Axis.Y: float _y = rotation.y; var tweenY = DOTween.To(new AMPlugValueSet <float>(), () => _y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, getTime(frameRate)); tweenY.plugOptions.SetSequence(seq); seq.Insert(this, tweenY); break; case AMRotationEulerTrack.Axis.Z: float _z = rotation.z; var tweenZ = DOTween.To(new AMPlugValueSet <float>(), () => _z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, getTime(frameRate)); tweenZ.plugOptions.SetSequence(seq); seq.Insert(this, tweenZ); break; default: var tweenV = DOTween.To(new AMPlugValueSet <Vector3>(), () => rotation, (r) => { target.localEulerAngles = r; }, rotation, getTime(frameRate)); tweenV.plugOptions.SetSequence(seq); seq.Insert(this, tweenV); break; } } else if (endFrame == -1) { return; } else { Vector3 endRotation = (track.keys[index + 1] as AMRotationEulerKey).rotation; Tweener tween; switch ((track as AMRotationEulerTrack).axis) { case AMRotationEulerTrack.Axis.X: tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, getTime(frameRate)); break; case AMRotationEulerTrack.Axis.Y: tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, getTime(frameRate)); break; case AMRotationEulerTrack.Axis.Z: tween = DOTween.To(new FloatPlugin(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, getTime(frameRate)); break; default: tween = DOTween.To(AMPluginFactory.CreateVector3(), () => target.localEulerAngles, (x) => target.localEulerAngles = x, endRotation, getTime(frameRate)); break; } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } }